Touch up the Plane docs
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1 changed files with 6 additions and 4 deletions
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@ -26,7 +26,7 @@ use vector::{Vector, EuclideanVector};
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use partial_ord::PartOrdFloat;
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/// A 3-dimensional plane formed from the equation: `a*x + b*y + c*z - d = 0`.
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/// A 3-dimensional plane formed from the equation: `A*x + B*y + C*z - D = 0`.
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///
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/// # Fields
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///
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@ -38,8 +38,8 @@ use partial_ord::PartOrdFloat;
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///
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/// # Notes
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///
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/// The `a*x + b*y + c*z - d = 0` form is preferred over the other common
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/// alternative, `a*x + b*y + c*z + d = 0`, because it tends to avoid
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/// The `A*x + B*y + C*z - D = 0` form is preferred over the other common
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/// alternative, `A*x + B*y + C*z + D = 0`, because it tends to avoid
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/// superfluous negations (see _Real Time Collision Detection_, p. 55).
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#[deriving(Clone, Eq)]
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pub struct Plane<S> {
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@ -49,7 +49,9 @@ pub struct Plane<S> {
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impl<S: PartOrdFloat<S>>
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Plane<S> {
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/// Construct a plane from a normal vector and a scalar distance
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/// Construct a plane from a normal vector and a scalar distance. The
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/// plane will be perpendicular to `n`, and `d` units offset from the
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/// origin.
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pub fn new(n: Vector3<S>, d: S) -> Plane<S> {
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Plane { n: n, d: d }
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}
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