Rename Point::Vector to Point::Diff
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3 changed files with 25 additions and 25 deletions
22
src/point.rs
22
src/point.rs
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@ -79,7 +79,7 @@ impl<S: BaseNum> Point3<S> {
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}
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/// Points in a [Euclidean space](https://en.wikipedia.org/wiki/Euclidean_space)
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/// with an associated vector space, `Self::Vector`.
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/// with an associated space of displacement vectors.
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///
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/// # Point-Vector distinction
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///
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@ -129,21 +129,21 @@ pub trait Point: Copy + Clone where
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// FIXME: Ugly type signatures - blocked by rust-lang/rust#24092
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Self: Array<Element = <Self as Point>::Scalar>,
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Self: Add<<Self as Point>::Vector, Output = Self>,
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Self: Sub<Self, Output = <Self as Point>::Vector>,
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Self: Add<<Self as Point>::Diff, Output = Self>,
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Self: Sub<Self, Output = <Self as Point>::Diff>,
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Self: Mul<<Self as Point>::Scalar, Output = Self>,
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Self: Div<<Self as Point>::Scalar, Output = Self>,
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Self: Rem<<Self as Point>::Scalar, Output = Self>,
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{
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/// The associated scalar.
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/// The associated scalar over which the space is defined.
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///
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/// Due to the equality constraints demanded by `Self::Vector`, this is effectively just an
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/// alias to `Self::Vector::Scalar`.
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/// Due to the equality constraints demanded by `Self::Diff`, this is effectively just an
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/// alias to `Self::Diff::Scalar`.
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type Scalar: BaseNum;
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/// The associated space of displacement vectors.
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type Vector: VectorSpace<Scalar = Self::Scalar>;
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type Diff: VectorSpace<Scalar = Self::Scalar>;
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/// The point at the origin of the Euclidean space.
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fn origin() -> Self;
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@ -152,16 +152,16 @@ pub trait Point: Copy + Clone where
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///
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/// This can be considered equivalent to the addition of the displacement
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/// vector `v` to to `Self::origin()`.
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fn from_vec(v: Self::Vector) -> Self;
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fn from_vec(v: Self::Diff) -> Self;
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/// Convert a point to a displacement vector.
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///
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/// This can be seen as equivalent to the displacement vector from
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/// `Self::origin()` to `self`.
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fn to_vec(self) -> Self::Vector;
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fn to_vec(self) -> Self::Diff;
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/// This is a weird one, but its useful for plane calculations.
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fn dot(self, v: Self::Vector) -> Self::Scalar;
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fn dot(self, v: Self::Diff) -> Self::Scalar;
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}
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macro_rules! impl_point {
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@ -197,7 +197,7 @@ macro_rules! impl_point {
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impl<S: BaseNum> Point for $PointN<S> {
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type Scalar = S;
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type Vector = $VectorN<S>;
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type Diff = $VectorN<S>;
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#[inline]
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fn origin() -> $PointN<S> {
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@ -35,14 +35,14 @@ pub trait Rotation<P: Point>: PartialEq + Sized where
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fn one() -> Self;
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/// Create a rotation to a given direction with an 'up' vector
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fn look_at(dir: P::Vector, up: P::Vector) -> Self;
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fn look_at(dir: P::Diff, up: P::Diff) -> Self;
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/// Create a shortest rotation to transform vector 'a' into 'b'.
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/// Both given vectors are assumed to have unit length.
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fn between_vectors(a: P::Vector, b: P::Vector) -> Self;
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fn between_vectors(a: P::Diff, b: P::Diff) -> Self;
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/// Rotate a vector using this rotation.
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fn rotate_vector(&self, vec: P::Vector) -> P::Vector;
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fn rotate_vector(&self, vec: P::Diff) -> P::Diff;
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/// Rotate a point using this rotation, by converting it to its
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/// representation as a vector.
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@ -34,17 +34,17 @@ pub trait Transform<P: Point>: Sized {
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/// Create a transformation that rotates a vector to look at `center` from
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/// `eye`, using `up` for orientation.
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fn look_at(eye: P, center: P, up: P::Vector) -> Self;
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fn look_at(eye: P, center: P, up: P::Diff) -> Self;
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/// Transform a vector using this transform.
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fn transform_vector(&self, vec: P::Vector) -> P::Vector;
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fn transform_vector(&self, vec: P::Diff) -> P::Diff;
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/// Transform a point using this transform.
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fn transform_point(&self, point: P) -> P;
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/// Transform a vector as a point using this transform.
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#[inline]
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fn transform_as_point(&self, vec: P::Vector) -> P::Vector {
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fn transform_as_point(&self, vec: P::Diff) -> P::Diff {
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self.transform_point(P::from_vec(vec)).to_vec()
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}
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@ -78,23 +78,23 @@ pub struct Decomposed<V: VectorSpace, R> {
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pub disp: V,
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}
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impl<P: Point, R: Rotation<P>> Transform<P> for Decomposed<P::Vector, R> where
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impl<P: Point, R: Rotation<P>> Transform<P> for Decomposed<P::Diff, R> where
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// FIXME: Ugly type signatures - blocked by rust-lang/rust#24092
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<P as Point>::Scalar: BaseFloat,
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// FIXME: Investigate why this is needed!
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<P as Point>::Vector: VectorSpace,
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<P as Point>::Diff: VectorSpace,
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{
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#[inline]
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fn one() -> Decomposed<P::Vector, R> {
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fn one() -> Decomposed<P::Diff, R> {
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Decomposed {
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scale: <P as Point>::Scalar::one(),
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rot: R::one(),
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disp: P::Vector::zero(),
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disp: P::Diff::zero(),
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}
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}
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#[inline]
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fn look_at(eye: P, center: P, up: P::Vector) -> Decomposed<P::Vector, R> {
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fn look_at(eye: P, center: P, up: P::Diff) -> Decomposed<P::Diff, R> {
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let rot = R::look_at(center - eye, up);
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let disp = rot.rotate_vector(P::origin() - eye);
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Decomposed {
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@ -105,7 +105,7 @@ impl<P: Point, R: Rotation<P>> Transform<P> for Decomposed<P::Vector, R> where
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}
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#[inline]
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fn transform_vector(&self, vec: P::Vector) -> P::Vector {
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fn transform_vector(&self, vec: P::Diff) -> P::Diff {
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self.rot.rotate_vector(vec * self.scale)
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}
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@ -114,7 +114,7 @@ impl<P: Point, R: Rotation<P>> Transform<P> for Decomposed<P::Vector, R> where
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self.rot.rotate_point(point * self.scale) + self.disp
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}
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fn concat(&self, other: &Decomposed<P::Vector, R>) -> Decomposed<P::Vector, R> {
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fn concat(&self, other: &Decomposed<P::Diff, R>) -> Decomposed<P::Diff, R> {
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Decomposed {
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scale: self.scale * other.scale,
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rot: self.rot.concat(&other.rot),
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@ -122,7 +122,7 @@ impl<P: Point, R: Rotation<P>> Transform<P> for Decomposed<P::Vector, R> where
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}
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}
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fn invert(&self) -> Option<Decomposed<P::Vector, R>> {
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fn invert(&self) -> Option<Decomposed<P::Diff, R>> {
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if self.scale.approx_eq(&<P as Point>::Scalar::zero()) {
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None
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} else {
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