Merge pull request #282 from bjz/assignment-ops

Implement most assignment operators
This commit is contained in:
Brendan Zabarauskas 2015-12-23 07:35:16 +11:00
commit f60e85b61a
15 changed files with 173 additions and 87 deletions

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@ -3,7 +3,7 @@ sudo: false
language: rust
rust:
# - nightly
- nightly
- beta
- stable

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@ -13,6 +13,8 @@ This project adheres to [Semantic Versioning](http://semver.org/).
parameters.
- Weaken type constraints on `perspective` function to take an `Into<Rad<S>>`.
- Add `Angle::new` for constructing angles from a unitless scalar.
- Implement assignment operators for nightly builds, enabled by the `"unstable"`
feature.
### Changed
- `Vector`, `Matrix`, `Point`, and `Angle` are now constrained to require
@ -44,9 +46,8 @@ This project adheres to [Semantic Versioning](http://semver.org/).
`Vector::from_value(1.0)`.
- Remove operator methods from `Vector`, `Matrix`, `Point`, and `Angle` traits
in favor of operator overloading.
- Remove `*_self` methods from `Vector`, `Matrix`, `Point`, and `Angle`. These
were of little performance benefit, and assignment operator overloading will
be coming soon!
- Remove `*_self` methods from `Vector`, `Matrix`, `Point`, and `Angle`. The
operator methods can be used via the unstable assignment operators.
- Remove `#[derive(Hash)]` from `Deg` and `Rad`. This could never really be used
these types, because they expect to be given a `BaseFloat` under normal
circumstances.

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@ -26,6 +26,9 @@ keywords = ["gamedev", "math", "matrix", "vector", "quaternion"]
[lib]
name = "cgmath"
[features]
unstable = []
[dependencies.rustc-serialize]
rustc_serialize = "0.3"

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@ -13,30 +13,7 @@
// See the License for the specific language governing permissions and
// limitations under the License.
macro_rules! bench_binop(
($name: ident, $t1: ty, $t2: ty, $binop: ident) => {
#[bench]
fn $name(bh: &mut Bencher) {
const LEN: usize = 1 << 13;
let mut rng = IsaacRng::new_unseeded();
let elems1: Vec<$t1> = (0..LEN).map(|_| rng.gen::<$t1>()).collect();
let elems2: Vec<$t2> = (0..LEN).map(|_| rng.gen::<$t2>()).collect();
let mut i = 0;
bh.iter(|| {
i = (i + 1) & (LEN - 1);
unsafe {
test::black_box(elems1.get_unchecked(i).$binop(elems2.get_unchecked(i)))
}
})
}
}
);
macro_rules! bench_binop_deref(
macro_rules! bench_binop {
($name: ident, $t1: ty, $t2: ty, $binop: ident) => {
#[bench]
fn $name(bh: &mut Bencher) {
@ -56,10 +33,10 @@ macro_rules! bench_binop_deref(
}
})
}
}
);
};
}
macro_rules! bench_unop(
macro_rules! bench_unop {
($name: ident, $t: ty, $unop: ident) => {
#[bench]
fn $name(bh: &mut Bencher) {
@ -78,10 +55,10 @@ macro_rules! bench_unop(
}
})
}
}
);
};
}
macro_rules! bench_construction(
macro_rules! bench_construction {
($name: ident, $t: ty, $constructor: path [ $($args: ident: $types: ty),+ ]) => {
#[bench]
fn $name(bh: &mut Bencher) {
@ -101,5 +78,5 @@ macro_rules! bench_construction(
}
})
}
}
);
};
}

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@ -39,7 +39,7 @@ fn bench_from_axis_angle<T: Rotation3<f32>>(bh: &mut Bencher) {
i = (i + 1) & (LEN - 1);
unsafe {
let res: T = Rotation3::from_axis_angle(axis.get_unchecked(i), *angle.get_unchecked(i));
let res: T = Rotation3::from_axis_angle(*axis.get_unchecked(i), *angle.get_unchecked(i));
test::black_box(res)
}
})

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@ -20,35 +20,37 @@ extern crate test;
extern crate cgmath;
use rand::{IsaacRng, Rng};
use std::ops::*;
use test::Bencher;
use cgmath::*;
#[path="common/macros.rs"]
#[macro_use] mod macros;
bench_binop!(_bench_matrix2_mul_m, Matrix2<f32>, Matrix2<f32>, mul_m);
bench_binop!(_bench_matrix3_mul_m, Matrix3<f32>, Matrix3<f32>, mul_m);
bench_binop!(_bench_matrix4_mul_m, Matrix4<f32>, Matrix4<f32>, mul_m);
bench_binop!(_bench_matrix2_mul_m, Matrix2<f32>, Matrix2<f32>, mul);
bench_binop!(_bench_matrix3_mul_m, Matrix3<f32>, Matrix3<f32>, mul);
bench_binop!(_bench_matrix4_mul_m, Matrix4<f32>, Matrix4<f32>, mul);
bench_binop!(_bench_matrix2_add_m, Matrix2<f32>, Matrix2<f32>, add_m);
bench_binop!(_bench_matrix3_add_m, Matrix3<f32>, Matrix3<f32>, add_m);
bench_binop!(_bench_matrix4_add_m, Matrix4<f32>, Matrix4<f32>, add_m);
bench_binop!(_bench_matrix2_add_m, Matrix2<f32>, Matrix2<f32>, add);
bench_binop!(_bench_matrix3_add_m, Matrix3<f32>, Matrix3<f32>, add);
bench_binop!(_bench_matrix4_add_m, Matrix4<f32>, Matrix4<f32>, add);
bench_binop!(_bench_matrix2_sub_m, Matrix2<f32>, Matrix2<f32>, sub_m);
bench_binop!(_bench_matrix3_sub_m, Matrix3<f32>, Matrix3<f32>, sub_m);
bench_binop!(_bench_matrix4_sub_m, Matrix4<f32>, Matrix4<f32>, sub_m);
bench_binop!(_bench_matrix2_sub_m, Matrix2<f32>, Matrix2<f32>, sub);
bench_binop!(_bench_matrix3_sub_m, Matrix3<f32>, Matrix3<f32>, sub);
bench_binop!(_bench_matrix4_sub_m, Matrix4<f32>, Matrix4<f32>, sub);
bench_binop!(_bench_matrix2_mul_v, Matrix2<f32>, Vector2<f32>, mul_v);
bench_binop!(_bench_matrix3_mul_v, Matrix3<f32>, Vector3<f32>, mul_v);
bench_binop!(_bench_matrix4_mul_v, Matrix4<f32>, Vector4<f32>, mul_v);
bench_binop!(_bench_matrix2_mul_v, Matrix2<f32>, Vector2<f32>, mul);
bench_binop!(_bench_matrix3_mul_v, Matrix3<f32>, Vector3<f32>, mul);
bench_binop!(_bench_matrix4_mul_v, Matrix4<f32>, Vector4<f32>, mul);
bench_binop_deref!(_bench_matrix2_mul_s, Matrix2<f32>, f32, mul_s);
bench_binop_deref!(_bench_matrix3_mul_s, Matrix3<f32>, f32, mul_s);
bench_binop_deref!(_bench_matrix4_mul_s, Matrix4<f32>, f32, mul_s);
bench_binop!(_bench_matrix2_mul_s, Matrix2<f32>, f32, mul);
bench_binop!(_bench_matrix3_mul_s, Matrix3<f32>, f32, mul);
bench_binop!(_bench_matrix4_mul_s, Matrix4<f32>, f32, mul);
bench_binop_deref!(_bench_matrix2_div_s, Matrix2<f32>, f32, div_s);
bench_binop_deref!(_bench_matrix3_div_s, Matrix3<f32>, f32, div_s);
bench_binop_deref!(_bench_matrix4_div_s, Matrix4<f32>, f32, div_s);
bench_binop!(_bench_matrix2_div_s, Matrix2<f32>, f32, div);
bench_binop!(_bench_matrix3_div_s, Matrix3<f32>, f32, div);
bench_binop!(_bench_matrix4_div_s, Matrix4<f32>, f32, div);
bench_unop!(_bench_matrix2_invert, Matrix2<f32>, invert);
bench_unop!(_bench_matrix3_invert, Matrix3<f32>, invert);

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@ -20,18 +20,20 @@ extern crate test;
extern crate cgmath;
use rand::{IsaacRng, Rng};
use std::ops::*;
use test::Bencher;
use cgmath::*;
#[path="common/macros.rs"]
#[macro_use] mod macros;
bench_binop!(_bench_quat_add_q, Quaternion<f32>, Quaternion<f32>, add_q);
bench_binop!(_bench_quat_sub_q, Quaternion<f32>, Quaternion<f32>, sub_q);
bench_binop!(_bench_quat_mul_q, Quaternion<f32>, Quaternion<f32>, mul_q);
bench_binop!(_bench_quat_mul_v, Quaternion<f32>, Vector3<f32>, mul_v);
bench_binop_deref!(_bench_quat_mul_s, Quaternion<f32>, f32, mul_s);
bench_binop_deref!(_bench_quat_div_s, Quaternion<f32>, f32, div_s);
bench_binop!(_bench_quat_add_q, Quaternion<f32>, Quaternion<f32>, add);
bench_binop!(_bench_quat_sub_q, Quaternion<f32>, Quaternion<f32>, sub);
bench_binop!(_bench_quat_mul_q, Quaternion<f32>, Quaternion<f32>, mul);
bench_binop!(_bench_quat_mul_v, Quaternion<f32>, Vector3<f32>, mul);
bench_binop!(_bench_quat_mul_s, Quaternion<f32>, f32, mul);
bench_binop!(_bench_quat_div_s, Quaternion<f32>, f32, div);
bench_unop!(_bench_quat_invert, Quaternion<f32>, invert);
bench_unop!(_bench_quat_conjugate, Quaternion<f32>, conjugate);
bench_unop!(_bench_quat_normalize, Quaternion<f32>, normalize);

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@ -20,43 +20,45 @@ extern crate test;
extern crate cgmath;
use rand::{IsaacRng, Rng};
use std::ops::*;
use test::Bencher;
use cgmath::*;
#[path="common/macros.rs"]
#[macro_use] mod macros;
bench_binop!(_bench_vector2_add_v, Vector2<f32>, Vector2<f32>, add_v);
bench_binop!(_bench_vector3_add_v, Vector3<f32>, Vector3<f32>, add_v);
bench_binop!(_bench_vector4_add_v, Vector4<f32>, Vector4<f32>, add_v);
bench_binop!(_bench_vector2_add_v, Vector2<f32>, Vector2<f32>, add);
bench_binop!(_bench_vector3_add_v, Vector3<f32>, Vector3<f32>, add);
bench_binop!(_bench_vector4_add_v, Vector4<f32>, Vector4<f32>, add);
bench_binop!(_bench_vector2_sub_v, Vector2<f32>, Vector2<f32>, sub_v);
bench_binop!(_bench_vector3_sub_v, Vector3<f32>, Vector3<f32>, sub_v);
bench_binop!(_bench_vector4_sub_v, Vector4<f32>, Vector4<f32>, sub_v);
bench_binop!(_bench_vector2_sub_v, Vector2<f32>, Vector2<f32>, sub);
bench_binop!(_bench_vector3_sub_v, Vector3<f32>, Vector3<f32>, sub);
bench_binop!(_bench_vector4_sub_v, Vector4<f32>, Vector4<f32>, sub);
bench_binop!(_bench_vector2_mul_v, Vector2<f32>, Vector2<f32>, mul_v);
bench_binop!(_bench_vector3_mul_v, Vector3<f32>, Vector3<f32>, mul_v);
bench_binop!(_bench_vector4_mul_v, Vector4<f32>, Vector4<f32>, mul_v);
bench_binop!(_bench_vector2_mul_v, Vector2<f32>, Vector2<f32>, mul);
bench_binop!(_bench_vector3_mul_v, Vector3<f32>, Vector3<f32>, mul);
bench_binop!(_bench_vector4_mul_v, Vector4<f32>, Vector4<f32>, mul);
bench_binop!(_bench_vector2_div_v, Vector2<f32>, Vector2<f32>, div_v);
bench_binop!(_bench_vector3_div_v, Vector3<f32>, Vector3<f32>, div_v);
bench_binop!(_bench_vector4_div_v, Vector4<f32>, Vector4<f32>, div_v);
bench_binop!(_bench_vector2_div_v, Vector2<f32>, Vector2<f32>, div);
bench_binop!(_bench_vector3_div_v, Vector3<f32>, Vector3<f32>, div);
bench_binop!(_bench_vector4_div_v, Vector4<f32>, Vector4<f32>, div);
bench_binop_deref!(_bench_vector2_add_s, Vector2<f32>, f32, add_s);
bench_binop_deref!(_bench_vector3_add_s, Vector3<f32>, f32, add_s);
bench_binop_deref!(_bench_vector4_add_s, Vector4<f32>, f32, add_s);
bench_binop!(_bench_vector2_add_s, Vector2<f32>, f32, add);
bench_binop!(_bench_vector3_add_s, Vector3<f32>, f32, add);
bench_binop!(_bench_vector4_add_s, Vector4<f32>, f32, add);
bench_binop_deref!(_bench_vector2_sub_s, Vector2<f32>, f32, sub_s);
bench_binop_deref!(_bench_vector3_sub_s, Vector3<f32>, f32, sub_s);
bench_binop_deref!(_bench_vector4_sub_s, Vector4<f32>, f32, sub_s);
bench_binop!(_bench_vector2_sub_s, Vector2<f32>, f32, sub);
bench_binop!(_bench_vector3_sub_s, Vector3<f32>, f32, sub);
bench_binop!(_bench_vector4_sub_s, Vector4<f32>, f32, sub);
bench_binop_deref!(_bench_vector2_mul_s, Vector2<f32>, f32, mul_s);
bench_binop_deref!(_bench_vector3_mul_s, Vector3<f32>, f32, mul_s);
bench_binop_deref!(_bench_vector4_mul_s, Vector4<f32>, f32, mul_s);
bench_binop!(_bench_vector2_mul_s, Vector2<f32>, f32, mul);
bench_binop!(_bench_vector3_mul_s, Vector3<f32>, f32, mul);
bench_binop!(_bench_vector4_mul_s, Vector4<f32>, f32, mul);
bench_binop_deref!(_bench_vector2_div_s, Vector2<f32>, f32, div_s);
bench_binop_deref!(_bench_vector3_div_s, Vector3<f32>, f32, div_s);
bench_binop_deref!(_bench_vector4_div_s, Vector4<f32>, f32, div_s);
bench_binop!(_bench_vector2_div_s, Vector2<f32>, f32, div);
bench_binop!(_bench_vector3_div_s, Vector3<f32>, f32, div);
bench_binop!(_bench_vector4_div_s, Vector4<f32>, f32, div);
bench_binop!(_bench_vector2_dot, Vector2<f32>, Vector2<f32>, dot);

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@ -179,6 +179,15 @@ macro_rules! impl_angle {
impl_operator!(<S: BaseFloat> Rem<$Angle<S> > for $Angle<S> {
fn rem(lhs, rhs) -> $Angle<S> { $Angle::new(lhs.s % rhs.s) }
});
impl_assignment_operator!(<S: BaseFloat> AddAssign<$Angle<S> > for $Angle<S> {
fn add_assign(&mut self, other) { self.s + other.s; }
});
impl_assignment_operator!(<S: BaseFloat> SubAssign<$Angle<S> > for $Angle<S> {
fn sub_assign(&mut self, other) { self.s - other.s; }
});
impl_assignment_operator!(<S: BaseFloat> RemAssign<$Angle<S> > for $Angle<S> {
fn rem_assign(&mut self, other) { self.s % other.s; }
});
impl_operator!(<S: BaseFloat> Mul<S> for $Angle<S> {
fn mul(lhs, scalar) -> $Angle<S> { $Angle::new(lhs.s * scalar) }
@ -186,6 +195,12 @@ macro_rules! impl_angle {
impl_operator!(<S: BaseFloat> Div<S> for $Angle<S> {
fn div(lhs, scalar) -> $Angle<S> { $Angle::new(lhs.s / scalar) }
});
impl_assignment_operator!(<S: BaseFloat> MulAssign<S> for $Angle<S> {
fn mul_assign(&mut self, scalar) { self.s * scalar; }
});
impl_assignment_operator!(<S: BaseFloat> DivAssign<S> for $Angle<S> {
fn div_assign(&mut self, scalar) { self.s / scalar; }
});
impl<S: BaseFloat> ApproxEq for $Angle<S> {
type Epsilon = S;

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@ -27,6 +27,8 @@
//! `look_at`, `from_angle`, `from_euler`, and `from_axis_angle` methods.
//! These are provided for convenience.
#![cfg_attr(feature = "unstable", feature(augmented_assignments, op_assign_traits))]
extern crate num as rust_num;
extern crate rustc_serialize;
extern crate rand;

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@ -97,6 +97,18 @@ macro_rules! impl_operator {
};
}
macro_rules! impl_assignment_operator {
(<$S:ident: $Constraint:ident> $Op:ident<$Rhs:ty> for $Lhs:ty {
fn $op:ident(&mut $lhs:ident, $rhs:ident) $body:block
}) => {
#[cfg(feature = "unstable")]
impl<$S: $Constraint + $Op<$S>> $Op<$Rhs> for $Lhs {
#[inline]
fn $op(&mut $lhs, $rhs: $Rhs) $body
}
};
}
macro_rules! fold_array {
(&$method:ident, { $x:expr, $y:expr }) => { $x.$method(&$y) };
(&$method:ident, { $x:expr, $y:expr, $z:expr }) => { $x.$method(&$y).$method(&$z) };

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@ -266,6 +266,7 @@ pub trait Matrix where
Self: Add<Self, Output = Self>,
Self: Sub<Self, Output = Self>,
Self: Neg<Output = Self>,
Self: Mul<<Self as Matrix>::Element, Output = Self>,
Self: Div<<Self as Matrix>::Element, Output = Self>,
@ -830,6 +831,15 @@ macro_rules! impl_operators {
impl_operator!(<S: BaseFloat> Rem<S> for $MatrixN<S> {
fn rem(matrix, scalar) -> $MatrixN<S> { $MatrixN { $($field: matrix.$field % scalar),+ } }
});
impl_assignment_operator!(<S: BaseFloat> MulAssign<S> for $MatrixN<S> {
fn mul_assign(&mut self, scalar) { $(self.$field *= scalar);+ }
});
impl_assignment_operator!(<S: BaseFloat> DivAssign<S> for $MatrixN<S> {
fn div_assign(&mut self, scalar) { $(self.$field /= scalar);+ }
});
impl_assignment_operator!(<S: BaseFloat> RemAssign<S> for $MatrixN<S> {
fn rem_assign(&mut self, scalar) { $(self.$field %= scalar);+ }
});
impl_operator!(<S: BaseFloat> Add<$MatrixN<S> > for $MatrixN<S> {
fn add(lhs, rhs) -> $MatrixN<S> { $MatrixN { $($field: lhs.$field + rhs.$field),+ } }
@ -837,6 +847,14 @@ macro_rules! impl_operators {
impl_operator!(<S: BaseFloat> Sub<$MatrixN<S> > for $MatrixN<S> {
fn sub(lhs, rhs) -> $MatrixN<S> { $MatrixN { $($field: lhs.$field - rhs.$field),+ } }
});
#[cfg(feature = "unstable")]
impl<S: BaseFloat + AddAssign<S>> AddAssign<$MatrixN<S>> for $MatrixN<S> {
fn add_assign(&mut self, other: $MatrixN<S>) { $(self.$field += other.$field);+ }
}
#[cfg(feature = "unstable")]
impl<S: BaseFloat + SubAssign<S>> SubAssign<$MatrixN<S>> for $MatrixN<S> {
fn sub_assign(&mut self, other: $MatrixN<S>) { $(self.$field -= other.$field);+ }
}
impl_operator!(<S: BaseFloat> Mul<$VectorN<S> > for $MatrixN<S> {
fn mul(matrix, vector) -> $VectorN<S> { $VectorN::new($(matrix.row($row_index).dot(vector.clone())),+) }

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@ -145,6 +145,9 @@ macro_rules! impl_point {
impl_operator!(<S: BaseNum> Add<$VectorN<S> > for $PointN<S> {
fn add(lhs, rhs) -> $PointN<S> { $PointN::new($(lhs.$field + rhs.$field),+) }
});
impl_assignment_operator!(<S: BaseNum> AddAssign<$VectorN<S> > for $PointN<S> {
fn add_assign(&mut self, vector) { $(self.$field += vector.$field);+ }
});
impl_operator!(<S: BaseNum> Sub<$PointN<S> > for $PointN<S> {
fn sub(lhs, rhs) -> $VectorN<S> { $VectorN::new($(lhs.$field - rhs.$field),+) }
@ -153,14 +156,21 @@ macro_rules! impl_point {
impl_operator!(<S: BaseNum> Mul<S> for $PointN<S> {
fn mul(point, scalar) -> $PointN<S> { $PointN::new($(point.$field * scalar),+) }
});
impl_operator!(<S: BaseNum> Div<S> for $PointN<S> {
fn div(point, scalar) -> $PointN<S> { $PointN::new($(point.$field / scalar),+) }
});
impl_operator!(<S: BaseNum> Rem<S> for $PointN<S> {
fn rem(point, scalar) -> $PointN<S> { $PointN::new($(point.$field % scalar),+) }
});
impl_assignment_operator!(<S: BaseNum> MulAssign<S> for $PointN<S> {
fn mul_assign(&mut self, scalar) { $(self.$field *= scalar);+ }
});
impl_assignment_operator!(<S: BaseNum> DivAssign<S> for $PointN<S> {
fn div_assign(&mut self, scalar) { $(self.$field /= scalar);+ }
});
impl_assignment_operator!(<S: BaseNum> RemAssign<S> for $PointN<S> {
fn rem_assign(&mut self, scalar) { $(self.$field %= scalar);+ }
});
impl_index_operators!($PointN<S>, $n, S, usize);
impl_index_operators!($PointN<S>, $n, [S], Range<usize>);

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@ -119,12 +119,18 @@ impl_operator!(<S: BaseFloat> Mul<S> for Quaternion<S> {
Quaternion::from_sv(lhs.s * rhs, lhs.v * rhs)
}
});
impl_assignment_operator!(<S: BaseFloat> MulAssign<S> for Quaternion<S> {
fn mul_assign(&mut self, scalar) { self.s *= scalar; self.v *= scalar; }
});
impl_operator!(<S: BaseFloat> Div<S> for Quaternion<S> {
fn div(lhs, rhs) -> Quaternion<S> {
Quaternion::from_sv(lhs.s / rhs, lhs.v / rhs)
}
});
impl_assignment_operator!(<S: BaseFloat> DivAssign<S> for Quaternion<S> {
fn div_assign(&mut self, scalar) { self.s /= scalar; self.v /= scalar; }
});
impl_operator!(<S: BaseFloat> Mul<Vector3<S> > for Quaternion<S> {
fn mul(lhs, rhs) -> Vector3<S> {{
@ -140,12 +146,18 @@ impl_operator!(<S: BaseFloat> Add<Quaternion<S> > for Quaternion<S> {
Quaternion::from_sv(lhs.s + rhs.s, lhs.v + rhs.v)
}
});
impl_assignment_operator!(<S: BaseFloat> AddAssign<Quaternion<S> > for Quaternion<S> {
fn add_assign(&mut self, other) { self.s += other.s; self.v += other.v; }
});
impl_operator!(<S: BaseFloat> Sub<Quaternion<S> > for Quaternion<S> {
fn sub(lhs, rhs) -> Quaternion<S> {
Quaternion::from_sv(lhs.s - rhs.s, lhs.v - rhs.v)
}
});
impl_assignment_operator!(<S: BaseFloat> SubAssign<Quaternion<S> > for Quaternion<S> {
fn sub_assign(&mut self, other) { self.s -= other.s; self.v -= other.v; }
});
impl_operator!(<S: BaseFloat> Mul<Quaternion<S> > for Quaternion<S> {
fn mul(lhs, rhs) -> Quaternion<S> {

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@ -218,6 +218,12 @@ macro_rules! impl_vector {
impl_operator!(<S: BaseNum> Add<$VectorN<S> > for $VectorN<S> {
fn add(lhs, rhs) -> $VectorN<S> { $VectorN::new($(lhs.$field + rhs.$field),+) }
});
impl_assignment_operator!(<S: BaseNum> AddAssign<S> for $VectorN<S> {
fn add_assign(&mut self, scalar) { $(self.$field += scalar);+ }
});
impl_assignment_operator!(<S: BaseNum> AddAssign<$VectorN<S> > for $VectorN<S> {
fn add_assign(&mut self, other) { $(self.$field += other.$field);+ }
});
impl_operator!(<S: BaseNum> Sub<S> for $VectorN<S> {
fn sub(vector, scalar) -> $VectorN<S> { $VectorN::new($(vector.$field - scalar),+) }
@ -225,6 +231,12 @@ macro_rules! impl_vector {
impl_operator!(<S: BaseNum> Sub<$VectorN<S> > for $VectorN<S> {
fn sub(lhs, rhs) -> $VectorN<S> { $VectorN::new($(lhs.$field - rhs.$field),+) }
});
impl_assignment_operator!(<S: BaseNum> SubAssign<S> for $VectorN<S> {
fn sub_assign(&mut self, scalar) { $(self.$field -= scalar);+ }
});
impl_assignment_operator!(<S: BaseNum> SubAssign<$VectorN<S> > for $VectorN<S> {
fn sub_assign(&mut self, other) { $(self.$field -= other.$field);+ }
});
impl_operator!(<S: BaseNum> Mul<S> for $VectorN<S> {
fn mul(vector, scalar) -> $VectorN<S> { $VectorN::new($(vector.$field * scalar),+) }
@ -232,6 +244,12 @@ macro_rules! impl_vector {
impl_operator!(<S: BaseNum> Mul<$VectorN<S> > for $VectorN<S> {
fn mul(lhs, rhs) -> $VectorN<S> { $VectorN::new($(lhs.$field * rhs.$field),+) }
});
impl_assignment_operator!(<S: BaseNum> MulAssign<S> for $VectorN<S> {
fn mul_assign(&mut self, scalar) { $(self.$field *= scalar);+ }
});
impl_assignment_operator!(<S: BaseNum> MulAssign<$VectorN<S> > for $VectorN<S> {
fn mul_assign(&mut self, other) { $(self.$field *= other.$field);+ }
});
impl_operator!(<S: BaseNum> Div<S> for $VectorN<S> {
fn div(vector, scalar) -> $VectorN<S> { $VectorN::new($(vector.$field / scalar),+) }
@ -239,6 +257,12 @@ macro_rules! impl_vector {
impl_operator!(<S: BaseNum> Div<$VectorN<S> > for $VectorN<S> {
fn div(lhs, rhs) -> $VectorN<S> { $VectorN::new($(lhs.$field / rhs.$field),+) }
});
impl_assignment_operator!(<S: BaseNum> DivAssign<S> for $VectorN<S> {
fn div_assign(&mut self, scalar) { $(self.$field /= scalar);+ }
});
impl_assignment_operator!(<S: BaseNum> DivAssign<$VectorN<S> > for $VectorN<S> {
fn div_assign(&mut self, other) { $(self.$field /= other.$field);+ }
});
impl_operator!(<S: BaseNum> Rem<S> for $VectorN<S> {
fn rem(vector, scalar) -> $VectorN<S> { $VectorN::new($(vector.$field % scalar),+) }
@ -246,6 +270,12 @@ macro_rules! impl_vector {
impl_operator!(<S: BaseNum> Rem<$VectorN<S> > for $VectorN<S> {
fn rem(lhs, rhs) -> $VectorN<S> { $VectorN::new($(lhs.$field % rhs.$field),+) }
});
impl_assignment_operator!(<S: BaseNum> RemAssign<S> for $VectorN<S> {
fn rem_assign(&mut self, scalar) { $(self.$field %= scalar);+ }
});
impl_assignment_operator!(<S: BaseNum> RemAssign<$VectorN<S> > for $VectorN<S> {
fn rem_assign(&mut self, other) { $(self.$field %= other.$field);+ }
});
impl_index_operators!($VectorN<S>, $n, S, usize);
impl_index_operators!($VectorN<S>, $n, [S], Range<usize>);