Rename Plane3->Plane
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2 changed files with 9 additions and 9 deletions
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@ -15,17 +15,17 @@
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//! View frustum for visibility determination
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use plane::Plane3;
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use plane::Plane;
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use point::Point3;
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#[deriving(Clone, Eq)]
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pub struct Frustum<S> {
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left: Plane3<S>,
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right: Plane3<S>,
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bottom: Plane3<S>,
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top: Plane3<S>,
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near: Plane3<S>,
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far: Plane3<S>,
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left: Plane<S>,
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right: Plane<S>,
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bottom: Plane<S>,
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top: Plane<S>,
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near: Plane<S>,
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far: Plane<S>,
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}
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#[deriving(Clone, Eq)]
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@ -27,12 +27,12 @@ use std::fmt;
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/// - `normal.z`: corresponds to `C` in the plane equation
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/// - `distance`: the distance value, corresponding to `D` in the plane equation
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#[deriving(Clone, Eq)]
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pub struct Plane3<S> {
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pub struct Plane<S> {
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normal: Vec3<S>,
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distance: S,
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}
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impl<S: Clone + fmt::Float> ToStr for Plane3<S> {
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impl<S: Clone + fmt::Float> ToStr for Plane<S> {
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fn to_str(&self) -> ~str {
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format!("{:f}x + {:f}y + {:f}z + {:f} = 0",
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self.normal.x,
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