Fix some silly mistakes
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bdb8605bd5
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c442cf148e
2 changed files with 7 additions and 8 deletions
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@ -12,7 +12,7 @@ use vec::Vec3;
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* The base trait for anglular units
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*/
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pub trait Angle<T>: Add<self,self>,
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Sub<self,self>
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Sub<self,self>,
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Mul<T,self>,
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Div<T,self>,
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// Div<self,T>, // TODO: not sure how to implement this, or if it is even possible...
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@ -625,11 +625,11 @@ pub impl<T:Copy Float Channel> HSV<T>: Color<T> {
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}
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}
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pub impl<T:Copy Channel> HSV<T>: MutableColor<T> {
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pub impl<T:Copy Channel Float> HSV<T>: MutableColor<T> {
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#[inline(always)]
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fn index_mut(&mut self, i: uint) -> &self/mut T {
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match i {
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0 => ,
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0 => fail(~"can't swap the hue component at index 0 in a HSVA type"),
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1 => &mut self.s,
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2 => &mut self.v,
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_ => fail(fmt!("index out of bounds: expected an index from 0 to 2, but found %u", i))
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@ -645,7 +645,7 @@ pub impl<T:Copy Channel> HSV<T>: MutableColor<T> {
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#[inline(always)]
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fn invert_self(&mut self) {
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self.h = self.h.inverse();
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self.h = self.h.opposite();
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self.s = self.s.inverse();
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self.v = self.v.inverse();
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}
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@ -764,11 +764,11 @@ pub impl<T:Copy Float Channel> HSVA<T>: Color<T> {
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}
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}
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pub impl<T:Copy Channel> HSVA<T>: MutableColor<T> {
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pub impl<T:Copy Channel Float> HSVA<T>: MutableColor<T> {
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#[inline(always)]
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fn index_mut(&mut self, i: uint) -> &self/mut T {
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match i {
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0 => ,
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0 => fail(~"can't swap the hue component at index 0 in a HSVA type"),
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1 => &mut self.s,
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2 => &mut self.v,
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3 => &mut self.a,
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@ -778,14 +778,13 @@ pub impl<T:Copy Channel> HSVA<T>: MutableColor<T> {
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#[inline(always)]
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fn swap(&mut self, a: uint, b: uint) {
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if a != 0 && b != 0 { fail(fmt!("can't swap the hue component (at index 0) in a HSVA type: found a: %u, b: %u", a, b)); }
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util::swap(self.index_mut(a),
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self.index_mut(b));
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}
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#[inline(always)]
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fn invert_self(&mut self) {
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self.h = self.h.inverse();
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self.h = self.h.opposite();
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self.s = self.s.inverse();
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self.v = self.v.inverse();
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self.a = self.a.inverse();
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