diff --git a/src/test/test_vec.rs b/src/test/test_vec.rs index 7b4dcf7..28abb7b 100644 --- a/src/test/test_vec.rs +++ b/src/test/test_vec.rs @@ -12,6 +12,8 @@ fn test_Vec2() { let f1 = 1.5f; let f2 = 0.5f; + let mut mut_a = a; + assert Vec2::new(1f, 2f) == a; // assert Vec2::from_value(1f32) == Vec2::new(1f32, 1f32); @@ -20,10 +22,15 @@ fn test_Vec2() { // assert Vec2::unit_y() == Vec2::new(0f, 1f); // assert Vec2::identity() == Vec2::new(1f, 1f); - let mut mut_a = a; + *mut_a.index_mut(0) = 42f; + *mut_a.index_mut(1) = 43f; + assert mut_a == Vec2::new(42f, 43f); + mut_a = a; + mut_a.swap(0, 1); assert mut_a[0] == a[1]; assert mut_a[1] == a[0]; + mut_a = a; assert a.x == 1f; assert a.y == 2f; @@ -39,6 +46,26 @@ fn test_Vec2() { assert a.add_v(&b) == Vec2::new( 4f, 6f); assert a.sub_v(&b) == Vec2::new(-2f, -2f); + mut_a.neg_self(); + assert mut_a == -a; + mut_a = a; + + mut_a.mul_self_t(&f1); + assert mut_a == a.mul_t(f1); + mut_a = a; + + mut_a.div_self_t(&f2); + assert mut_a == a.div_t(f2); + mut_a = a; + + mut_a.add_self_v(&b); + assert mut_a == a.add_v(&b); + mut_a = a; + + mut_a.sub_self_v(&b); + assert mut_a == a.sub_v(&b); + // mut_a = a; + // exact_eq // fuzzy_eq // eq @@ -78,6 +105,8 @@ fn test_Vec3() { let f1 = 1.5f; let f2 = 0.5f; + let mut mut_a = a; + assert Vec3::new(1f, 2f, 3f) == a; // assert Vec3::from_value(1f32) == Vec3::new(1f32, 1f32, 1f32); @@ -87,15 +116,21 @@ fn test_Vec3() { // assert Vec3::unit_z() == Vec3::new(0f, 0f, 1f); // assert Vec3::identity() == Vec3::new(1f, 1f, 1f); - let mut mut_a = a; + *mut_a.index_mut(0) = 42f; + *mut_a.index_mut(1) = 43f; + *mut_a.index_mut(2) = 44f; + assert mut_a == Vec3::new(42f, 43f, 44f); + mut_a = a; + mut_a.swap(0, 2); assert mut_a[0] == a[2]; assert mut_a[2] == a[0]; - mut_a = a; + mut_a.swap(1, 2); assert mut_a[1] == a[2]; assert mut_a[2] == a[1]; + let mut mut_a = a; assert a.x == 1f; assert a.y == 2f; @@ -115,6 +150,26 @@ fn test_Vec3() { assert a.add_v(&b) == Vec3::new( 5f, 7f, 9f); assert a.sub_v(&b) == Vec3::new(-3f, -3f, -3f); + mut_a.neg_self(); + assert mut_a == -a; + mut_a = a; + + mut_a.mul_self_t(&f1); + assert mut_a == a.mul_t(f1); + mut_a = a; + + mut_a.div_self_t(&f2); + assert mut_a == a.div_t(f2); + mut_a = a; + + mut_a.add_self_v(&b); + assert mut_a == a.add_v(&b); + mut_a = a; + + mut_a.sub_self_v(&b); + assert mut_a == a.sub_v(&b); + // mut_a = a; + // exact_eq // fuzzy_eq // eq @@ -154,18 +209,27 @@ fn test_Vec4() { let f1 = 1.5f; let f2 = 0.5f; + let mut mut_a = a; + assert Vec4::new(1f, 2f, 3f, 4f) == a; // assert Vec4::from_value(1f32) == Vec4::new(1f32, 1f32, 1f32, 1f32); - let mut mut_a = a; + *mut_a.index_mut(0) = 42f; + *mut_a.index_mut(1) = 43f; + *mut_a.index_mut(2) = 44f; + *mut_a.index_mut(3) = 45f; + assert mut_a == Vec4::new(42f, 43f, 44f, 45f); + mut_a = a; + mut_a.swap(0, 3); assert mut_a[0] == a[3]; assert mut_a[3] == a[0]; - mut_a = a; + mut_a.swap(1, 2); assert mut_a[1] == a[2]; assert mut_a[2] == a[1]; + mut_a = a; // assert Vec4::zero() == Vec4::new(0f, 0f, 0f, 0f); // assert Vec4::unit_x() == Vec4::new(1f, 0f, 0f, 0f); @@ -194,6 +258,26 @@ fn test_Vec4() { assert a.dot(&b) == 70f; + mut_a.neg_self(); + assert mut_a == -a; + mut_a = a; + + mut_a.mul_self_t(&f1); + assert mut_a == a.mul_t(f1); + mut_a = a; + + mut_a.div_self_t(&f2); + assert mut_a == a.div_t(f2); + mut_a = a; + + mut_a.add_self_v(&b); + assert mut_a == a.add_v(&b); + mut_a = a; + + mut_a.sub_self_v(&b); + assert mut_a == a.sub_v(&b); + // mut_a = a; + // exact_eq // fuzzy_eq // eq diff --git a/src/vec.rs b/src/vec.rs index 925d128..7220180 100644 --- a/src/vec.rs +++ b/src/vec.rs @@ -72,7 +72,7 @@ pub trait NumericVector: Vector, Neg { pure fn mul_t(&self, value: T) -> self; /** - * Returns the scalar quotient of the vector and `value` + * Returns the scalar division of the vector and `value` */ pure fn div_t(&self, value: T) -> self; @@ -81,11 +81,6 @@ pub trait NumericVector: Vector, Neg { */ pure fn add_v(&self, other: &self) -> self; - /** - * Add the vector `other` - */ - // fn add_v_self(&mut self, other: &self); - /** * Returns the difference between the vector and `other` */ @@ -97,6 +92,36 @@ pub trait NumericVector: Vector, Neg { pure fn dot(&self, other: &self) -> T; } +/** + * A mutable vector with numeric components + */ +pub trait MutableNumericVector: MutableVector<&self/T>, NumericVector { + /** + * Negate the vector + */ + fn neg_self(&mut self); + + /** + * Multiply the vector by a scalar + */ + fn mul_self_t(&mut self, value: T); + + /** + * Divide the vector by a scalar + */ + fn div_self_t(&mut self, value: T); + + /** + * Add a vector + */ + fn add_self_v(&mut self, other: &self); + + /** + * Subtract a vector + */ + fn sub_self_v(&mut self, other: &self); +} + /** * A 2-dimensional vector with numeric components */ @@ -279,7 +304,39 @@ pub impl Vec2: Neg> { Vec2::new(-self[0], -self[1]) } } + +pub impl Vec2: MutableNumericVector<&self/T> { + #[inline(always)] + fn neg_self(&mut self) { + *self.index_mut(0) = -*self.index_mut(0); + *self.index_mut(1) = -*self.index_mut(1); + } + #[inline(always)] + fn mul_self_t(&mut self, value: &T) { + *self.index_mut(0) *= (*value); + *self.index_mut(1) *= (*value); + } + + #[inline(always)] + fn div_self_t(&mut self, value: &T) { + *self.index_mut(0) /= (*value); + *self.index_mut(1) /= (*value); + } + + #[inline(always)] + fn add_self_v(&mut self, other: &Vec2) { + *self.index_mut(0) += other[0]; + *self.index_mut(1) += other[1]; + } + + #[inline(always)] + fn sub_self_v(&mut self, other: &Vec2) { + *self.index_mut(0) -= other[0]; + *self.index_mut(1) -= other[1]; + } +} + pub impl Vec2: GeometricVector { #[inline(always)] pure fn length2(&self) -> T { @@ -477,6 +534,43 @@ pub impl Vec3: NumericVector3 { } } +pub impl Vec3: MutableNumericVector<&self/T> { + #[inline(always)] + fn neg_self(&mut self) { + *self.index_mut(0) = -*self.index_mut(0); + *self.index_mut(1) = -*self.index_mut(1); + *self.index_mut(2) = -*self.index_mut(2); + } + + #[inline(always)] + fn mul_self_t(&mut self, value: &T) { + *self.index_mut(0) *= (*value); + *self.index_mut(1) *= (*value); + *self.index_mut(2) *= (*value); + } + + #[inline(always)] + fn div_self_t(&mut self, value: &T) { + *self.index_mut(0) /= (*value); + *self.index_mut(1) /= (*value); + *self.index_mut(2) /= (*value); + } + + #[inline(always)] + fn add_self_v(&mut self, other: &Vec3) { + *self.index_mut(0) += other[0]; + *self.index_mut(1) += other[1]; + *self.index_mut(2) += other[2]; + } + + #[inline(always)] + fn sub_self_v(&mut self, other: &Vec3) { + *self.index_mut(0) -= other[0]; + *self.index_mut(1) -= other[1]; + *self.index_mut(2) -= other[2]; + } +} + pub impl Vec3: GeometricVector { #[inline(always)] pure fn length2(&self) -> T { @@ -675,6 +769,48 @@ pub impl Vec4: Neg> { } } +pub impl Vec4: MutableNumericVector<&self/T> { + #[inline(always)] + fn neg_self(&mut self) { + *self.index_mut(0) = -*self.index_mut(0); + *self.index_mut(1) = -*self.index_mut(1); + *self.index_mut(2) = -*self.index_mut(2); + *self.index_mut(3) = -*self.index_mut(3); + } + + #[inline(always)] + fn mul_self_t(&mut self, value: &T) { + *self.index_mut(0) *= (*value); + *self.index_mut(1) *= (*value); + *self.index_mut(2) *= (*value); + *self.index_mut(3) *= (*value); + } + + #[inline(always)] + fn div_self_t(&mut self, value: &T) { + *self.index_mut(0) /= (*value); + *self.index_mut(1) /= (*value); + *self.index_mut(2) /= (*value); + *self.index_mut(3) /= (*value); + } + + #[inline(always)] + fn add_self_v(&mut self, other: &Vec4) { + *self.index_mut(0) += other[0]; + *self.index_mut(1) += other[1]; + *self.index_mut(2) += other[2]; + *self.index_mut(3) += other[3]; + } + + #[inline(always)] + fn sub_self_v(&mut self, other: &Vec4) { + *self.index_mut(0) -= other[0]; + *self.index_mut(1) -= other[1]; + *self.index_mut(2) -= other[2]; + *self.index_mut(3) -= other[3]; + } +} + pub impl Vec4: GeometricVector { #[inline(always)] pure fn length2(&self) -> T {