Fix quat::Quat::from_angle_{x|y|z}
These functions were broken due to mistakenly using the full angle theta in one place instead of theta / 2. This resulted in non-unit quaternions that definitely did not rotate things correctly.
This commit is contained in:
parent
a7c2ddf2ca
commit
ba71cb4a37
1 changed files with 6 additions and 3 deletions
|
@ -50,19 +50,22 @@ Quat<S> {
|
|||
/// Create a matrix from a rotation around the `x` axis (pitch).
|
||||
#[inline]
|
||||
pub fn from_angle_x(theta: Rad<S>) -> Quat<S> {
|
||||
Quat::new(cos(theta.mul_s(cast(0.5).unwrap())), sin(theta), zero(), zero())
|
||||
let (s, c) = sin_cos(theta.mul_s(cast(0.5).unwrap()));
|
||||
Quat::new(c, s, zero(), zero())
|
||||
}
|
||||
|
||||
/// Create a matrix from a rotation around the `y` axis (yaw).
|
||||
#[inline]
|
||||
pub fn from_angle_y(theta: Rad<S>) -> Quat<S> {
|
||||
Quat::new(cos(theta.mul_s(cast(0.5).unwrap())), zero(), sin(theta), zero())
|
||||
let (s, c) = sin_cos(theta.mul_s(cast(0.5).unwrap()));
|
||||
Quat::new(c, zero(), s, zero())
|
||||
}
|
||||
|
||||
/// Create a matrix from a rotation around the `z` axis (roll).
|
||||
#[inline]
|
||||
pub fn from_angle_z(theta: Rad<S>) -> Quat<S> {
|
||||
Quat::new(cos(theta.mul_s(cast(0.5).unwrap())), zero(), zero(), sin(theta))
|
||||
let (s, c) = sin_cos(theta.mul_s(cast(0.5).unwrap()));
|
||||
Quat::new(c, zero(), zero(), s)
|
||||
}
|
||||
|
||||
/// Create a quaternion from a set of euler angles.
|
||||
|
|
Loading…
Reference in a new issue