Added Bound module, implemented for Point3 and Aabb3

This commit is contained in:
Dzmitry Malyshau 2015-03-12 22:51:35 +03:00
parent 1aadf245e8
commit 95c3b3608f
2 changed files with 63 additions and 0 deletions

60
src/bound.rs Normal file
View file

@ -0,0 +1,60 @@
// Copyright 2013-2014 The CGMath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! Generic spatial bounds.
use aabb::{Aabb, Aabb3};
use num::BaseNum;
use plane::Plane;
use point::{Point, Point3};
/// Spatial relation between two objects.
pub enum Relation {
/// Completely inside
In,
/// Crosses the boundary
Cross,
/// Completely outside
Out,
}
/// Generic bound.
pub trait Bound<S> {
/// Classify the spatial relation with a plane
fn relate(&self, &Plane<S>) -> Relation;
}
impl<S: BaseNum> Bound<S> for Point3<S> {
fn relate(&self, plane: &Plane<S>) -> Relation {
let dist = self.dot(&plane.n);
if dist > plane.d {
Relation::In
}else if dist < plane.d {
Relation::Out
}else {
Relation::Cross
}
}
}
impl<S: BaseNum> Bound<S> for Aabb3<S> {
fn relate(&self, plane: &Plane<S>) -> Relation {
match (self.min.relate(plane), self.max.relate(plane)) {
(Relation::In, Relation::In) => Relation::In,
(Relation::Out, Relation::Out) => Relation::Out,
(_, _) => Relation::Cross,
}
}
}

View file

@ -16,6 +16,7 @@
#![crate_type = "rlib"]
#![crate_type = "dylib"]
#![feature(old_impl_check, plugin, core, std_misc, custom_derive)]
#![plugin(rand_macros)]
//! Computer graphics-centric math.
//!
@ -52,6 +53,7 @@ pub use transform::*;
pub use projection::*;
pub use aabb::*;
pub use bound::*;
pub use cylinder::Cylinder;
pub use frustum::{Frustum, FrustumPoints};
pub use intersect::Intersect;
@ -80,6 +82,7 @@ mod transform;
mod projection;
mod aabb;
mod bound;
mod cylinder;
mod frustum;
mod intersect;