cleaning up from upstream merge
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a53f9913a8
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fd7003dc98
2 changed files with 6 additions and 6 deletions
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@ -35,12 +35,12 @@ fn test_from_points() {
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#[test]
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#[test]
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fn test_ray_intersection() {
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fn test_ray_intersection() {
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let p0 = Plane::from_abcd(1f64, 0f64, 0f64, -7f64);
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let p0 = Plane::from_abcd(1f64, 0f64, 0f64, -7f64);
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let r0 = Ray3::new(Point3::new(2f64, 3f64, 4f64), Vec3::new(1f64, 1f64, 1f64).normalize());
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let r0: Ray3<f64> = Ray::new(Point3::new(2f64, 3f64, 4f64), Vec3::new(1f64, 1f64, 1f64).normalize());
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assert_eq!((p0, r0).intersection(), Some(Point3::new(7f64, 8f64, 9f64)));
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assert_eq!((p0, r0).intersection(), Some(Point3::new(7f64, 8f64, 9f64)));
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let p1 = Plane::from_points(Point3::new(5f64, 0f64, 5f64),
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let p1 = Plane::from_points(Point3::new(5f64, 0f64, 5f64),
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Point3::new(5f64, 5f64, 5f64),
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Point3::new(5f64, 5f64, 5f64),
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Point3::new(5f64, 0f64, -1f64)).unwrap();
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Point3::new(5f64, 0f64, -1f64)).unwrap();
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let r1 = Ray3::new(Point3::new(0f64, 0f64, 0f64), Vec3::new(-1f64, 0f64, 0f64).normalize());
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let r1: Ray3<f64> = Ray::new(Point3::new(0f64, 0f64, 0f64), Vec3::new(-1f64, 0f64, 0f64).normalize());
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assert_eq!((p1, r1).intersection(), None); // r1 points away from p1
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assert_eq!((p1, r1).intersection(), None); // r1 points away from p1
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}
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}
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@ -8,10 +8,10 @@ use std::num;
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#[test]
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#[test]
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fn test_intersection() {
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fn test_intersection() {
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let sphere = Sphere {center: Point3::new(0f64,0f64,0f64), radius: 1f64};
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let sphere = Sphere {center: Point3::new(0f64,0f64,0f64), radius: 1f64};
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let r0 = Ray3::new(Point3::new(0f64, 0f64, 5f64), Vec3::new(0f64, 0f64, -5f64).normalize());
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let r0: Ray3<f64> = Ray::new(Point3::new(0f64, 0f64, 5f64), Vec3::new(0f64, 0f64, -5f64).normalize());
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let r1 = Ray3::new(Point3::new(num::cos(1f64), 0f64, 5f64), Vec3::new(0f64, 0f64, -5f64).normalize());
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let r1: Ray3<f64> = Ray::new(Point3::new(num::cos(1f64), 0f64, 5f64), Vec3::new(0f64, 0f64, -5f64).normalize());
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let r2 = Ray3::new(Point3::new(1f64, 0f64, 5f64), Vec3::new(0f64, 0f64, -5f64).normalize());
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let r2: Ray3<f64> = Ray::new(Point3::new(1f64, 0f64, 5f64), Vec3::new(0f64, 0f64, -5f64).normalize());
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let r3 = Ray3::new(Point3::new(2f64, 0f64, 5f64), Vec3::new(0f64, 0f64, -5f64).normalize());
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let r3: Ray3<f64> = Ray::new(Point3::new(2f64, 0f64, 5f64), Vec3::new(0f64, 0f64, -5f64).normalize());
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assert_eq!((sphere,r0).intersection(), Some(Point3::new(0f64, 0f64, 1f64)));
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assert_eq!((sphere,r0).intersection(), Some(Point3::new(0f64, 0f64, 1f64)));
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assert_approx_eq!((sphere,r1).intersection().unwrap(), Point3::new(num::cos(1f64), 0f64, num::sin(1f64)));
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assert_approx_eq!((sphere,r1).intersection().unwrap(), Point3::new(num::cos(1f64), 0f64, num::sin(1f64)));
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assert_eq!((sphere,r2).intersection(), Some(Point3::new(1f64, 0f64, 0f64)));
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assert_eq!((sphere,r2).intersection(), Some(Point3::new(1f64, 0f64, 0f64)));
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