Redefine identity and zero methods as wrappers for Matrix::identity and Matrix::zero
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aae354e3a6
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3 changed files with 12 additions and 45 deletions
17
src/mat2.rs
17
src/mat2.rs
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@ -108,22 +108,13 @@ pub impl<T:Copy Float> Mat2<T> {
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sin_theta, cos_theta)
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}
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// FIXME: An interim solution to the issues with static functions
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/// Wrapper method for `Matrix::identity`
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#[inline(always)]
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static pure fn identity() -> Mat2<T> {
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let _0 = Number::from(0);
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let _1 = Number::from(1);
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Mat2::new(_1, _0,
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_0, _1)
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}
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static pure fn identity() -> Mat2<T> { Matrix::identity() }
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// FIXME: An interim solution to the issues with static functions
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/// Wrapper method for `Matrix::zero`
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#[inline(always)]
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static pure fn zero() -> Mat2<T> {
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let _0 = Number::from(0);
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Mat2::new(_0, _0,
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_0, _0)
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}
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static pure fn zero() -> Mat2<T> { Matrix::zero() }
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}
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pub impl<T:Copy Float> Mat2<T>: Matrix<T, Vec2<T>> {
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19
src/mat3.rs
19
src/mat3.rs
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@ -112,24 +112,13 @@ pub impl<T:Copy Float> Mat3<T> {
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_0, _0, value)
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}
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// FIXME: An interim solution to the issues with static functions
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/// Wrapper method for `Matrix::identity`
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#[inline(always)]
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static pure fn identity() -> Mat3<T> {
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let _0 = Number::from(0);
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let _1 = Number::from(1);
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Mat3::new(_1, _0, _0,
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_0, _1, _0,
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_0, _0, _1)
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}
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static pure fn identity() -> Mat3<T> { Matrix::identity() }
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// FIXME: An interim solution to the issues with static functions
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/// Wrapper method for `Matrix::zero`
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#[inline(always)]
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static pure fn zero() -> Mat3<T> {
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let _0 = Number::from(0);
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Mat3::new(_0, _0, _0,
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_0, _0, _0,
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_0, _0, _0)
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}
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static pure fn zero() -> Mat3<T> { Matrix::zero() }
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/**
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* Construct a matrix from an angular rotation around the `x` axis
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21
src/mat4.rs
21
src/mat4.rs
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@ -123,26 +123,13 @@ pub impl<T:Copy Float> Mat4<T> {
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_0, _0, _0, value)
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}
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// FIXME: An interim solution to the issues with static functions
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/// Wrapper method for `Matrix::identity`
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#[inline(always)]
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static pure fn identity() -> Mat4<T> {
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let _0 = Number::from(0);
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let _1 = Number::from(1);
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Mat4::new(_1, _0, _0, _0,
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_0, _1, _0, _0,
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_0, _0, _1, _0,
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_0, _0, _0, _1)
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}
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static pure fn identity() -> Mat4<T> { Matrix::identity() }
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// FIXME: An interim solution to the issues with static functions
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/// Wrapper method for `Matrix::zero`
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#[inline(always)]
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static pure fn zero() -> Mat4<T> {
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let _0 = Number::from(0);
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Mat4::new(_0, _0, _0, _0,
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_0, _0, _0, _0,
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_0, _0, _0, _0,
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_0, _0, _0, _0)
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}
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static pure fn zero() -> Mat4<T> { Matrix::zero() }
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}
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pub impl<T:Copy Float> Mat4<T>: Matrix<T, Vec4<T>> {
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