Document Transform
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1 changed files with 25 additions and 9 deletions
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@ -26,7 +26,9 @@ use quaternion::Quaternion;
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use vector::{Vector, Vector3};
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use partial_ord::{PartOrdPrim, PartOrdFloat};
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/// A trait of affine transformation, that can be applied to points or vectors
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/// A trait representing an [affine
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/// transformation](https://en.wikipedia.org/wiki/Affine_transformation) that
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/// can be applied to points or vectors. An affine transformation is one which
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pub trait Transform
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<
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S: PartOrdPrim,
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@ -35,36 +37,50 @@ pub trait Transform
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P: Point<S,V,Slice>
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>
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{
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/// Create an identity transformation. That is, a transformation which
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/// does nothing.
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fn identity() -> Self;
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/// Create a transformation that rotates a vector to look at `center` from
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/// `eye`, using `up` for orientation.
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fn look_at(eye: &P, center: &P, up: &V) -> Self;
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/// Transform a vector using this transform.
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fn transform_vector(&self, vec: &V) -> V;
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/// Transform a point using this transform.
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fn transform_point(&self, point: &P) -> P;
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/// Transform a ray using this transform.
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#[inline]
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fn transform_ray(&self, ray: &Ray<P,V>) -> Ray<P,V> {
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Ray::new( self.transform_point(&ray.origin), self.transform_vector(&ray.direction) )
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}
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/// Transform a vector as a point using this transform.
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#[inline]
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fn transform_as_point(&self, vec: &V)-> V {
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fn transform_as_point(&self, vec: &V) -> V {
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self.transform_point( &Point::from_vec(vec) ).to_vec()
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}
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/// Combine this transform with another, yielding a new transformation
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/// which has the effects of both.
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fn concat(&self, other: &Self) -> Self;
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/// Create a transform that "un-does" this one.
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fn invert(&self) -> Option<Self>;
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/// Combine this transform with another, in-place.
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#[inline]
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fn concat_self(&mut self, other: &Self) {
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*self = self.concat(other);
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}
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/// Invert this transform in-place, failing if the transformation is not
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/// invertible.
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#[inline]
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fn invert_self(&mut self)-> bool {
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match self.invert() {
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Some(t) => {*self = t; true},
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None => false,
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}
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fn invert_self(&mut self) {
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*self = self.invert().unwrap()
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}
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}
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@ -183,7 +199,7 @@ Transform<S, [S, ..3], Vector3<S>, Point3<S>> for AffineMatrix3<S> {
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fn look_at(eye: &Point3<S>, center: &Point3<S>, up: &Vector3<S>) -> AffineMatrix3<S> {
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AffineMatrix3 { mat: Matrix4::look_at(eye, center, up) }
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}
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#[inline]
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fn transform_vector(&self, vec: &Vector3<S>) -> Vector3<S> {
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self.mat.mul_v( &vec.extend(num::zero()) ).truncate()
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@ -202,7 +218,7 @@ Transform<S, [S, ..3], Vector3<S>, Point3<S>> for AffineMatrix3<S> {
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#[inline]
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fn invert(&self) -> Option<AffineMatrix3<S>> {
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self.mat.invert().map(|m| AffineMatrix3{ mat: m })
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}
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}
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}
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impl<S: PartOrdPrim>
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