diff --git a/src/angle.rs b/src/angle.rs index 1733bd4..3aba55b 100644 --- a/src/angle.rs +++ b/src/angle.rs @@ -3,7 +3,7 @@ use core::f64::consts::pi; use funs::triganomic::{cos, sin}; use mat::{Mat3, Mat4}; -use num::ext::Float; +use num::kinds::Float; use num::cast::{NumCast, cast}; use quat::Quat; use vec::Vec3; diff --git a/src/color/color.rs b/src/color/color.rs index 1670f86..2d811a3 100644 --- a/src/color/color.rs +++ b/src/color/color.rs @@ -9,7 +9,7 @@ use channel::Channel; use dim::{Dimensional, ToPtr}; use funs::common::Sign; use num::cast::{cast, NumCast}; -use num::ext::Float; +use num::kinds::Float; pub trait Color: Dimensional, ToPtr, Eq { diff --git a/src/funs/projection.rs b/src/funs/projection.rs index c56e67e..4169f5a 100644 --- a/src/funs/projection.rs +++ b/src/funs/projection.rs @@ -2,7 +2,7 @@ use funs::triganomic::tan; use angle::Angle; use mat::Mat4; use num::cast::{NumCast, cast}; -use num::ext::Float; +use num::kinds::Float; /** * Create a perspective projection matrix diff --git a/src/lmath.rc b/src/lmath.rc index 2439e38..b6c97b5 100644 --- a/src/lmath.rc +++ b/src/lmath.rc @@ -68,8 +68,8 @@ pub mod num { pub mod cast; #[path = "num/default_eq.rs"] pub mod default_eq; - #[path = "num/ext.rs"] - pub mod ext; + #[path = "num/kinds.rs"] + pub mod kinds; #[path = "num/rhs.rs"] pub mod rhs; // FIXME: see module description } diff --git a/src/mat.rs b/src/mat.rs index a2e99eb..388288c 100644 --- a/src/mat.rs +++ b/src/mat.rs @@ -11,7 +11,7 @@ use funs::common::*; use funs::exponential::*; use num::cast::*; use num::default_eq::DefaultEq; -use num::ext::Float; +use num::kinds::Float; use quat::{Quat, ToQuat}; use vec::{NumericVector, Vec2, Vec3, Vec4}; diff --git a/src/num/ext.rs b/src/num/kinds.rs similarity index 100% rename from src/num/ext.rs rename to src/num/kinds.rs diff --git a/src/quat.rs b/src/quat.rs index b32b0fc..a4a238e 100644 --- a/src/quat.rs +++ b/src/quat.rs @@ -13,7 +13,7 @@ use funs::triganomic::*; use mat::{Mat3, Mat4}; use num::cast::*; use num::default_eq::DefaultEq; -use num::ext::Float; +use num::kinds::Float; use vec::Vec3; diff --git a/src/vec.rs b/src/vec.rs index ec7cdbc..7bd5852 100644 --- a/src/vec.rs +++ b/src/vec.rs @@ -10,7 +10,7 @@ use dim::{Dimensional, ToPtr}; use funs::exponential::Exp; use num::cast::*; use num::default_eq::DefaultEq; -use num::ext::Number; +use num::kinds::Number; /// /// The base vector trait