Add and implement SquareMatrix trait
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1 changed files with 33 additions and 13 deletions
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@ -39,19 +39,24 @@ type dmat3x3 = Mat3<f64>; /// same as a `dmat3`
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// type dmat4x3 = /// a double-precision floating-point matrix with 4 columns and 3 rows
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type dmat4x4 = Mat4<f64>; /// same as a `dmat4`
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//
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// NxN Matrix
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//
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pub trait Matrix<T, V> {
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pub trait Matrix<T, ColV, RowV> {
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pure fn rows() -> uint;
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pure fn cols() -> uint;
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pure fn is_col_major() -> bool;
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pure fn is_square() -> bool;
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pure fn col(i: uint) -> V;
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pure fn row(i: uint) -> V;
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pure fn col(i: uint) -> ColV;
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pure fn row(i: uint) -> RowV;
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pure fn mul_t(value: T) -> self;
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pure fn mul_v(other: &V) -> V;
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pure fn mul_v(other: &ColV) -> ColV;
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}
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//
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// NxN Matrix
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//
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pub trait SquareMatrix<T, V> {
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pure fn add_m(other: &self) -> self;
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pure fn sub_m(other: &self) -> self;
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pure fn mul_m(other: &self) -> self;
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@ -135,7 +140,7 @@ pub mod Mat2 {
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}
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}
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pub impl<T:Copy Num NumCast Sqrt FuzzyEq> Mat2<T>: Matrix<T, Vec2<T>> {
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pub impl<T:Copy Num NumCast> Mat2<T>: Matrix<T, Vec2<T>, Vec2<T>> {
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#[inline(always)]
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pure fn rows() -> uint { 2 }
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@ -145,6 +150,9 @@ pub impl<T:Copy Num NumCast Sqrt FuzzyEq> Mat2<T>: Matrix<T, Vec2<T>> {
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#[inline(always)]
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pure fn is_col_major() -> bool { true }
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#[inline(always)]
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pure fn is_square() -> bool { true }
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#[inline(always)]
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pure fn col(i: uint) -> Vec2<T> { self[i] }
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@ -165,7 +173,9 @@ pub impl<T:Copy Num NumCast Sqrt FuzzyEq> Mat2<T>: Matrix<T, Vec2<T>> {
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Vec2::new(self[0][0] * other[0] + self[1][0] * other[1],
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self[0][1] * other[0] + self[1][1] * other[1])
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}
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}
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pub impl<T:Copy Num NumCast FuzzyEq> Mat2<T>: SquareMatrix<T, Vec2<T>> {
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#[inline(always)]
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pure fn add_m(other: &Mat2<T>) -> Mat2<T> {
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Mat2::from_cols(self[0].add_v(&other[0]),
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@ -342,7 +352,7 @@ pub mod Mat3 {
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}
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}
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pub impl<T:Copy Num NumCast Sqrt FuzzyEq> Mat3<T>: Matrix<T, Vec3<T>> {
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pub impl<T:Copy Num NumCast> Mat3<T>: Matrix<T, Vec3<T>, Vec3<T>> {
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#[inline(always)]
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pure fn rows() -> uint { 3 }
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@ -352,6 +362,9 @@ pub impl<T:Copy Num NumCast Sqrt FuzzyEq> Mat3<T>: Matrix<T, Vec3<T>> {
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#[inline(always)]
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pure fn is_col_major() -> bool { true }
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#[inline(always)]
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pure fn is_square() -> bool { true }
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#[inline(always)]
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pure fn col(i: uint) -> Vec3<T> { self[i] }
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@ -375,7 +388,9 @@ pub impl<T:Copy Num NumCast Sqrt FuzzyEq> Mat3<T>: Matrix<T, Vec3<T>> {
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self[0][1] * other[0] + self[1][1] * other[1] + self[2][1] * other[2],
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self[0][2] * other[0] + self[1][2] * other[1] + self[2][2] * other[2])
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}
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}
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pub impl<T:Copy Num NumCast FuzzyEq> Mat3<T>: SquareMatrix<T, Vec3<T>> {
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#[inline(always)]
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pure fn add_m(other: &Mat3<T>) -> Mat3<T> {
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Mat3::from_cols(self[0].add_v(&other[0]),
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@ -637,7 +652,7 @@ pub mod Mat4 {
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}
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}
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pub impl<T:Copy Num NumCast Sqrt FuzzyEq> Mat4<T>: Matrix<T, Vec4<T>> {
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pub impl<T:Copy Num NumCast> Mat4<T>: Matrix<T, Vec4<T>, Vec4<T>> {
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#[inline(always)]
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pure fn rows() -> uint { 4 }
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@ -647,6 +662,9 @@ pub impl<T:Copy Num NumCast Sqrt FuzzyEq> Mat4<T>: Matrix<T, Vec4<T>> {
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#[inline(always)]
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pure fn is_col_major() -> bool { true }
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#[inline(always)]
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pure fn is_square() -> bool { true }
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#[inline(always)]
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pure fn col(i: uint) -> Vec4<T> { self[i] }
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@ -673,7 +691,9 @@ pub impl<T:Copy Num NumCast Sqrt FuzzyEq> Mat4<T>: Matrix<T, Vec4<T>> {
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self[0][2] * other[0] + self[1][2] * other[1] + self[2][2] * other[2] + self[3][2] * other[3],
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self[0][3] * other[0] + self[1][3] * other[1] + self[2][3] * other[2] + self[3][3] * other[3])
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}
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}
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pub impl<T:Copy Num NumCast FuzzyEq> Mat4<T>: SquareMatrix<T, Vec4<T>> {
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#[inline(always)]
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pure fn add_m(other: &Mat4<T>) -> Mat4<T> {
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Mat4::from_cols(self[0].add_v(&other[0]),
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