Add trait for accessing the pointer to the first element of a type
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2 changed files with 40 additions and 0 deletions
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@ -44,3 +44,5 @@ pub mod frustum;
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pub mod intersect;
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pub mod obb;
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pub mod sphere;
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pub mod ptr;
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38
src/cgmath/ptr.rs
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38
src/cgmath/ptr.rs
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@ -0,0 +1,38 @@
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// Copyright 2013 The CGMath Developers. For a full listing of the authors,
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// refer to the AUTHORS file at the top-level directory of this distribution.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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use array::Array;
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use matrix::{Mat2, Mat3, Mat4};
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use point::{Point2, Point3};
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use vector::{Vec2, Vec3, Vec4};
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pub trait Ptr<T> {
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fn ptr<'a>(&'a self) -> &'a T;
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}
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impl<S: Clone> Ptr<S> for Vec2<S> { #[inline] fn ptr<'a>(&'a self) -> &'a S { self.i(0) } }
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impl<S: Clone> Ptr<S> for Vec3<S> { #[inline] fn ptr<'a>(&'a self) -> &'a S { self.i(0) } }
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impl<S: Clone> Ptr<S> for Vec4<S> { #[inline] fn ptr<'a>(&'a self) -> &'a S { self.i(0) } }
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impl<S: Clone> Ptr<S> for Point2<S> { #[inline] fn ptr<'a>(&'a self) -> &'a S { self.i(0) } }
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impl<S: Clone> Ptr<S> for Point3<S> { #[inline] fn ptr<'a>(&'a self) -> &'a S { self.i(0) } }
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impl<S: Clone> Ptr<S> for Mat2<S> { #[inline] fn ptr<'a>(&'a self) -> &'a S { self.i(0).i(0) } }
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impl<S: Clone> Ptr<S> for Mat3<S> { #[inline] fn ptr<'a>(&'a self) -> &'a S { self.i(0).i(0) } }
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impl<S: Clone> Ptr<S> for Mat4<S> { #[inline] fn ptr<'a>(&'a self) -> &'a S { self.i(0).i(0) } }
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impl<'self, T, P: Ptr<T>> Ptr<T> for &'self [P] {
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#[inline] fn ptr<'a>(&'a self) -> &'a T { self[0].ptr() }
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}
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