Add some more types to geom and improve field names

This commit is contained in:
Brendan Zabarauskas 2013-07-12 09:18:05 +10:00
parent e6bb9362ed
commit f30b79deb3
8 changed files with 191 additions and 43 deletions

70
src/geom/aabb.rs Normal file
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@ -0,0 +1,70 @@
// Copyright 2013 The Lmath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! Axis-aligned bounding boxes
use core::{Vec2, Vec3};
use geom::{Point2, Point3};
#[path = "../num_macros.rs"]
mod num_macros;
pub struct AABB2<T> {
center: Point2<T>,
size: Vec2<T>,
}
impl<T> AABB2<T> {
#[inline]
pub fn new(center: Point2<T>, size: Vec2<T>) -> AABB2<T> {
AABB2 { center: center, size: size }
}
}
impl<T:Clone + Float> AABB2<T> {
#[inline]
pub fn from_bounds(mn: Point2<T>, mx: Point2<T>) -> AABB2<T> {
AABB2 {
center: Point2::from_vec(mn.as_vec()
.add_v(mx.as_vec())
.div_t(two!(T))),
size: mx - mn,
}
}
}
pub struct AABB3<T> {
center: Point3<T>,
size: Vec3<T>,
}
impl<T> AABB3<T> {
#[inline]
pub fn new(center: Point3<T>, size: Vec3<T>) -> AABB3<T> {
AABB3 { center: center, size: size }
}
}
impl<T:Clone + Float> AABB3<T> {
#[inline]
pub fn from_bounds(mn: Point3<T>, mx: Point3<T>) -> AABB3<T> {
AABB3 {
center: Point3::from_vec(mn.as_vec()
.add_v(mx.as_vec())
.div_t(two!(T))),
size: mx - mn,
}
}
}

16
src/geom/box.rs Normal file
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@ -0,0 +1,16 @@
// Copyright 2013 The Lmath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! Bounding boxes

17
src/geom/cylinder.rs Normal file
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@ -0,0 +1,17 @@
// Copyright 2013 The Lmath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! Bounding cylinder

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@ -13,12 +13,18 @@
// See the License for the specific language governing permissions and // See the License for the specific language governing permissions and
// limitations under the License. // limitations under the License.
pub use self::aabb::{AABB2, AABB3};
pub use self::frustum::{Frustum, FrustumPoints}; pub use self::frustum::{Frustum, FrustumPoints};
pub use self::plane::Plane3; pub use self::plane::Plane3;
pub use self::point::{Point, Point2, Point3}; pub use self::point::{Point, Point2, Point3};
pub use self::ray::Ray3; pub use self::ray::Ray3;
pub use self::sphere::Sphere;
pub mod aabb;
pub mod box;
pub mod cylinder;
pub mod frustum; pub mod frustum;
pub mod plane; pub mod plane;
pub mod point; pub mod point;
pub mod ray; pub mod ray;
pub mod sphere;

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@ -23,15 +23,15 @@ mod num_macros;
/// ///
/// # Fields /// # Fields
/// ///
/// - `n`: the normal of the plane where: /// - `normal`: the normal of the plane where:
/// - `n.x`: corresponds to `A` in the plane equation /// - `normal.x`: corresponds to `A` in the plane equation
/// - `n.y`: corresponds to `B` in the plane equation /// - `normal.y`: corresponds to `B` in the plane equation
/// - `n.z`: corresponds to `C` in the plane equation /// - `normal.z`: corresponds to `C` in the plane equation
/// - `d`: the distance value, corresponding to `D` in the plane equation /// - `distance`: the distance value, corresponding to `D` in the plane equation
#[deriving(Clone, Eq)] #[deriving(Clone, Eq)]
pub struct Plane3<T> { pub struct Plane3<T> {
norm: Vec3<T>, normal: Vec3<T>,
dist: T, distance: T,
} }
impl<T:Clone + Float> Plane3<T> { impl<T:Clone + Float> Plane3<T> {
@ -43,14 +43,14 @@ impl<T:Clone + Float> Plane3<T> {
/// - `d`: the plane's distance value /// - `d`: the plane's distance value
pub fn from_abcd(a: T, b: T, c: T, d: T) -> Plane3<T> { pub fn from_abcd(a: T, b: T, c: T, d: T) -> Plane3<T> {
Plane3 { Plane3 {
norm: Vec3::new(a, b, c), normal: Vec3::new(a, b, c),
dist: d, distance: d,
} }
} }
/// Construct a plane from a normal vector `n` and a distance `d` /// Construct a plane from a normal vector and a scalar distance
pub fn from_nd(norm: Vec3<T>, dist: T) -> Plane3<T> { pub fn from_nd(normal: Vec3<T>, distance: T) -> Plane3<T> {
Plane3 { norm: norm, dist: dist } Plane3 { normal: normal, distance: distance }
} }
/// Construct a plane from the components of a four-dimensional vector /// Construct a plane from the components of a four-dimensional vector
@ -60,7 +60,7 @@ impl<T:Clone + Float> Plane3<T> {
/// Compute the distance from the plane to the point /// Compute the distance from the plane to the point
pub fn distance(&self, pos: &Point3<T>) -> T { pub fn distance(&self, pos: &Point3<T>) -> T {
self.norm.dot(pos.as_vec()) + self.dist self.normal.dot(pos.as_vec()) + self.distance
} }
/// Computes the point at which `ray` intersects the plane /// Computes the point at which `ray` intersects the plane
@ -88,16 +88,16 @@ impl<T:Clone + Float> Plane3<T> {
let v0 = (b - a); let v0 = (b - a);
let v1 = (c - a); let v1 = (c - a);
// find the vector that is perpendicular to v1 and v2 // find the vector that is perpendicular to v1 and v2
let mut norm = v0.cross(&v1); let mut normal = v0.cross(&v1);
if norm.approx_eq(&Vec3::zero()) { if normal.approx_eq(&Vec3::zero()) {
None None
} else { } else {
// compute the normal and the distance to the plane // compute the normal and the distance to the plane
norm.normalize_self(); normal.normalize_self();
let dist = -a.as_vec().dot(&norm); let distance = -a.as_vec().dot(&normal);
Some(Plane3::from_nd(norm, dist)) Some(Plane3::from_nd(normal, distance))
} }
} }
@ -108,17 +108,17 @@ impl<T:Clone + Float> Plane3<T> {
/// - `Some(r)`: The ray `r` where the planes intersect. /// - `Some(r)`: The ray `r` where the planes intersect.
/// - `None`: No valid intersection was found. The planes are probably parallel. /// - `None`: No valid intersection was found. The planes are probably parallel.
pub fn intersection_2pl(&self, other: &Plane3<T>) -> Option<Ray3<T>> { pub fn intersection_2pl(&self, other: &Plane3<T>) -> Option<Ray3<T>> {
let ray_dir = self.norm.cross(&other.norm); let dir = self.normal.cross(&other.normal);
if ray_dir.approx_eq(&Vec3::zero::<T>()) { if dir.approx_eq(&Vec3::zero::<T>()) {
None // the planes are parallel None // the planes are parallel
} else { } else {
// The end-point of the ray is at the three-plane intersection between // The end-point of the ray is at the three-plane intersection between
// `self`, `other`, and a tempory plane positioned at the origin // `self`, `other`, and a tempory plane positioned at the origin
do Plane3::from_nd(ray_dir.clone(), zero!(T)).intersection_3pl(self, other).map |ray_pos| { do Plane3::from_nd(dir.clone(), zero!(T)).intersection_3pl(self, other).map |origin| {
Ray3 { Ray3 {
pos: ray_pos.clone(), origin: origin.clone(),
dir: ray_dir.clone(), direction: dir.clone(),
} }
} }
} }
@ -132,13 +132,13 @@ impl<T:Clone + Float> Plane3<T> {
/// - `None`: No valid intersection was found. The normals of the three /// - `None`: No valid intersection was found. The normals of the three
/// planes are probably coplanar. /// planes are probably coplanar.
pub fn intersection_3pl(&self, other_a: &Plane3<T>, other_b: &Plane3<T>) -> Option<Point3<T>> { pub fn intersection_3pl(&self, other_a: &Plane3<T>, other_b: &Plane3<T>) -> Option<Point3<T>> {
let mx = Mat3::new(self.norm.x.clone(), other_a.norm.x.clone(), other_b.norm.x.clone(), let mx = Mat3::new(self.normal.x.clone(), other_a.normal.x.clone(), other_b.normal.x.clone(),
self.norm.y.clone(), other_a.norm.y.clone(), other_b.norm.y.clone(), self.normal.y.clone(), other_a.normal.y.clone(), other_b.normal.y.clone(),
self.norm.z.clone(), other_a.norm.z.clone(), other_b.norm.z.clone()); self.normal.z.clone(), other_a.normal.z.clone(), other_b.normal.z.clone());
do mx.inverse().map |m| { do mx.inverse().map |m| {
Point3::origin() + m.mul_v(&Vec3::new(self.dist.clone(), Point3::origin() + m.mul_v(&Vec3::new(self.distance.clone(),
other_a.dist.clone(), other_a.distance.clone(),
other_b.dist.clone())) other_b.distance.clone()))
} }
} }
} }
@ -156,14 +156,18 @@ impl<T:Clone + Eq + ApproxEq<T>> ApproxEq<T> for Plane3<T> {
#[inline] #[inline]
pub fn approx_eq_eps(&self, other: &Plane3<T>, epsilon: &T) -> bool { pub fn approx_eq_eps(&self, other: &Plane3<T>, epsilon: &T) -> bool {
self.norm.approx_eq_eps(&other.norm, epsilon) && self.normal.approx_eq_eps(&other.normal, epsilon) &&
self.dist.approx_eq_eps(&other.dist, epsilon) self.distance.approx_eq_eps(&other.distance, epsilon)
} }
} }
impl<T> ToStr for Plane3<T> { impl<T> ToStr for Plane3<T> {
pub fn to_str(&self) -> ~str { pub fn to_str(&self) -> ~str {
fmt!("%?x + %?y + %?z + %? = 0", self.norm.x, self.norm.y, self.norm.z, self.dist) fmt!("%?x + %?y + %?z + %? = 0",
self.normal.x,
self.normal.y,
self.normal.z,
self.distance)
} }
} }

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@ -115,11 +115,13 @@ impl<T:Clone + Float> Point<T, Vec2<T>> for Point2<T> {
((*other) - (*self)).length2() ((*other) - (*self)).length2()
} }
/// Returns the scalar distance to the other point
#[inline] #[inline]
pub fn distance(&self, other: &Point2<T>) -> T { pub fn distance(&self, other: &Point2<T>) -> T {
other.distance2(self).sqrt() other.distance2(self).sqrt()
} }
/// Returns a normalized direction vector pointing to the other point
#[inline] #[inline]
pub fn direction(&self, other: &Point2<T>) -> Vec2<T> { pub fn direction(&self, other: &Point2<T>) -> Vec2<T> {
((*other) - (*self)).normalize() ((*other) - (*self)).normalize()
@ -252,11 +254,13 @@ impl<T:Clone + Float> Point<T, Vec3<T>> for Point3<T> {
((*other) - (*self)).length2() ((*other) - (*self)).length2()
} }
/// Returns the scalar distance to the other point
#[inline] #[inline]
pub fn distance(&self, other: &Point3<T>) -> T { pub fn distance(&self, other: &Point3<T>) -> T {
other.distance2(self).sqrt() other.distance2(self).sqrt()
} }
/// Returns a normalized direction vector pointing to the other point
#[inline] #[inline]
pub fn direction(&self, other: &Point3<T>) -> Vec3<T> { pub fn direction(&self, other: &Point3<T>) -> Vec3<T> {
((*other) - (*self)).normalize() ((*other) - (*self)).normalize()

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@ -1,5 +1,5 @@
// Copyright 2013 The Lmath Developers. For a full listing of the authors, // Copyright 2013 The Lmath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directory of this distribution. // refer to the AUTHORS file at the top-level directionectory of this distribution.
// //
// Licensed under the Apache License, Version 2.0 (the "License"); // Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License. // you may not use this file except in compliance with the License.
@ -16,16 +16,17 @@
use core::Vec3; use core::Vec3;
use geom::Point3; use geom::Point3;
/// A three-dimensional ray
///
/// # Fields
///
/// - `pos`: the endpoint of the ray
/// - `dir`: the direction vector
#[deriving(Clone, Eq)] #[deriving(Clone, Eq)]
pub struct Ray3<T> { pub struct Ray3<T> {
pos: Point3<T>, origin: Point3<T>,
dir: Vec3<T>, direction: Vec3<T>,
}
impl<T> Ray3<T> {
#[inline]
pub fn new(origin: Point3<T>, direction: Vec3<T>) -> Ray3<T> {
Ray3 { origin: origin, direction: direction }
}
} }
impl<T:Clone + Eq + ApproxEq<T>> ApproxEq<T> for Ray3<T> { impl<T:Clone + Eq + ApproxEq<T>> ApproxEq<T> for Ray3<T> {
@ -41,7 +42,7 @@ impl<T:Clone + Eq + ApproxEq<T>> ApproxEq<T> for Ray3<T> {
#[inline] #[inline]
pub fn approx_eq_eps(&self, other: &Ray3<T>, epsilon: &T) -> bool { pub fn approx_eq_eps(&self, other: &Ray3<T>, epsilon: &T) -> bool {
self.pos.approx_eq_eps(&other.pos, epsilon) && self.origin.approx_eq_eps(&other.origin, epsilon) &&
self.dir.approx_eq_eps(&other.dir, epsilon) self.direction.approx_eq_eps(&other.direction, epsilon)
} }
} }

30
src/geom/sphere.rs Normal file
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@ -0,0 +1,30 @@
// Copyright 2013 The Lmath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! Bounding sphere
use geom::Point3;
pub struct Sphere<T> {
center: Point3<T>,
radius: T,
}
impl<T> Sphere<T> {
#[inline]
pub fn new(center: Point3<T>, radius: T) -> Sphere<T> {
Sphere { center: center, radius: radius }
}
}