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2 changed files with 19 additions and 15 deletions
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@ -32,9 +32,9 @@ pub impl<T:Copy Approx> Vec2<T>: Approx {
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}
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// #[inline(always)]
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// pure fn ceil(&self) -> Vec2<T> {
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// Vec2::new(roundEven(&self[0]),
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// roundEven(&self[1]))
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// pure fn round_even(&self) -> Vec2<T> {
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// Vec2::new(round_even(&self[0]),
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// round_even(&self[1]))
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// }
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#[inline(always)]
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@ -73,10 +73,10 @@ pub impl<T:Copy Approx> Vec3<T>: Approx {
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}
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// #[inline(always)]
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// pure fn ceil(&self) -> Vec3<T> {
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// Vec3::new(roundEven(&self[0]),
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// roundEven(&self[1]),
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// roundEven(&self[2]))
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// pure fn round_even(&self) -> Vec3<T> {
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// Vec3::new(round_even(&self[0]),
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// round_even(&self[1]),
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// round_even(&self[2]))
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// }
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#[inline(always)]
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@ -120,11 +120,11 @@ pub impl<T:Copy Approx> Vec4<T>: Approx {
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}
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// #[inline(always)]
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// pure fn ceil(&self) -> Vec4<T> {
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// Vec4::new(roundEven(&self[0]),
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// roundEven(&self[1]),
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// roundEven(&self[2]),
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// roundEven(&self[3]))
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// pure fn round_even(&self) -> Vec4<T> {
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// Vec4::new(round_even(&self[0]),
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// round_even(&self[1]),
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// round_even(&self[2]),
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// round_even(&self[3]))
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// }
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#[inline(always)]
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@ -12,6 +12,8 @@ use numeric::types::float::Float;
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use vec::{Vec3, Vec2, Vec4};
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// see issue: https://github.com/mozilla/rust/issues/4208
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// // Trig
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// pub impl<T:Copy Float, A:Copy Angle<T>> Vec2<A>: Trig<Vec2<T>> {
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@ -83,9 +85,11 @@ use vec::{Vec3, Vec2, Vec4};
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// }
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// }
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// see issue: https://github.com/mozilla/rust/issues/4208
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// // InvTrig
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// pub impl<T:Copy Float InvTrig> Vec2<T>: InvTrig<Vec2<Radians<T>>> {
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// pub impl<T:Copy Float> Vec2<T>: InvTrig<Vec2<Radians<T>>> {
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// #[inline(always)]
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// pure fn asin(&self) -> Vec2<Radians<T>> {
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// Vec2::new(asin(&self[0]),
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@ -105,7 +109,7 @@ use vec::{Vec3, Vec2, Vec4};
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// }
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// }
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// pub impl<T:Copy Float InvTrig> Vec3<T>: InvTrig<Vec3<Radians<T>>> {
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// pub impl<T:Copy Float> Vec3<T>: InvTrig<Vec3<Radians<T>>> {
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// #[inline(always)]
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// pure fn asin(&self) -> Vec3<Radians<T>> {
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// Vec3::new(asin(&self[0]),
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@ -128,7 +132,7 @@ use vec::{Vec3, Vec2, Vec4};
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// }
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// }
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// pub impl<T:Copy Float InvTrig> Vec4<T>: InvTrig<Vec4<Radians<T>>> {
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// pub impl<T:Copy Float> Vec4<T>: InvTrig<Vec4<Radians<T>>> {
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// #[inline(always)]
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// pure fn asin(&self) -> Vec4<Radians<T>> {
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// Vec4::new(asin(&self[0]),
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