Merge pull request #37 from csherratt/master

Add a translate constructor for Transform3D.
This commit is contained in:
Brendan Zabarauskas 2014-01-29 03:45:18 -08:00
commit dd1d35b2db
4 changed files with 70 additions and 3 deletions

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@ -19,7 +19,7 @@ use std::num::{zero, one, cast, sqrt};
use angle::{Angle, Rad, acos, cos, sin, sin_cos};
use approx::ApproxEq;
use array::{Array, build};
use matrix::{Mat3, ToMat3};
use matrix::{Mat3, ToMat3, ToMat4, Mat4};
use vector::{Vec3, Vector, EuclideanVector};
/// A quaternion in scalar/vector form
@ -291,6 +291,33 @@ ToMat3<S> for Quat<S> {
}
}
impl<S: Float + ApproxEq<S>>
ToMat4<S> for Quat<S> {
/// Convert the quaternion to a 4 x 4 rotation matrix
fn to_mat4(&self) -> Mat4<S> {
let x2 = self.v.x + self.v.x;
let y2 = self.v.y + self.v.y;
let z2 = self.v.z + self.v.z;
let xx2 = x2 * self.v.x;
let xy2 = x2 * self.v.y;
let xz2 = x2 * self.v.z;
let yy2 = y2 * self.v.y;
let yz2 = y2 * self.v.z;
let zz2 = z2 * self.v.z;
let sy2 = y2 * self.s;
let sz2 = z2 * self.s;
let sx2 = x2 * self.s;
Mat4::new(one::<S>() - yy2 - zz2, xy2 + sz2, xz2 - sy2, zero::<S>(),
xy2 - sz2, one::<S>() - xx2 - zz2, yz2 + sx2, zero::<S>(),
xz2 + sy2, yz2 - sx2, one::<S>() - xx2 - yy2, zero::<S>(),
zero::<S>(), zero::<S>(), zero::<S>(), one::<S>())
}
}
impl<S: Float + ApproxEq<S>>
Neg<Quat<S>> for Quat<S> {
#[inline]

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@ -15,6 +15,8 @@
use std::{fmt,num};
use std::num::one;
use approx::ApproxEq;
use matrix::{Matrix, Mat4, ToMat4};
use point::{Point, Point3};
@ -215,14 +217,24 @@ Transform3<S> for AffineMatrix3<S> {}
/// displacement vector and scale amount.
pub struct Transform3D<S>( Decomposed<S,Vec3<S>,Quat<S>> );
impl<S: Float> Transform3D<S> {
impl<S: Float + ApproxEq<S>> Transform3D<S> {
#[inline]
pub fn new(scale: S, rot: Quat<S>, disp: Vec3<S>) -> Transform3D<S> {
Transform3D( Decomposed { scale: scale, rot: rot, disp: disp })
}
#[inline]
pub fn translate(x: S, y: S, z: S) -> Transform3D<S> {
Transform3D( Decomposed { scale: one(), rot: Quat::zero(), disp: Vec3::new(x, y, z) })
}
#[inline]
pub fn get<'a>(&'a self) -> &'a Decomposed<S,Vec3<S>,Quat<S>> {
let &Transform3D(ref d) = self;
d
}
}
impl<S: Float + ApproxEq<S>> ToMat4<S> for Transform3D<S> {
fn to_mat4(&self) -> Mat4<S> { self.get().to_mat4() }
}

28
src/test/quaternion.rs Normal file
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@ -0,0 +1,28 @@
// Copyright 2013 The CGMath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use cgmath::matrix::{ToMat4, ToMat3};
use cgmath::quaternion::Quat;
#[test]
fn to_mat4()
{
let quat = Quat::new(2f32, 3f32, 4f32, 5f32);
let mat_short = quat.to_mat4();
let mat_long = quat.to_mat3().to_mat4();
assert!(mat_short == mat_long);
}

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@ -20,7 +20,7 @@ extern mod cgmath;
// pub mod array;
pub mod matrix;
// pub mod quaternion;
pub mod quaternion;
pub mod vector;
pub mod angle;