Use Float
for trait bounds instead of Real + ApproxEq<S>
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1 changed files with 3 additions and 3 deletions
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@ -152,7 +152,7 @@ impl<S: Clone + Num> Vec3<S> {
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/// 2-dimensional and 3-dimensional vectors.
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/// 2-dimensional and 3-dimensional vectors.
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pub trait EuclideanVector
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pub trait EuclideanVector
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<
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<
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S: Clone + Real + ApproxEq<S>,
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S: Clone + Float,
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Slice
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Slice
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>
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>
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: Vector<S, Slice>
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: Vector<S, Slice>
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@ -201,14 +201,14 @@ pub trait EuclideanVector
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}
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}
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}
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}
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impl<S: Clone + Real + ApproxEq<S>> EuclideanVector<S, [S, ..2]> for Vec2<S> {
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impl<S: Clone + Float> EuclideanVector<S, [S, ..2]> for Vec2<S> {
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#[inline]
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#[inline]
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fn angle(&self, other: &Vec2<S>) -> S {
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fn angle(&self, other: &Vec2<S>) -> S {
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atan2(self.perp_dot(other), self.dot(other))
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atan2(self.perp_dot(other), self.dot(other))
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}
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}
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}
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}
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impl<S: Clone + Real + ApproxEq<S>> EuclideanVector<S, [S, ..3]> for Vec3<S> {
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impl<S: Clone + Float> EuclideanVector<S, [S, ..3]> for Vec3<S> {
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#[inline]
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#[inline]
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fn angle(&self, other: &Vec3<S>) -> S {
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fn angle(&self, other: &Vec3<S>) -> S {
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atan2(self.cross(other).length(), self.dot(other))
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atan2(self.cross(other).length(), self.dot(other))
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