diff --git a/src/gltypes.rs b/src/gltypes.rs index 2d5489a..9639d4a 100644 --- a/src/gltypes.rs +++ b/src/gltypes.rs @@ -39,21 +39,21 @@ pub impl vec2 { #[inline(always)] static pure fn new(x: f32, y: f32) -> vec2 { Vec2::new(x, y) } #[inline(always)] static pure fn from_value(v: f32) -> vec2 { Vector::from_value(v) } #[inline(always)] static pure fn identity() -> vec2 { NumericVector::identity() } - #[inline(always)] static pure fn zero() -> vec2 { NumericVector::zero() } + #[inline(always)] static pure fn zero() -> vec2 { NumericVector::zero() } } pub impl vec3 { #[inline(always)] static pure fn new(x: f32, y: f32, z: f32) -> vec3 { Vec3::new(x, y, z) } #[inline(always)] static pure fn from_value(v: f32) -> vec3 { Vector::from_value(v) } #[inline(always)] static pure fn identity() -> vec3 { NumericVector::identity() } - #[inline(always)] static pure fn zero() -> vec3 { NumericVector::zero() } + #[inline(always)] static pure fn zero() -> vec3 { NumericVector::zero() } } pub impl vec4 { #[inline(always)] static pure fn new(x: f32, y: f32, z: f32, w: f32) -> vec4 { Vec4::new(x, y, z, w) } #[inline(always)] static pure fn from_value(v: f32) -> vec4 { Vector::from_value(v) } #[inline(always)] static pure fn identity() -> vec4 { NumericVector::identity() } - #[inline(always)] static pure fn zero() -> vec4 { NumericVector::zero() } + #[inline(always)] static pure fn zero() -> vec4 { NumericVector::zero() } } @@ -61,21 +61,21 @@ pub impl dvec2 { #[inline(always)] static pure fn new(x: f64, y: f64) -> dvec2 { Vec2::new(x, y) } #[inline(always)] static pure fn from_value(v: f64) -> dvec2 { Vector::from_value(v) } #[inline(always)] static pure fn identity() -> dvec2 { NumericVector::identity() } - #[inline(always)] static pure fn zero() -> dvec2 { NumericVector::zero() } + #[inline(always)] static pure fn zero() -> dvec2 { NumericVector::zero() } } pub impl dvec3 { #[inline(always)] static pure fn new(x: f64, y: f64, z: f64) -> dvec3 { Vec3::new(x, y, z) } #[inline(always)] static pure fn from_value(v: f64) -> dvec3 { Vector::from_value(v) } #[inline(always)] static pure fn identity() -> dvec3 { NumericVector::identity() } - #[inline(always)] static pure fn zero() -> dvec3 { NumericVector::zero() } + #[inline(always)] static pure fn zero() -> dvec3 { NumericVector::zero() } } pub impl dvec4 { #[inline(always)] static pure fn new(x: f64, y: f64, z: f64, w: f64) -> dvec4 { Vec4::new(x, y, z, w) } #[inline(always)] static pure fn from_value(v: f64) -> dvec4 { Vector::from_value(v) } #[inline(always)] static pure fn identity() -> dvec4 { NumericVector::identity() } - #[inline(always)] static pure fn zero() -> dvec4 { NumericVector::zero() } + #[inline(always)] static pure fn zero() -> dvec4 { NumericVector::zero() } } @@ -83,21 +83,21 @@ pub impl bvec2 { #[inline(always)] static pure fn new(x: bool, y: bool) -> bvec2 { Vec2::new(x, y) } #[inline(always)] static pure fn from_value(v: bool) -> bvec2 { Vector::from_value(v) } // #[inline(always)] static pure fn identity() -> bvec2 { NumericVector::identity() } - // #[inline(always)] static pure fn zero() -> bvec2 { NumericVector::zero() } + // #[inline(always)] static pure fn zero() -> bvec2 { NumericVector::zero() } } pub impl bvec3 { #[inline(always)] static pure fn new(x: bool, y: bool, z: bool) -> bvec3 { Vec3::new(x, y, z) } #[inline(always)] static pure fn from_value(v: bool) -> bvec3 { Vector::from_value(v) } // #[inline(always)] static pure fn identity() -> bvec3 { NumericVector::identity() } - // #[inline(always)] static pure fn zero() -> bvec3 { NumericVector::zero() } + // #[inline(always)] static pure fn zero() -> bvec3 { NumericVector::zero() } } pub impl bvec4 { #[inline(always)] static pure fn new(x: bool, y: bool, z: bool, w: bool) -> bvec4 { Vec4::new(x, y, z, w) } #[inline(always)] static pure fn from_value(v: bool) -> bvec4 { Vector::from_value(v) } // #[inline(always)] static pure fn identity() -> bvec4 { NumericVector::identity() } - // #[inline(always)] static pure fn zero() -> bvec4 { NumericVector::zero() } + // #[inline(always)] static pure fn zero() -> bvec4 { NumericVector::zero() } } @@ -105,21 +105,21 @@ pub impl ivec2 { #[inline(always)] static pure fn new(x: i32, y: i32) -> ivec2 { Vec2::new(x, y) } #[inline(always)] static pure fn from_value(v: i32) -> ivec2 { Vector::from_value(v) } #[inline(always)] static pure fn identity() -> ivec2 { NumericVector::identity() } - #[inline(always)] static pure fn zero() -> ivec2 { NumericVector::zero() } + #[inline(always)] static pure fn zero() -> ivec2 { NumericVector::zero() } } pub impl ivec3 { #[inline(always)] static pure fn new(x: i32, y: i32, z: i32) -> ivec3 { Vec3::new(x, y, z) } #[inline(always)] static pure fn from_value(v: i32) -> ivec3 { Vector::from_value(v) } #[inline(always)] static pure fn identity() -> ivec3 { NumericVector::identity() } - #[inline(always)] static pure fn zero() -> ivec3 { NumericVector::zero() } + #[inline(always)] static pure fn zero() -> ivec3 { NumericVector::zero() } } pub impl ivec4 { #[inline(always)] static pure fn new(x: i32, y: i32, z: i32, w: i32) -> ivec4 { Vec4::new(x, y, z, w) } #[inline(always)] static pure fn from_value(v: i32) -> ivec4 { Vector::from_value(v) } #[inline(always)] static pure fn identity() -> ivec4 { NumericVector::identity() } - #[inline(always)] static pure fn zero() -> ivec4 { NumericVector::zero() } + #[inline(always)] static pure fn zero() -> ivec4 { NumericVector::zero() } } @@ -127,21 +127,21 @@ pub impl uvec2 { #[inline(always)] static pure fn new(x: u32, y: u32) -> uvec2 { Vec2::new(x, y) } #[inline(always)] static pure fn from_value(v: u32) -> uvec2 { Vector::from_value(v) } #[inline(always)] static pure fn identity() -> uvec2 { NumericVector::identity() } - #[inline(always)] static pure fn zero() -> uvec2 { NumericVector::zero() } + #[inline(always)] static pure fn zero() -> uvec2 { NumericVector::zero() } } pub impl uvec3 { #[inline(always)] static pure fn new(x: u32, y: u32, z: u32) -> uvec3 { Vec3::new(x, y, z) } #[inline(always)] static pure fn from_value(v: u32) -> uvec3 { Vector::from_value(v) } #[inline(always)] static pure fn identity() -> uvec3 { NumericVector::identity() } - #[inline(always)] static pure fn zero() -> uvec3 { NumericVector::zero() } + #[inline(always)] static pure fn zero() -> uvec3 { NumericVector::zero() } } pub impl uvec4 { #[inline(always)] static pure fn new(x: u32, y: u32, z: u32, w: u32) -> uvec4 { Vec4::new(x, y, z, w) } #[inline(always)] static pure fn from_value(v: u32) -> uvec4 { Vector::from_value(v) } #[inline(always)] static pure fn identity() -> uvec4 { NumericVector::identity() } - #[inline(always)] static pure fn zero() -> uvec4 { NumericVector::zero() } + #[inline(always)] static pure fn zero() -> uvec4 { NumericVector::zero() } } @@ -182,34 +182,34 @@ pub type dmat4x4 = Mat4; /// same as a `dmat4` // pub impl mat2 { - #[inline(always)] static pure fn identity() -> mat2 { NumericMatrix_NxN::identity() } - #[inline(always)] static pure fn zero() -> mat2 { NumericMatrix::zero() } + #[inline(always)] static pure fn identity() -> mat2 { NumericMatrix_NxN::identity() } + #[inline(always)] static pure fn zero() -> mat2 { NumericMatrix::zero() } } pub impl mat3 { - #[inline(always)] static pure fn identity() -> mat3 { NumericMatrix_NxN::identity() } - #[inline(always)] static pure fn zero() -> mat3 { NumericMatrix::zero() } + #[inline(always)] static pure fn identity() -> mat3 { NumericMatrix_NxN::identity() } + #[inline(always)] static pure fn zero() -> mat3 { NumericMatrix::zero() } } pub impl mat4 { - #[inline(always)] static pure fn identity() -> mat4 { NumericMatrix_NxN::identity() } - #[inline(always)] static pure fn zero() -> mat4 { NumericMatrix::zero() } + #[inline(always)] static pure fn identity() -> mat4 { NumericMatrix_NxN::identity() } + #[inline(always)] static pure fn zero() -> mat4 { NumericMatrix::zero() } } pub impl dmat2 { #[inline(always)] static pure fn identity() -> dmat2 { NumericMatrix_NxN::identity() } - #[inline(always)] static pure fn zero() -> dmat2 { NumericMatrix::zero() } + #[inline(always)] static pure fn zero() -> dmat2 { NumericMatrix::zero() } } pub impl dmat3 { #[inline(always)] static pure fn identity() -> dmat3 { NumericMatrix_NxN::identity() } - #[inline(always)] static pure fn zero() -> dmat3 { NumericMatrix::zero() } + #[inline(always)] static pure fn zero() -> dmat3 { NumericMatrix::zero() } } pub impl dmat4 { #[inline(always)] static pure fn identity() -> dmat4 { NumericMatrix_NxN::identity() } - #[inline(always)] static pure fn zero() -> dmat4 { NumericMatrix::zero() } + #[inline(always)] static pure fn zero() -> dmat4 { NumericMatrix::zero() } }