Use Angle type with triganomic functions
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035d9e751a
commit
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4 changed files with 253 additions and 290 deletions
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@ -1,4 +1,5 @@
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use funs::trig::*;
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use angle::Angle;
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use mat::Mat4;
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use num::cast::cast;
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use num::consts::pi;
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@ -11,8 +12,8 @@ use num::ext::FloatExt;
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// http://www.opengl.org/wiki/GluPerspective_code
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//
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#[inline(always)]
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pure fn perspective<T:Copy FloatExt Trig>(fovy: T, aspectRatio: T, near: T, far: T) -> Mat4<T> {
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let ymax = near * tan(&(fovy * pi() / cast(360)));
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pure fn perspective<T:Copy FloatExt>(fovy: Angle<T>, aspectRatio: T, near: T, far: T) -> Mat4<T> {
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let ymax = near * tan(&fovy);
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let xmax = ymax * aspectRatio;
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return frustum(-xmax, xmax, -ymax, ymax, near, far);
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}
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@ -3,10 +3,9 @@ use angle::Angle;
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use mat::{Mat3, Mat4};
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use num::cast::*;
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pub pure fn mat3_from_rotation<T:Copy Num NumCast Trig>(theta: Angle<T>, axis: Vec3<T>) -> Mat3<T> {
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let rad = theta.radians();
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let c: T = cos(&rad);
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let s: T = sin(&rad);
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pub pure fn mat3_from_rotation<T:Copy Num NumCast>(theta: Angle<T>, axis: Vec3<T>) -> Mat3<T> {
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let c: T = cos(&theta);
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let s: T = sin(&theta);
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let _0: T = cast(0);
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let _1: T = cast(1);
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let t: T = _1 - c;
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@ -16,6 +15,6 @@ pub pure fn mat3_from_rotation<T:Copy Num NumCast Trig>(theta: Angle<T>, axis: V
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t * axis.x * axis.z - s - axis.y, t * axis.y * axis.z - s * axis.x, t * axis.z * axis.z + c)
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}
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pub pure fn mat4_from_rotation<T:Copy Num NumCast Trig>(theta: Angle<T>, axis: Vec3<T>) -> Mat4<T> {
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pub pure fn mat4_from_rotation<T:Copy Num NumCast>(theta: Angle<T>, axis: Vec3<T>) -> Mat4<T> {
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mat3_from_rotation(theta, axis).to_mat4()
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}
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491
src/funs/trig.rs
491
src/funs/trig.rs
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@ -1,327 +1,290 @@
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use num::cast::*;
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use angle::*;
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use vec::{Vec3, Vec2, Vec4};
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pub trait AngleConv {
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pure fn to_degrees() -> self;
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pure fn to_radians() -> self;
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///
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/// Triganomic functions
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///
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/// http://en.wikipedia.org/wiki/Trigonometric_functions
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///
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priv trait Trig<T> {
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pure fn sin() -> T;
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pure fn cos() -> T;
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pure fn tan() -> T;
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}
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#[inline(always)] pub pure fn degrees<T:AngleConv>(theta: &T) -> T { theta.to_degrees() }
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#[inline(always)] pub pure fn radians<T:AngleConv>(theta: &T) -> T { theta.to_radians() }
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#[inline(always)] pub pure fn sin<T:Trig<R>, R>(theta: &T) -> R { theta.sin() }
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#[inline(always)] pub pure fn cos<T:Trig<R>, R>(theta: &T) -> R { theta.cos() }
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#[inline(always)] pub pure fn tan<T:Trig<R>, R>(theta: &T) -> R { theta.tan() }
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pub impl f32: AngleConv {
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#[inline(always)] pure fn to_degrees() -> f32 { self * (180f32 / f32::consts::pi) }
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#[inline(always)] pure fn to_radians() -> f32 { self * (f32::consts::pi / 180f32) }
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priv impl<T:Copy Num NumCast> Angle<T>: Trig<T> {
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#[inline(always)] pure fn sin() -> T { cast(f64::sin(cast(self.radians()))) }
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#[inline(always)] pure fn cos() -> T { cast(f64::cos(cast(self.radians()))) }
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#[inline(always)] pure fn tan() -> T { cast(f64::tan(cast(self.radians()))) }
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}
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pub impl f64: AngleConv {
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#[inline(always)] pure fn to_degrees() -> f64 { self * (180f64 / f64::consts::pi) }
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#[inline(always)] pure fn to_radians() -> f64 { self * (f64::consts::pi / 180f64) }
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///
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/// Inverse triganomic functions
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///
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/// http://en.wikipedia.org/wiki/Inverse_trigonometric_functions
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///
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pub trait InvTrig {
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pure fn asin() -> Angle<self>;
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pure fn acos() -> Angle<self>;
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pure fn atan() -> Angle<self>;
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}
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pub impl float: AngleConv {
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#[inline(always)] pure fn to_degrees() -> float { self * (180f / float::consts::pi) }
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#[inline(always)] pure fn to_radians() -> float { self * (float::consts::pi / 180f) }
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#[inline(always)] pub pure fn asin<T:InvTrig>(x: &T) -> Angle<T> { x.asin() }
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#[inline(always)] pub pure fn acos<T:InvTrig>(x: &T) -> Angle<T> { x.acos() }
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#[inline(always)] pub pure fn atan<T:InvTrig>(x: &T) -> Angle<T> { x.atan() }
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pub impl f32: InvTrig {
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#[inline(always)] pure fn asin() -> Angle<f32> { radians(f32::asin(self)) }
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#[inline(always)] pure fn acos() -> Angle<f32> { radians(f32::acos(self)) }
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#[inline(always)] pure fn atan() -> Angle<f32> { radians(f32::atan(self)) }
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}
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pub impl<T:Copy AngleConv> Vec2<T>: AngleConv {
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#[inline(always)]
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pure fn to_degrees() -> Vec2<T> {
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Vec2::new(degrees(&self[0]),
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degrees(&self[1]))
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pub impl f64: InvTrig {
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#[inline(always)] pure fn asin() -> Angle<f64> { radians(f64::asin(self)) }
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#[inline(always)] pure fn acos() -> Angle<f64> { radians(f64::acos(self)) }
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#[inline(always)] pure fn atan() -> Angle<f64> { radians(f64::atan(self)) }
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}
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#[inline(always)]
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pure fn to_radians() -> Vec2<T> {
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Vec2::new(radians(&self[0]),
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radians(&self[1]))
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}
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pub impl float: InvTrig {
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#[inline(always)] pure fn asin() -> Angle<float> { radians(f64::asin(cast(self)).to_float()) }
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#[inline(always)] pure fn acos() -> Angle<float> { radians(f64::acos(cast(self)).to_float()) }
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#[inline(always)] pure fn atan() -> Angle<float> { radians(f64::atan(cast(self)).to_float()) }
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}
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pub impl<T:Copy AngleConv> Vec3<T>: AngleConv {
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#[inline(always)]
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pure fn to_degrees() -> Vec3<T> {
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Vec3::new(degrees(&self[0]),
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degrees(&self[1]),
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degrees(&self[2]))
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}
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#[inline(always)]
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pure fn to_radians() -> Vec3<T> {
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Vec3::new(radians(&self[0]),
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radians(&self[1]),
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radians(&self[2]))
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}
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}
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pub impl<T:Copy AngleConv> Vec4<T>: AngleConv {
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#[inline(always)]
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pure fn to_degrees() -> Vec4<T> {
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Vec4::new(degrees(&self[0]),
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degrees(&self[1]),
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degrees(&self[2]),
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degrees(&self[3]))
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}
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#[inline(always)]
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pure fn to_radians() -> Vec4<T> {
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Vec4::new(radians(&self[0]),
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radians(&self[1]),
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radians(&self[2]),
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radians(&self[3]))
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}
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}
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pub trait Trig {
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pure fn sin() -> self;
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pure fn cos() -> self;
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pure fn tan() -> self;
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pure fn asin() -> self;
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pure fn acos() -> self;
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pure fn atan() -> self;
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///
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/// Hyperbolic functions
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///
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/// http://en.wikipedia.org/wiki/Hyperbolic_function
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///
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pub trait Hyp {
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pure fn sinh() -> self;
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pure fn cosh() -> self;
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pure fn tanh() -> self;
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// pure fn asinh() -> self;
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// pure fn acosh() -> self;
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// pure fn atanh() -> self;
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}
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#[inline(always)] pub pure fn sin<T:Trig>(theta: &T) -> T { theta.sin() }
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#[inline(always)] pub pure fn cos<T:Trig>(theta: &T) -> T { theta.cos() }
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#[inline(always)] pub pure fn tan<T:Trig>(theta: &T) -> T { theta.tan() }
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#[inline(always)] pub pure fn asin<T:Trig>(x: &T) -> T { x.asin() }
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#[inline(always)] pub pure fn acos<T:Trig>(x: &T) -> T { x.acos() }
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#[inline(always)] pub pure fn atan<T:Trig>(x: &T) -> T { x.atan() }
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#[inline(always)] pub pure fn sinh<T:Trig>(x: &T) -> T { x.sinh() }
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#[inline(always)] pub pure fn cosh<T:Trig>(x: &T) -> T { x.cosh() }
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#[inline(always)] pub pure fn tanh<T:Trig>(x: &T) -> T { x.tanh() }
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#[inline(always)] pub pure fn sinh<T:Hyp>(x: &T) -> T { x.sinh() }
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#[inline(always)] pub pure fn cosh<T:Hyp>(x: &T) -> T { x.cosh() }
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#[inline(always)] pub pure fn tanh<T:Hyp>(x: &T) -> T { x.tanh() }
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pub impl f32: Trig {
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#[inline(always)] pure fn sin() -> f32 { f32::sin (self) }
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#[inline(always)] pure fn cos() -> f32 { f32::cos (self) }
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#[inline(always)] pure fn tan() -> f32 { f32::tan (self) }
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#[inline(always)] pure fn asin() -> f32 { f32::asin(self) }
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#[inline(always)] pure fn acos() -> f32 { f32::acos(self) }
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#[inline(always)] pure fn atan() -> f32 { f32::atan(self) }
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pub impl f32: Hyp {
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#[inline(always)] pure fn sinh() -> f32 { f32::sinh(self) }
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#[inline(always)] pure fn cosh() -> f32 { f32::cosh(self) }
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#[inline(always)] pure fn tanh() -> f32 { f32::tanh(self) }
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}
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pub impl f64: Trig {
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#[inline(always)] pure fn sin() -> f64 { f64::sin (self) }
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#[inline(always)] pure fn cos() -> f64 { f64::cos (self) }
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#[inline(always)] pure fn tan() -> f64 { f64::tan (self) }
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#[inline(always)] pure fn asin() -> f64 { f64::asin(self) }
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#[inline(always)] pure fn acos() -> f64 { f64::acos(self) }
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#[inline(always)] pure fn atan() -> f64 { f64::atan(self) }
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pub impl f64: Hyp {
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#[inline(always)] pure fn sinh() -> f64 { f64::sinh(self) }
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#[inline(always)] pure fn cosh() -> f64 { f64::cosh(self) }
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#[inline(always)] pure fn tanh() -> f64 { f64::tanh(self) }
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}
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pub impl float: Trig {
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#[inline(always)] pure fn sin() -> float { cast(f64::sin (cast(self))) }
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#[inline(always)] pure fn cos() -> float { cast(f64::cos (cast(self))) }
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#[inline(always)] pure fn tan() -> float { cast(f64::tan (cast(self))) }
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#[inline(always)] pure fn asin() -> float { cast(f64::asin(cast(self))) }
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#[inline(always)] pure fn acos() -> float { cast(f64::acos(cast(self))) }
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#[inline(always)] pure fn atan() -> float { cast(f64::atan(cast(self))) }
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pub impl float: Hyp {
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#[inline(always)] pure fn sinh() -> float { cast(f64::sinh(cast(self))) }
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#[inline(always)] pure fn cosh() -> float { cast(f64::cosh(cast(self))) }
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#[inline(always)] pure fn tanh() -> float { cast(f64::tanh(cast(self))) }
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}
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pub impl <T:Copy Trig> Vec2<T>: Trig {
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#[inline(always)]
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pure fn sin() -> Vec2<T> {
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Vec2::new(sin(&self[0]),
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sin(&self[1]))
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}
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#[inline(always)]
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pure fn cos() -> Vec2<T> {
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Vec2::new(cos(&self[0]),
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cos(&self[1]))
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}
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#[inline(always)]
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pure fn tan() -> Vec2<T> {
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Vec2::new(tan(&self[0]),
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tan(&self[1]))
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}
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// pub impl <T:Copy Trig> Vec2<T>: Trig {
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// #[inline(always)]
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// pure fn sin() -> Vec2<T> {
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// Vec2::new(sin(&self[0]),
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// sin(&self[1]))
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// }
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#[inline(always)]
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pure fn asin() -> Vec2<T> {
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Vec2::new(asin(&self[0]),
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asin(&self[1]))
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}
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// #[inline(always)]
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// pure fn cos() -> Vec2<T> {
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// Vec2::new(cos(&self[0]),
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// cos(&self[1]))
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// }
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#[inline(always)]
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pure fn acos() -> Vec2<T> {
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Vec2::new(acos(&self[0]),
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acos(&self[1]))
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}
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// #[inline(always)]
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// pure fn tan() -> Vec2<T> {
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// Vec2::new(tan(&self[0]),
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// tan(&self[1]))
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// }
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#[inline(always)]
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pure fn atan() -> Vec2<T> {
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Vec2::new(atan(&self[0]),
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atan(&self[1]))
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}
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// #[inline(always)]
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// pure fn asin() -> Vec2<T> {
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// Vec2::new(asin(&self[0]),
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// asin(&self[1]))
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// }
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#[inline(always)]
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pure fn sinh() -> Vec2<T> {
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Vec2::new(sinh(&self[0]),
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sinh(&self[1]))
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}
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// #[inline(always)]
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// pure fn acos() -> Vec2<T> {
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// Vec2::new(acos(&self[0]),
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// acos(&self[1]))
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// }
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#[inline(always)]
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pure fn cosh() -> Vec2<T> {
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Vec2::new(cosh(&self[0]),
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cosh(&self[1]))
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}
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// #[inline(always)]
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// pure fn atan() -> Vec2<T> {
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// Vec2::new(atan(&self[0]),
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// atan(&self[1]))
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// }
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#[inline(always)]
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pure fn tanh() -> Vec2<T> {
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Vec2::new(tanh(&self[0]),
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tanh(&self[1]))
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}
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}
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// #[inline(always)]
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// pure fn sinh() -> Vec2<T> {
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// Vec2::new(sinh(&self[0]),
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// sinh(&self[1]))
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// }
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pub impl <T:Copy Trig> Vec3<T>: Trig {
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#[inline(always)]
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pure fn sin() -> Vec3<T> {
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Vec3::new(sin(&self[0]),
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sin(&self[1]),
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sin(&self[2]))
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}
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// #[inline(always)]
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// pure fn cosh() -> Vec2<T> {
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// Vec2::new(cosh(&self[0]),
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// cosh(&self[1]))
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// }
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#[inline(always)]
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pure fn cos() -> Vec3<T> {
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Vec3::new(cos(&self[0]),
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cos(&self[1]),
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cos(&self[2]))
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}
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// #[inline(always)]
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// pure fn tanh() -> Vec2<T> {
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// Vec2::new(tanh(&self[0]),
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// tanh(&self[1]))
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// }
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// }
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#[inline(always)]
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pure fn tan() -> Vec3<T> {
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Vec3::new(tan(&self[0]),
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tan(&self[1]),
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tan(&self[2]))
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}
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// pub impl <T:Copy Trig> Vec3<T>: Trig {
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// #[inline(always)]
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// pure fn sin() -> Vec3<T> {
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// Vec3::new(sin(&self[0]),
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// sin(&self[1]),
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// sin(&self[2]))
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// }
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#[inline(always)]
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pure fn asin() -> Vec3<T> {
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Vec3::new(asin(&self[0]),
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asin(&self[1]),
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asin(&self[2]))
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}
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// #[inline(always)]
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// pure fn cos() -> Vec3<T> {
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// Vec3::new(cos(&self[0]),
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// cos(&self[1]),
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// cos(&self[2]))
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// }
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#[inline(always)]
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pure fn acos() -> Vec3<T> {
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Vec3::new(acos(&self[0]),
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acos(&self[1]),
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acos(&self[2]))
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}
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// #[inline(always)]
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// pure fn tan() -> Vec3<T> {
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// Vec3::new(tan(&self[0]),
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// tan(&self[1]),
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// tan(&self[2]))
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// }
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#[inline(always)]
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pure fn atan() -> Vec3<T> {
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Vec3::new(atan(&self[0]),
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atan(&self[1]),
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atan(&self[2]))
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}
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// #[inline(always)]
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// pure fn asin() -> Vec3<T> {
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// Vec3::new(asin(&self[0]),
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// asin(&self[1]),
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// asin(&self[2]))
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// }
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#[inline(always)]
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pure fn sinh() -> Vec3<T> {
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Vec3::new(sinh(&self[0]),
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sinh(&self[1]),
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sinh(&self[2]))
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}
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// #[inline(always)]
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||||
// pure fn acos() -> Vec3<T> {
|
||||
// Vec3::new(acos(&self[0]),
|
||||
// acos(&self[1]),
|
||||
// acos(&self[2]))
|
||||
// }
|
||||
|
||||
#[inline(always)]
|
||||
pure fn cosh() -> Vec3<T> {
|
||||
Vec3::new(cosh(&self[0]),
|
||||
cosh(&self[1]),
|
||||
cosh(&self[2]))
|
||||
}
|
||||
// #[inline(always)]
|
||||
// pure fn atan() -> Vec3<T> {
|
||||
// Vec3::new(atan(&self[0]),
|
||||
// atan(&self[1]),
|
||||
// atan(&self[2]))
|
||||
// }
|
||||
|
||||
#[inline(always)]
|
||||
pure fn tanh() -> Vec3<T> {
|
||||
Vec3::new(tanh(&self[0]),
|
||||
tanh(&self[1]),
|
||||
tanh(&self[2]))
|
||||
}
|
||||
}
|
||||
// #[inline(always)]
|
||||
// pure fn sinh() -> Vec3<T> {
|
||||
// Vec3::new(sinh(&self[0]),
|
||||
// sinh(&self[1]),
|
||||
// sinh(&self[2]))
|
||||
// }
|
||||
|
||||
pub impl <T:Copy Trig> Vec4<T>: Trig {
|
||||
#[inline(always)]
|
||||
pure fn sin() -> Vec4<T> {
|
||||
Vec4::new(sin(&self[0]),
|
||||
sin(&self[1]),
|
||||
sin(&self[2]),
|
||||
sin(&self[3]))
|
||||
}
|
||||
// #[inline(always)]
|
||||
// pure fn cosh() -> Vec3<T> {
|
||||
// Vec3::new(cosh(&self[0]),
|
||||
// cosh(&self[1]),
|
||||
// cosh(&self[2]))
|
||||
// }
|
||||
|
||||
#[inline(always)]
|
||||
pure fn cos() -> Vec4<T> {
|
||||
Vec4::new(cos(&self[0]),
|
||||
cos(&self[1]),
|
||||
cos(&self[2]),
|
||||
cos(&self[3]))
|
||||
}
|
||||
// #[inline(always)]
|
||||
// pure fn tanh() -> Vec3<T> {
|
||||
// Vec3::new(tanh(&self[0]),
|
||||
// tanh(&self[1]),
|
||||
// tanh(&self[2]))
|
||||
// }
|
||||
// }
|
||||
|
||||
#[inline(always)]
|
||||
pure fn tan() -> Vec4<T> {
|
||||
Vec4::new(tan(&self[0]),
|
||||
tan(&self[1]),
|
||||
tan(&self[2]),
|
||||
tan(&self[3]))
|
||||
}
|
||||
// pub impl <T:Copy Trig> Vec4<T>: Trig {
|
||||
// #[inline(always)]
|
||||
// pure fn sin() -> Vec4<T> {
|
||||
// Vec4::new(sin(&self[0]),
|
||||
// sin(&self[1]),
|
||||
// sin(&self[2]),
|
||||
// sin(&self[3]))
|
||||
// }
|
||||
|
||||
#[inline(always)]
|
||||
pure fn asin() -> Vec4<T> {
|
||||
Vec4::new(asin(&self[0]),
|
||||
asin(&self[1]),
|
||||
asin(&self[2]),
|
||||
asin(&self[3]))
|
||||
}
|
||||
// #[inline(always)]
|
||||
// pure fn cos() -> Vec4<T> {
|
||||
// Vec4::new(cos(&self[0]),
|
||||
// cos(&self[1]),
|
||||
// cos(&self[2]),
|
||||
// cos(&self[3]))
|
||||
// }
|
||||
|
||||
#[inline(always)]
|
||||
pure fn acos() -> Vec4<T> {
|
||||
Vec4::new(acos(&self[0]),
|
||||
acos(&self[1]),
|
||||
acos(&self[2]),
|
||||
acos(&self[3]))
|
||||
}
|
||||
// #[inline(always)]
|
||||
// pure fn tan() -> Vec4<T> {
|
||||
// Vec4::new(tan(&self[0]),
|
||||
// tan(&self[1]),
|
||||
// tan(&self[2]),
|
||||
// tan(&self[3]))
|
||||
// }
|
||||
|
||||
#[inline(always)]
|
||||
pure fn atan() -> Vec4<T> {
|
||||
Vec4::new(atan(&self[0]),
|
||||
atan(&self[1]),
|
||||
atan(&self[2]),
|
||||
atan(&self[3]))
|
||||
}
|
||||
// #[inline(always)]
|
||||
// pure fn asin() -> Vec4<T> {
|
||||
// Vec4::new(asin(&self[0]),
|
||||
// asin(&self[1]),
|
||||
// asin(&self[2]),
|
||||
// asin(&self[3]))
|
||||
// }
|
||||
|
||||
#[inline(always)]
|
||||
pure fn sinh() -> Vec4<T> {
|
||||
Vec4::new(sinh(&self[0]),
|
||||
sinh(&self[1]),
|
||||
sinh(&self[2]),
|
||||
sinh(&self[3]))
|
||||
}
|
||||
// #[inline(always)]
|
||||
// pure fn acos() -> Vec4<T> {
|
||||
// Vec4::new(acos(&self[0]),
|
||||
// acos(&self[1]),
|
||||
// acos(&self[2]),
|
||||
// acos(&self[3]))
|
||||
// }
|
||||
|
||||
#[inline(always)]
|
||||
pure fn cosh() -> Vec4<T> {
|
||||
Vec4::new(cosh(&self[0]),
|
||||
cosh(&self[1]),
|
||||
cosh(&self[2]),
|
||||
cosh(&self[3]))
|
||||
}
|
||||
// #[inline(always)]
|
||||
// pure fn atan() -> Vec4<T> {
|
||||
// Vec4::new(atan(&self[0]),
|
||||
// atan(&self[1]),
|
||||
// atan(&self[2]),
|
||||
// atan(&self[3]))
|
||||
// }
|
||||
|
||||
#[inline(always)]
|
||||
pure fn tanh() -> Vec4<T> {
|
||||
Vec4::new(tanh(&self[0]),
|
||||
tanh(&self[1]),
|
||||
tanh(&self[2]),
|
||||
tanh(&self[3]))
|
||||
}
|
||||
}
|
||||
// #[inline(always)]
|
||||
// pure fn sinh() -> Vec4<T> {
|
||||
// Vec4::new(sinh(&self[0]),
|
||||
// sinh(&self[1]),
|
||||
// sinh(&self[2]),
|
||||
// sinh(&self[3]))
|
||||
// }
|
||||
|
||||
// #[inline(always)]
|
||||
// pure fn cosh() -> Vec4<T> {
|
||||
// Vec4::new(cosh(&self[0]),
|
||||
// cosh(&self[1]),
|
||||
// cosh(&self[2]),
|
||||
// cosh(&self[3]))
|
||||
// }
|
||||
|
||||
// #[inline(always)]
|
||||
// pure fn tanh() -> Vec4<T> {
|
||||
// Vec4::new(tanh(&self[0]),
|
||||
// tanh(&self[1]),
|
||||
// tanh(&self[2]),
|
||||
// tanh(&self[3]))
|
||||
// }
|
||||
// }
|
|
@ -70,7 +70,7 @@ pub impl<T> Quat<T> {
|
|||
}
|
||||
}
|
||||
|
||||
pub impl<T:Copy Num NumCast Trig Exp Clamp Ord AngleConv> Quat<T>: Quaternion<T> {
|
||||
pub impl<T:Copy Num NumCast Exp Clamp Ord InvTrig> Quat<T>: Quaternion<T> {
|
||||
#[inline(always)]
|
||||
static pure fn identity() -> Quat<T> {
|
||||
Quat::new(NumCast::one(),
|
||||
|
@ -222,8 +222,8 @@ pub impl<T:Copy Num NumCast Trig Exp Clamp Ord AngleConv> Quat<T>: Quaternion<T>
|
|||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub pure fn from_axis_angle(axis: Vec3<T>, theta: T) -> Quat<T> {
|
||||
let half = radians(&theta) / cast(2);
|
||||
pub pure fn from_axis_angle(axis: Vec3<T>, theta: Angle<T>) -> Quat<T> {
|
||||
let half = theta / cast(2);
|
||||
Quat::from_sv(cos(&half), axis.mul_t(sin(&half)))
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue