Quaternion closest arc
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@ -60,6 +60,34 @@ impl<S: BaseFloat> Quaternion<S> {
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Quaternion { s: s, v: v }
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Quaternion { s: s, v: v }
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}
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}
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/// Construct a new quaternion as a closest arc between two vectors
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///
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/// Return the closest rotation that turns `src` vector into `dst`.
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///
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/// - [Related StackOverflow question]
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/// (http://stackoverflow.com/questions/1171849/finding-quaternion-representing-the-rotation-from-one-vector-to-another)
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/// - [Ogre implementation for normalized vectors]
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/// (https://bitbucket.org/sinbad/ogre/src/9db75e3ba05c/OgreMain/include/OgreVector3.h?fileviewer=file-view-default#cl-651)
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pub fn from_arc(src: Vector3<S>, dst: Vector3<S>, fallback: Option<Vector3<S>>)
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-> Quaternion<S> {
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let mag_avg = (src.magnitude2() * dst.magnitude2()).sqrt();
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let dot = src.dot(dst);
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if dot.approx_eq(&mag_avg) {
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One::one()
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}else if dot.approx_eq(&-mag_avg) {
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let axis = fallback.unwrap_or_else(|| {
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let mut v = Vector3::unit_x().cross(src);
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if v.approx_eq(&Zero::zero()) {
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v = Vector3::unit_y().cross(src);
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}
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v.normalize()
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});
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Rotation3::from_axis_angle(axis, Angle::turn_div_2())
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}else {
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Quaternion::from_sv(mag_avg + dot, src.cross(dst)).normalize()
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}
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}
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/// The conjugate of the quaternion.
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/// The conjugate of the quaternion.
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#[inline]
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#[inline]
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pub fn conjugate(self) -> Quaternion<S> {
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pub fn conjugate(self) -> Quaternion<S> {
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@ -113,6 +113,31 @@ mod from {
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}
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}
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}
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}
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mod arc {
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use cgmath::*;
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fn test(src: Vector3<f32>, dst: Vector3<f32>) {
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let q = Quaternion::from_arc(src, dst, None);
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let v = q.rotate_vector(src);
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assert_approx_eq!(v, dst);
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}
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#[test]
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fn test_arc() {
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let v = Vector3::unit_x();
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{
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let q = Quaternion::from_arc(v, v, None);
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assert_eq!(q, Quaternion::new(1.0, 0.0, 0.0, 0.0));
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}
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test(v, -v);
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{
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let q: Quaternion<f32> = Quaternion::from_arc(v, Vector3::unit_y(), None);
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let q2 = Quaternion::from_axis_angle(Vector3::unit_z(), Angle::turn_div_4());
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assert_approx_eq!(q, q2);
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}
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}
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}
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mod rotate_from_euler {
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mod rotate_from_euler {
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use cgmath::*;
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use cgmath::*;
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