Rename identity
to one
Zero is the additive identity, so this disambiguates it
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af38e8a8be
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b168c03174
7 changed files with 43 additions and 43 deletions
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@ -271,7 +271,7 @@ pub trait Matrix<S: BaseFloat, V: Vector<S> + 'static>: Array2<V, V, S> + Approx
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fn zero() -> Self { Self::from_value(S::zero()) }
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/// Create a matrix where the each element of the diagonal is equal to one.
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#[inline]
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fn identity() -> Self { Self::from_value(S::one()) }
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fn one() -> Self { Self::from_value(S::one()) }
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/// Multiply this matrix by a scalar, returning the new matrix.
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#[must_use]
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@ -348,7 +348,7 @@ pub trait Matrix<S: BaseFloat, V: Vector<S> + 'static>: Array2<V, V, S> + Approx
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/// Test if this matrix is the identity matrix. That is, it is diagonal
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/// and every element in the diagonal is one.
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#[inline]
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fn is_identity(&self) -> bool { self.approx_eq(&Self::identity()) }
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fn is_one(&self) -> bool { self.approx_eq(&Self::one()) }
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/// Test if this is a diagonal matrix. That is, every element outside of
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/// the diagonal is 0.
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@ -64,7 +64,7 @@ impl<S: BaseFloat> Quaternion<S> {
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/// The multiplicative identity, ie: `q = 1 + 0i + 0j + 0i`
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#[inline]
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pub fn identity() -> Quaternion<S> {
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pub fn one() -> Quaternion<S> {
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Quaternion::from_sv(S::one(), Vector3::zero())
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}
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@ -341,7 +341,7 @@ impl<S: BaseFloat> From<Quaternion<S>> for Basis3<S> {
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impl<S: BaseFloat + 'static> Rotation<S, Vector3<S>, Point3<S>> for Quaternion<S> {
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#[inline]
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fn identity() -> Quaternion<S> { Quaternion::identity() }
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fn one() -> Quaternion<S> { Quaternion::one() }
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#[inline]
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fn look_at(dir: &Vector3<S>, up: &Vector3<S>) -> Quaternion<S> {
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@ -28,7 +28,7 @@ use vector::{Vector, Vector2, Vector3};
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/// creates a circular motion, and preserves at least one point in the space.
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pub trait Rotation<S: BaseFloat, V: Vector<S>, P: Point<S, V>>: PartialEq + ApproxEq<S> + Sized {
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/// Create the identity transform (causes no transformation).
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fn identity() -> Self;
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fn one() -> Self;
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/// Create a rotation to a given direction with an 'up' vector
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fn look_at(dir: &V, up: &V) -> Self;
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@ -181,7 +181,7 @@ impl<S: BaseFloat> From<Basis2<S>> for Matrix2<S> {
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impl<S: BaseFloat + 'static> Rotation<S, Vector2<S>, Point2<S>> for Basis2<S> {
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#[inline]
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fn identity() -> Basis2<S> { Basis2{ mat: Matrix2::identity() } }
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fn one() -> Basis2<S> { Basis2 { mat: Matrix2::one() } }
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#[inline]
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fn look_at(dir: &Vector2<S>, up: &Vector2<S>) -> Basis2<S> {
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@ -262,7 +262,7 @@ impl<S: BaseFloat + 'static> From<Basis3<S>> for Quaternion<S> {
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impl<S: BaseFloat + 'static> Rotation<S, Vector3<S>, Point3<S>> for Basis3<S> {
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#[inline]
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fn identity() -> Basis3<S> { Basis3{ mat: Matrix3::identity() } }
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fn one() -> Basis3<S> { Basis3 { mat: Matrix3::one() } }
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#[inline]
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fn look_at(dir: &Vector3<S>, up: &Vector3<S>) -> Basis3<S> {
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@ -31,7 +31,7 @@ use vector::*;
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pub trait Transform<S: BaseNum, V: Vector<S>, P: Point<S, V>>: Sized {
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/// Create an identity transformation. That is, a transformation which
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/// does nothing.
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fn identity() -> Self;
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fn one() -> Self;
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/// Create a transformation that rotates a vector to look at `center` from
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/// `eye`, using `up` for orientation.
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@ -92,10 +92,10 @@ impl<
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R: Rotation<S, V, P>,
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> Transform<S, V, P> for Decomposed<S, V, R> {
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#[inline]
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fn identity() -> Decomposed<S, V, R> {
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fn one() -> Decomposed<S, V, R> {
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Decomposed {
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scale: S::one(),
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rot: R::identity(),
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rot: R::one(),
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disp: V::zero(),
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}
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}
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@ -200,8 +200,8 @@ pub struct AffineMatrix3<S> {
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impl<S: BaseFloat + 'static> Transform<S, Vector3<S>, Point3<S>> for AffineMatrix3<S> {
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#[inline]
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fn identity() -> AffineMatrix3<S> {
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AffineMatrix3 { mat: Matrix4::identity() }
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fn one() -> AffineMatrix3<S> {
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AffineMatrix3 { mat: Matrix4::one() }
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}
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#[inline]
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@ -262,7 +262,7 @@ impl<
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R: Rotation<S, V, P> + Clone,
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> ToComponents<S, V, P, R> for Decomposed<S, V, R> {
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fn decompose(&self) -> (V, R, V) {
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(V::identity().mul_s(self.scale), self.rot.clone(), self.disp.clone())
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(V::one().mul_s(self.scale), self.rot.clone(), self.disp.clone())
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}
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}
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@ -18,7 +18,7 @@
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//! ## Working with Vectors
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//!
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//! Vectors can be created in several different ways. There is, of course, the
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//! traditional `new()` method, but unit vectors, zero vectors, and an identity
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//! traditional `new()` method, but unit vectors, zero vectors, and an one
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//! vector are also provided:
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//!
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//! ```rust
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@ -41,7 +41,7 @@
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//!
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//! assert_eq!(&a + &b, Vector2::zero());
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//! assert_eq!(-(&a * &b), Vector2::new(9.0f64, 16.0f64));
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//! assert_eq!(&a / &Vector2::identity(), a);
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//! assert_eq!(&a / &Vector2::one(), a);
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//!
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//! // As with Rust's `int` and `f32` types, Vectors of different types cannot
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//! // be added and so on with impunity. The following will fail to compile:
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@ -135,7 +135,7 @@ pub trait Vector<S: BaseNum>: Array1<S> + Clone // where
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fn zero() -> Self { Self::from_value(S::zero()) }
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/// The identity vector (with all components set to one)
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#[inline]
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fn identity() -> Self { Self::from_value(S::one()) }
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fn one() -> Self { Self::from_value(S::one()) }
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/// Add a scalar to this vector, returning a new vector.
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#[must_use]
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@ -265,7 +265,7 @@ fn test_transpose() {
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#[test]
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fn test_invert() {
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// Matrix2
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assert!(Matrix2::<f64>::identity().invert().unwrap().is_identity());
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assert!(Matrix2::<f64>::one().invert().unwrap().is_one());
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assert_eq!(matrix2::A.invert().unwrap(),
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Matrix2::new(-2.0f64, 1.5f64,
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@ -277,7 +277,7 @@ fn test_invert() {
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assert_eq!(mut_a, matrix2::A.invert().unwrap());
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// Matrix3
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assert!(Matrix3::<f64>::identity().invert().unwrap().is_identity());
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assert!(Matrix3::<f64>::one().invert().unwrap().is_one());
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assert_eq!(matrix3::A.invert(), None);
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@ -290,7 +290,7 @@ fn test_invert() {
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assert_eq!(mut_c, matrix3::C.invert().unwrap());
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// Matrix4
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assert!(Matrix4::<f64>::identity().invert().unwrap().is_identity());
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assert!(Matrix4::<f64>::one().invert().unwrap().is_one());
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assert!(matrix4::C.invert().unwrap().approx_eq(&
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Matrix4::new( 5.0f64, -4.0f64, 1.0f64, 0.0f64,
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@ -305,25 +305,25 @@ fn test_invert() {
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-0., 0.631364f64, 0.775487f64, 0.0f64,
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-0.991261f64, 0.1023f64, -0.083287f64, 0.0f64,
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0., -1.262728f64, -1.550973f64, 1.0f64);
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assert!(mat_c.invert().unwrap().mul_m(&mat_c).is_identity());
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assert!(mat_c.invert().unwrap().mul_m(&mat_c).is_one());
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let mat_d = Matrix4::new( 0.065455f64, -0.720002f64, 0.690879f64, 0.0f64,
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-0., 0.692364f64, 0.721549f64, 0.0f64,
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-0.997856f64, -0.047229f64, 0.045318f64, 0.0f64,
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0., -1.384727f64, -1.443098f64, 1.0f64);
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assert!(mat_d.invert().unwrap().mul_m(&mat_d).is_identity());
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assert!(mat_d.invert().unwrap().mul_m(&mat_d).is_one());
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let mat_e = Matrix4::new( 0.409936f64, 0.683812f64, -0.603617f64, 0.0f64,
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0., 0.661778f64, 0.7497f64, 0.0f64,
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0.912114f64, -0.307329f64, 0.271286f64, 0.0f64,
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-0., -1.323555f64, -1.499401f64, 1.0f64);
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assert!(mat_e.invert().unwrap().mul_m(&mat_e).is_identity());
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assert!(mat_e.invert().unwrap().mul_m(&mat_e).is_one());
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let mat_f = Matrix4::new(-0.160691f64, -0.772608f64, 0.614211f64, 0.0f64,
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-0., 0.622298f64, 0.78278f64, 0.0f64,
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-0.987005f64, 0.125786f64, -0.099998f64, 0.0f64,
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0., -1.244597f64, -1.565561f64, 1.0f64);
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assert!(mat_f.invert().unwrap().mul_m(&mat_f).is_identity());
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assert!(mat_f.invert().unwrap().mul_m(&mat_f).is_one());
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}
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#[test]
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@ -338,17 +338,17 @@ fn test_from_translation() {
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fn test_predicates() {
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// Matrix2
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assert!(Matrix2::<f64>::identity().is_identity());
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assert!(Matrix2::<f64>::identity().is_symmetric());
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assert!(Matrix2::<f64>::identity().is_diagonal());
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assert!(Matrix2::<f64>::identity().is_invertible());
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assert!(Matrix2::<f64>::one().is_one());
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assert!(Matrix2::<f64>::one().is_symmetric());
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assert!(Matrix2::<f64>::one().is_diagonal());
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assert!(Matrix2::<f64>::one().is_invertible());
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assert!(!matrix2::A.is_identity());
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assert!(!matrix2::A.is_one());
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assert!(!matrix2::A.is_symmetric());
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assert!(!matrix2::A.is_diagonal());
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assert!(matrix2::A.is_invertible());
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assert!(!matrix2::C.is_identity());
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assert!(!matrix2::C.is_one());
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assert!(matrix2::C.is_symmetric());
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assert!(!matrix2::C.is_diagonal());
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assert!(matrix2::C.is_invertible());
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@ -357,17 +357,17 @@ fn test_predicates() {
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// Matrix3
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assert!(Matrix3::<f64>::identity().is_identity());
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assert!(Matrix3::<f64>::identity().is_symmetric());
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assert!(Matrix3::<f64>::identity().is_diagonal());
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assert!(Matrix3::<f64>::identity().is_invertible());
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assert!(Matrix3::<f64>::one().is_one());
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assert!(Matrix3::<f64>::one().is_symmetric());
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assert!(Matrix3::<f64>::one().is_diagonal());
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assert!(Matrix3::<f64>::one().is_invertible());
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assert!(!matrix3::A.is_identity());
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assert!(!matrix3::A.is_one());
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assert!(!matrix3::A.is_symmetric());
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assert!(!matrix3::A.is_diagonal());
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assert!(!matrix3::A.is_invertible());
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assert!(!matrix3::D.is_identity());
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assert!(!matrix3::D.is_one());
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assert!(matrix3::D.is_symmetric());
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assert!(!matrix3::D.is_diagonal());
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assert!(matrix3::D.is_invertible());
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@ -376,17 +376,17 @@ fn test_predicates() {
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// Matrix4
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assert!(Matrix4::<f64>::identity().is_identity());
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assert!(Matrix4::<f64>::identity().is_symmetric());
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assert!(Matrix4::<f64>::identity().is_diagonal());
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assert!(Matrix4::<f64>::identity().is_invertible());
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assert!(Matrix4::<f64>::one().is_one());
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assert!(Matrix4::<f64>::one().is_symmetric());
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assert!(Matrix4::<f64>::one().is_diagonal());
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assert!(Matrix4::<f64>::one().is_invertible());
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assert!(!matrix4::A.is_identity());
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assert!(!matrix4::A.is_one());
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assert!(!matrix4::A.is_symmetric());
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assert!(!matrix4::A.is_diagonal());
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assert!(!matrix4::A.is_invertible());
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assert!(!matrix4::D.is_identity());
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assert!(!matrix4::D.is_one());
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assert!(matrix4::D.is_symmetric());
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assert!(!matrix4::D.is_diagonal());
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assert!(matrix4::D.is_invertible());
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@ -35,7 +35,7 @@ fn test_invert_basis2() {
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let a: Basis2<_> = rotation::a2();
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let a = a.concat(&a.invert());
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let a: &Matrix2<_> = a.as_ref();
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assert!(a.is_identity());
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assert!(a.is_one());
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}
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#[test]
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@ -43,5 +43,5 @@ fn test_invert_basis3() {
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let a: Basis3<_> = rotation::a3();
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let a = a.concat(&a.invert());
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let a: &Matrix3<_> = a.as_ref();
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assert!(a.is_identity());
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assert!(a.is_one());
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}
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