Minor comments/formatting/imports cleanup

This commit is contained in:
Brendan Zabarauskas 2012-10-28 17:32:23 +10:00
parent 44ab57cb43
commit c92771a2ae
3 changed files with 10 additions and 25 deletions

View file

@ -1,7 +1,5 @@
use std::cmp::FuzzyEq;
use cmp::Eq;
use ops::{Neg, Index};
// use to_str::ToStr;
use math::Sqrt;
use quat::Quat;
use vec::*;
@ -47,7 +45,7 @@ pub trait Matrix3<V3> {
// 4x4 Matrix
//
pub trait Matrix4<V3, V4> {
pure fn scale(vec: &V3) -> self; // I don't like the use of `Vec3` here
pure fn scale(vec: &V3) -> self;
pure fn translate(vec: &V3) -> self;
}
@ -475,22 +473,22 @@ pub impl Mat3: FuzzyEq {
pub struct Mat4 { data:[Vec4 * 4] }
pub const mat4_zero :Mat4 = Mat4 { data: [ vec4_zero,
vec4_zero,
vec4_zero,
vec4_zero ] };
vec4_zero,
vec4_zero,
vec4_zero ] };
pub const mat4_identity :Mat4 = Mat4 { data: [ vec4_unit_x,
vec4_unit_y,
vec4_unit_z,
vec4_unit_w ] };
vec4_unit_y,
vec4_unit_z,
vec4_unit_w ] };
//
// Mat4 Constructor
//
#[inline]
pub pure fn Mat4(m00:float, m01:float, m02:float, m03:float,
m10:float, m11:float, m12:float, m13:float,
m20:float, m21:float, m22:float, m23:float,
m30:float, m31:float, m32:float, m33:float) -> Mat4 {
m10:float, m11:float, m12:float, m13:float,
m20:float, m21:float, m22:float, m23:float,
m30:float, m31:float, m32:float, m33:float) -> Mat4 {
Mat4 { data: [ Vec4(m00, m01, m02, m03),
Vec4(m10, m11, m12, m13),
Vec4(m20, m21, m22, m23),

View file

@ -1,13 +1,9 @@
use std::cmp::FuzzyEq;
use cmp::Eq;
use ops::{Neg, Index};
use to_str::ToStr;
use math::Sqrt;
use mat::{Mat3, Mat4};
use vec::Vec3;
// TODO: Unittests
//
// Quaternion
//
@ -204,9 +200,6 @@ pub impl Quat: FuzzyEq {
}
}
//
// Convert To String
//
pub impl Quat: ToStr {
pure fn to_str() -> ~str {
fmt!("Quat[ %f, %f, %f, %f ]", self.w, self.x, self.y, self.z)

View file

@ -1,8 +1,6 @@
use std::cmp::FuzzyEq;
use cmp::Eq;
use ops::{Neg, Index};
use math::{Abs, abs, min, max, Sqrt};
use to_str::ToStr;
//
// N-dimensional Vector
@ -234,10 +232,6 @@ pub impl Vec3: Vector3<float> {
(self[2] * other[0]) - (self[0] * other[2]),
(self[0] * other[1]) - (self[1] * other[0]))
}
// #[inline] static pure fn unit_x() -> Vec3 { Vec3(1f, 0f, 0f) }
// #[inline] static pure fn unit_y() -> Vec3 { Vec3(0f, 1f, 0f) }
// #[inline] static pure fn unit_z() -> Vec3 { Vec3(0f, 0f, 1f) }
}
pub impl Vec3: Vector<float> {