From c5b65ea93dbfff31aaab2a8f56280f0e94c7eb8c Mon Sep 17 00:00:00 2001 From: Eduard Bopp Date: Thu, 23 Oct 2014 10:30:33 +0200 Subject: [PATCH] Update README.md to reflect item name changes There were some outdated names presented in the readme. Fixes #128. --- README.md | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index 26be5db..b24f9cd 100644 --- a/README.md +++ b/README.md @@ -6,17 +6,17 @@ A linear algebra and mathematics library for computer graphics. The library provides: -- vectors: `Vec2`, `Vec3`, `Vec4` -- square matrices: `Mat2`, `Mat3`, `Mat4` -- a quaternion type: `Quat` -- rotation matrices: `Rot2`, `Rot3` +- vectors: `Vector2`, `Vector3`, `Vector4` +- square matrices: `Matrix2`, `Matrix3`, `Matrix4` +- a quaternion type: `Quaternion` +- rotation matrices: `Basis2`, `Basis3` - angle units: `Rad`, `Deg` - points: `Point2`, `Point3` -- rays: `Ray2`, `Ray3` +- a generic ray: `Ray` - a plane type: `Plane` - perspective projections: `Perspective`, `PerspectiveFov`, `Ortho` -- a view frustum: `Frustrum` -- spatial transformations: `AffineMatrix3`, `Transform3D` +- a view frustum: `Frustum` +- spatial transformations: `AffineMatrix3`, `Transform3` - axis-aligned bounding boxes: `Aabb2`, `Aabb3` - oriented bounding boxes: `Obb2`, `Obb3` - collision primitives: `Sphere`, `Cylinder`