Move tests into source files

This commit is contained in:
Brendan Zabarauskas 2013-06-12 11:02:11 +10:00
parent f226ab2262
commit feb4ae2a00
11 changed files with 1083 additions and 1107 deletions

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@ -23,17 +23,8 @@
#[license = "ASL2"];
#[crate_type = "lib"];
extern mod std;
pub mod mat;
pub mod quat;
pub mod vec;
pub mod projection;
#[cfg(test)]
mod test {
#[path = "test_mat.rs" ] mod mat;
#[path = "test_quat.rs"] mod quat;
#[path = "test_vec.rs" ] mod vec;
}

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@ -377,3 +377,172 @@ impl<T:Copy + Eq + ApproxEq<T>> ApproxEq<T> for Mat2<T> {
self.col(1).approx_eq_eps(other.col(1), epsilon)
}
}
#[cfg(test)]
mod tests{
use mat::*;
use vec::*;
#[test]
fn test_mat2() {
let a = Mat2 { x: Vec2 { x: 1.0, y: 3.0 },
y: Vec2 { x: 2.0, y: 4.0 } };
let b = Mat2 { x: Vec2 { x: 2.0, y: 4.0 },
y: Vec2 { x: 3.0, y: 5.0 } };
let v1 = Vec2::new::<float>(1.0, 2.0);
let f1 = 0.5;
assert_eq!(a, Mat2::new::<float>(1.0, 3.0,
2.0, 4.0));
assert_eq!(a, Mat2::from_cols::<float>(Vec2::new::<float>(1.0, 3.0),
Vec2::new::<float>(2.0, 4.0)));
assert_eq!(Mat2::from_value::<float>(4.0),
Mat2::new::<float>(4.0, 0.0,
0.0, 4.0));
assert_eq!(*a.col(0), Vec2::new::<float>(1.0, 3.0));
assert_eq!(*a.col(1), Vec2::new::<float>(2.0, 4.0));
assert_eq!(a.row(0), Vec2::new::<float>(1.0, 2.0));
assert_eq!(a.row(1), Vec2::new::<float>(3.0, 4.0));
assert_eq!(*a.col(0), Vec2::new::<float>(1.0, 3.0));
assert_eq!(*a.col(1), Vec2::new::<float>(2.0, 4.0));
assert_eq!(Mat2::identity::<float>(),
Mat2::new::<float>(1.0, 0.0,
0.0, 1.0));
assert_eq!(Mat2::zero::<float>(),
Mat2::new::<float>(0.0, 0.0,
0.0, 0.0));
assert_eq!(a.determinant(), -2.0);
assert_eq!(a.trace(), 5.0);
assert_eq!(a.neg(),
Mat2::new::<float>(-1.0, -3.0,
-2.0, -4.0));
assert_eq!(-a, a.neg());
assert_eq!(a.mul_t(f1),
Mat2::new::<float>(0.5, 1.5,
1.0, 2.0));
assert_eq!(a.mul_v(&v1), Vec2::new::<float>(5.0, 11.0));
assert_eq!(a.add_m(&b),
Mat2::new::<float>(3.0, 7.0,
5.0, 9.0));
assert_eq!(a.sub_m(&b),
Mat2::new::<float>(-1.0, -1.0,
-1.0, -1.0));
assert_eq!(a.mul_m(&b),
Mat2::new::<float>(10.0, 22.0,
13.0, 29.0));
assert_eq!(a.dot(&b), 40.0);
assert_eq!(a.transpose(),
Mat2::new::<float>(1.0, 2.0,
3.0, 4.0));
assert_eq!(a.inverse().unwrap(),
Mat2::new::<float>(-2.0, 1.5,
1.0, -0.5));
assert!(Mat2::new::<float>(0.0, 2.0,
0.0, 5.0).inverse().is_none());
let ident = Mat2::identity::<float>();
assert!(ident.is_identity());
assert!(ident.is_symmetric());
assert!(ident.is_diagonal());
assert!(!ident.is_rotated());
assert!(ident.is_invertible());
assert!(!a.is_identity());
assert!(!a.is_symmetric());
assert!(!a.is_diagonal());
assert!(a.is_rotated());
assert!(a.is_invertible());
let c = Mat2::new::<float>(2.0, 1.0,
1.0, 2.0);
assert!(!c.is_identity());
assert!(c.is_symmetric());
assert!(!c.is_diagonal());
assert!(c.is_rotated());
assert!(c.is_invertible());
assert!(Mat2::from_value::<float>(6.0).is_diagonal());
assert_eq!(a.to_mat3(),
Mat3::new::<float>(1.0, 3.0, 0.0,
2.0, 4.0, 0.0,
0.0, 0.0, 1.0));
assert_eq!(a.to_mat4(),
Mat4::new::<float>(1.0, 3.0, 0.0, 0.0,
2.0, 4.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0));
}
fn test_mat2_mut() {
let a = Mat2 { x: Vec2 { x: 1.0, y: 3.0 },
y: Vec2 { x: 2.0, y: 4.0 } };
let b = Mat2 { x: Vec2 { x: 2.0, y: 4.0 },
y: Vec2 { x: 3.0, y: 5.0 } };
let f1 = 0.5;
let mut mut_a = a;
mut_a.swap_cols(0, 1);
assert_eq!(mut_a.col(0), a.col(1));
assert_eq!(mut_a.col(1), a.col(0));
mut_a = a;
mut_a.swap_rows(0, 1);
assert_eq!(mut_a.row(0), a.row(1));
assert_eq!(mut_a.row(1), a.row(0));
mut_a = a;
mut_a.to_identity();
assert!(mut_a.is_identity());
mut_a = a;
mut_a.to_zero();
assert_eq!(mut_a, Mat2::zero::<float>());
mut_a = a;
mut_a.mul_self_t(f1);
assert_eq!(mut_a, a.mul_t(f1));
mut_a = a;
mut_a.add_self_m(&b);
assert_eq!(mut_a, a.add_m(&b));
mut_a = a;
mut_a.sub_self_m(&b);
assert_eq!(mut_a, a.sub_m(&b));
mut_a = a;
mut_a.invert_self();
assert_eq!(mut_a, a.inverse().unwrap());
mut_a = a;
mut_a.transpose_self();
assert_eq!(mut_a, a.transpose());
// mut_a = a;
}
#[test]
fn test_mat2_approx_eq() {
assert!(!Mat2::new::<float>(0.000001, 0.000001,
0.000001, 0.000001).approx_eq(&Mat2::zero::<float>()));
assert!(Mat2::new::<float>(0.0000001, 0.0000001,
0.0000001, 0.0000001).approx_eq(&Mat2::zero::<float>()));
}
}

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@ -548,3 +548,207 @@ impl<T:Copy + Eq + ApproxEq<T>> ApproxEq<T> for Mat3<T> {
self.col(2).approx_eq_eps(other.col(2), epsilon)
}
}
#[cfg(test)]
mod tests{
use mat::*;
use vec::*;
#[test]
fn test_mat3() {
let a = Mat3 { x: Vec3 { x: 1.0, y: 4.0, z: 7.0 },
y: Vec3 { x: 2.0, y: 5.0, z: 8.0 },
z: Vec3 { x: 3.0, y: 6.0, z: 9.0 } };
let b = Mat3 { x: Vec3 { x: 2.0, y: 5.0, z: 8.0 },
y: Vec3 { x: 3.0, y: 6.0, z: 9.0 },
z: Vec3 { x: 4.0, y: 7.0, z: 10.0 } };
let v1 = Vec3::new::<float>(1.0, 2.0, 3.0);
let f1 = 0.5;
assert_eq!(a, Mat3::new::<float>(1.0, 4.0, 7.0,
2.0, 5.0, 8.0,
3.0, 6.0, 9.0));
assert_eq!(a, Mat3::from_cols::<float>(Vec3::new::<float>(1.0, 4.0, 7.0),
Vec3::new::<float>(2.0, 5.0, 8.0),
Vec3::new::<float>(3.0, 6.0, 9.0)));
assert_eq!(*a.col(0), Vec3::new::<float>(1.0, 4.0, 7.0));
assert_eq!(*a.col(1), Vec3::new::<float>(2.0, 5.0, 8.0));
assert_eq!(*a.col(2), Vec3::new::<float>(3.0, 6.0, 9.0));
assert_eq!(a.row(0), Vec3::new::<float>(1.0, 2.0, 3.0));
assert_eq!(a.row(1), Vec3::new::<float>(4.0, 5.0, 6.0));
assert_eq!(a.row(2), Vec3::new::<float>(7.0, 8.0, 9.0));
assert_eq!(*a.col(0), Vec3::new::<float>(1.0, 4.0, 7.0));
assert_eq!(*a.col(1), Vec3::new::<float>(2.0, 5.0, 8.0));
assert_eq!(*a.col(2), Vec3::new::<float>(3.0, 6.0, 9.0));
assert_eq!(Mat3::identity::<float>(),
Mat3::new::<float>(1.0, 0.0, 0.0,
0.0, 1.0, 0.0,
0.0, 0.0, 1.0));
assert_eq!(Mat3::zero::<float>(),
Mat3::new::<float>(0.0, 0.0, 0.0,
0.0, 0.0, 0.0,
0.0, 0.0, 0.0));
assert_eq!(a.determinant(), 0.0);
assert_eq!(a.trace(), 15.0);
assert_eq!(a.neg(),
Mat3::new::<float>(-1.0, -4.0, -7.0,
-2.0, -5.0, -8.0,
-3.0, -6.0, -9.0));
assert_eq!(-a, a.neg());
assert_eq!(a.mul_t(f1),
Mat3::new::<float>(0.5, 2.0, 3.5,
1.0, 2.5, 4.0,
1.5, 3.0, 4.5));
assert_eq!(a.mul_v(&v1), Vec3::new::<float>(14.0, 32.0, 50.0));
assert_eq!(a.add_m(&b),
Mat3::new::<float>(3.0, 9.0, 15.0,
5.0, 11.0, 17.0,
7.0, 13.0, 19.0));
assert_eq!(a.sub_m(&b),
Mat3::new::<float>(-1.0, -1.0, -1.0,
-1.0, -1.0, -1.0,
-1.0, -1.0, -1.0));
assert_eq!(a.mul_m(&b),
Mat3::new::<float>(36.0, 81.0, 126.0,
42.0, 96.0, 150.0,
48.0, 111.0, 174.0));
assert_eq!(a.dot(&b), 330.0);
assert_eq!(a.transpose(),
Mat3::new::<float>(1.0, 2.0, 3.0,
4.0, 5.0, 6.0,
7.0, 8.0, 9.0));
assert!(a.inverse().is_none());
assert_eq!(Mat3::new::<float>(2.0, 4.0, 6.0,
0.0, 2.0, 4.0,
0.0, 0.0, 1.0).inverse().unwrap(),
Mat3::new::<float>(0.5, -1.0, 1.0,
0.0, 0.5, -2.0,
0.0, 0.0, 1.0));
let ident = Mat3::identity::<float>();
assert_eq!(ident.inverse().unwrap(), ident);
assert!(ident.is_identity());
assert!(ident.is_symmetric());
assert!(ident.is_diagonal());
assert!(!ident.is_rotated());
assert!(ident.is_invertible());
assert!(!a.is_identity());
assert!(!a.is_symmetric());
assert!(!a.is_diagonal());
assert!(a.is_rotated());
assert!(!a.is_invertible());
let c = Mat3::new::<float>(3.0, 2.0, 1.0,
2.0, 3.0, 2.0,
1.0, 2.0, 3.0);
assert!(!c.is_identity());
assert!(c.is_symmetric());
assert!(!c.is_diagonal());
assert!(c.is_rotated());
assert!(c.is_invertible());
assert!(Mat3::from_value::<float>(6.0).is_diagonal());
assert_eq!(a.to_mat4(),
Mat4::new::<float>(1.0, 4.0, 7.0, 0.0,
2.0, 5.0, 8.0, 0.0,
3.0, 6.0, 9.0, 0.0,
0.0, 0.0, 0.0, 1.0));
// to_Quaternion
}
fn test_mat3_mut() {
let a = Mat3 { x: Vec3 { x: 1.0, y: 4.0, z: 7.0 },
y: Vec3 { x: 2.0, y: 5.0, z: 8.0 },
z: Vec3 { x: 3.0, y: 6.0, z: 9.0 } };
let b = Mat3 { x: Vec3 { x: 2.0, y: 5.0, z: 8.0 },
y: Vec3 { x: 3.0, y: 6.0, z: 9.0 },
z: Vec3 { x: 4.0, y: 7.0, z: 10.0 } };
let c = Mat3 { x: Vec3 { x: 2.0, y: 4.0, z: 6.0 },
y: Vec3 { x: 0.0, y: 2.0, z: 4.0 },
z: Vec3 { x: 0.0, y: 0.0, z: 1.0 } };
let f1 = 0.5;
let mut mut_a = a;
let mut mut_c = c;
mut_a.swap_cols(0, 2);
assert_eq!(mut_a.col(0), a.col(2));
assert_eq!(mut_a.col(2), a.col(0));
mut_a = a;
mut_a.swap_cols(1, 2);
assert_eq!(mut_a.col(1), a.col(2));
assert_eq!(mut_a.col(2), a.col(1));
mut_a = a;
mut_a.swap_rows(0, 2);
assert_eq!(mut_a.row(0), a.row(2));
assert_eq!(mut_a.row(2), a.row(0));
mut_a = a;
mut_a.swap_rows(1, 2);
assert_eq!(mut_a.row(1), a.row(2));
assert_eq!(mut_a.row(2), a.row(1));
mut_a = a;
mut_a.to_identity();
assert!(mut_a.is_identity());
mut_a = a;
mut_a.to_zero();
assert_eq!(mut_a, Mat3::zero::<float>());
mut_a = a;
mut_a.mul_self_t(f1);
assert_eq!(mut_a, a.mul_t(f1));
mut_a = a;
mut_a.add_self_m(&b);
assert_eq!(mut_a, a.add_m(&b));
mut_a = a;
mut_a.sub_self_m(&b);
assert_eq!(mut_a, a.sub_m(&b));
mut_a = a;
mut_c.invert_self();
assert_eq!(mut_c, c.inverse().unwrap());
// mut_c = c;
mut_a.transpose_self();
assert_eq!(mut_a, a.transpose());
// mut_a = a;
}
#[test]
fn test_mat3_approx_eq() {
assert!(!Mat3::new::<float>(0.000001, 0.000001, 0.000001,
0.000001, 0.000001, 0.000001,
0.000001, 0.000001, 0.000001)
.approx_eq(&Mat3::zero::<float>()));
assert!(Mat3::new::<float>(0.0000001, 0.0000001, 0.0000001,
0.0000001, 0.0000001, 0.0000001,
0.0000001, 0.0000001, 0.0000001)
.approx_eq(&Mat3::zero::<float>()));
}
}

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@ -526,3 +526,225 @@ impl<T:Copy + Eq + ApproxEq<T>> ApproxEq<T> for Mat4<T> {
self.col(3).approx_eq_eps(other.col(3), epsilon)
}
}
#[cfg(test)]
mod tests{
use mat::*;
use vec::*;
#[test]
fn test_mat4() {
let a = Mat4 { x: Vec4 { x: 1.0, y: 5.0, z: 9.0, w: 13.0 },
y: Vec4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 },
z: Vec4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 },
w: Vec4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 } };
let b = Mat4 { x: Vec4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 },
y: Vec4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 },
z: Vec4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 },
w: Vec4 { x: 5.0, y: 9.0, z: 13.0, w: 17.0 } };
let c = Mat4 { x: Vec4 { x: 3.0, y: 2.0, z: 1.0, w: 1.0 },
y: Vec4 { x: 2.0, y: 3.0, z: 2.0, w: 2.0 },
z: Vec4 { x: 1.0, y: 2.0, z: 3.0, w: 3.0 },
w: Vec4 { x: 0.0, y: 1.0, z: 1.0, w: 0.0 } };
let v1 = Vec4::new::<float>(1.0, 2.0, 3.0, 4.0);
let f1 = 0.5;
assert_eq!(a, Mat4::new::<float>(1.0, 5.0, 9.0, 13.0,
2.0, 6.0, 10.0, 14.0,
3.0, 7.0, 11.0, 15.0,
4.0, 8.0, 12.0, 16.0));
assert_eq!(a, Mat4::from_cols::<float>(Vec4::new::<float>(1.0, 5.0, 9.0, 13.0),
Vec4::new::<float>(2.0, 6.0, 10.0, 14.0),
Vec4::new::<float>(3.0, 7.0, 11.0, 15.0),
Vec4::new::<float>(4.0, 8.0, 12.0, 16.0)));
assert_eq!(Mat4::from_value::<float>(4.0),
Mat4::new::<float>(4.0, 0.0, 0.0, 0.0,
0.0, 4.0, 0.0, 0.0,
0.0, 0.0, 4.0, 0.0,
0.0, 0.0, 0.0, 4.0));
assert_eq!(*a.col(0), Vec4::new::<float>(1.0, 5.0, 9.0, 13.0));
assert_eq!(*a.col(1), Vec4::new::<float>(2.0, 6.0, 10.0, 14.0));
assert_eq!(*a.col(2), Vec4::new::<float>(3.0, 7.0, 11.0, 15.0));
assert_eq!(*a.col(3), Vec4::new::<float>(4.0, 8.0, 12.0, 16.0));
assert_eq!(a.row(0), Vec4::new::<float>( 1.0, 2.0, 3.0, 4.0));
assert_eq!(a.row(1), Vec4::new::<float>( 5.0, 6.0, 7.0, 8.0));
assert_eq!(a.row(2), Vec4::new::<float>( 9.0, 10.0, 11.0, 12.0));
assert_eq!(a.row(3), Vec4::new::<float>(13.0, 14.0, 15.0, 16.0));
assert_eq!(*a.col(0), Vec4::new::<float>(1.0, 5.0, 9.0, 13.0));
assert_eq!(*a.col(1), Vec4::new::<float>(2.0, 6.0, 10.0, 14.0));
assert_eq!(*a.col(2), Vec4::new::<float>(3.0, 7.0, 11.0, 15.0));
assert_eq!(*a.col(3), Vec4::new::<float>(4.0, 8.0, 12.0, 16.0));
assert_eq!(Mat4::identity::<float>(),
Mat4::new::<float>(1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0));
assert_eq!(Mat4::zero::<float>(),
Mat4::new::<float>(0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0));
assert_eq!(a.determinant(), 0.0);
assert_eq!(a.trace(), 34.0);
assert_eq!(a.neg(),
Mat4::new::<float>(-1.0, -5.0, -9.0, -13.0,
-2.0, -6.0, -10.0, -14.0,
-3.0, -7.0, -11.0, -15.0,
-4.0, -8.0, -12.0, -16.0));
assert_eq!(-a, a.neg());
assert_eq!(a.mul_t(f1),
Mat4::new::<float>(0.5, 2.5, 4.5, 6.5,
1.0, 3.0, 5.0, 7.0,
1.5, 3.5, 5.5, 7.5,
2.0, 4.0, 6.0, 8.0));
assert_eq!(a.mul_v(&v1),
Vec4::new::<float>(30.0, 70.0, 110.0, 150.0));
assert_eq!(a.add_m(&b),
Mat4::new::<float>(3.0, 11.0, 19.0, 27.0,
5.0, 13.0, 21.0, 29.0,
7.0, 15.0, 23.0, 31.0,
9.0, 17.0, 25.0, 33.0));
assert_eq!(a.sub_m(&b),
Mat4::new::<float>(-1.0, -1.0, -1.0, -1.0,
-1.0, -1.0, -1.0, -1.0,
-1.0, -1.0, -1.0, -1.0,
-1.0, -1.0, -1.0, -1.0));
assert_eq!(a.mul_m(&b),
Mat4::new::<float>(100.0, 228.0, 356.0, 484.0,
110.0, 254.0, 398.0, 542.0,
120.0, 280.0, 440.0, 600.0,
130.0, 306.0, 482.0, 658.0));
assert_eq!(a.dot(&b), 1632.0);
assert_eq!(a.transpose(),
Mat4::new::<float>( 1.0, 2.0, 3.0, 4.0,
5.0, 6.0, 7.0, 8.0,
9.0, 10.0, 11.0, 12.0,
13.0, 14.0, 15.0, 16.0));
assert_approx_eq!(c.inverse().unwrap(),
Mat4::new::<float>( 5.0, -4.0, 1.0, 0.0,
-4.0, 8.0, -4.0, 0.0,
4.0, -8.0, 4.0, 8.0,
-3.0, 4.0, 1.0, -8.0).mul_t(0.125));
let ident = Mat4::identity::<float>();
assert_eq!(ident.inverse().unwrap(), ident);
assert!(ident.is_identity());
assert!(ident.is_symmetric());
assert!(ident.is_diagonal());
assert!(!ident.is_rotated());
assert!(ident.is_invertible());
assert!(!a.is_identity());
assert!(!a.is_symmetric());
assert!(!a.is_diagonal());
assert!(a.is_rotated());
assert!(!a.is_invertible());
let c = Mat4::new::<float>(4.0, 3.0, 2.0, 1.0,
3.0, 4.0, 3.0, 2.0,
2.0, 3.0, 4.0, 3.0,
1.0, 2.0, 3.0, 4.0);
assert!(!c.is_identity());
assert!(c.is_symmetric());
assert!(!c.is_diagonal());
assert!(c.is_rotated());
assert!(c.is_invertible());
assert!(Mat4::from_value::<float>(6.0).is_diagonal());
}
fn test_mat4_mut() {
let a = Mat4 { x: Vec4 { x: 1.0, y: 5.0, z: 9.0, w: 13.0 },
y: Vec4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 },
z: Vec4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 },
w: Vec4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 } };
let b = Mat4 { x: Vec4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 },
y: Vec4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 },
z: Vec4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 },
w: Vec4 { x: 5.0, y: 9.0, z: 13.0, w: 17.0 } };
let c = Mat4 { x: Vec4 { x: 3.0, y: 2.0, z: 1.0, w: 1.0 },
y: Vec4 { x: 2.0, y: 3.0, z: 2.0, w: 2.0 },
z: Vec4 { x: 1.0, y: 2.0, z: 3.0, w: 3.0 },
w: Vec4 { x: 0.0, y: 1.0, z: 1.0, w: 0.0 } };
let f1 = 0.5;
let mut mut_a = a;
let mut mut_c = c;
mut_a.swap_cols(0, 3);
assert_eq!(mut_a.col(0), a.col(3));
assert_eq!(mut_a.col(3), a.col(0));
mut_a = a;
mut_a.swap_cols(1, 2);
assert_eq!(mut_a.col(1), a.col(2));
assert_eq!(mut_a.col(2), a.col(1));
mut_a = a;
mut_a.swap_rows(0, 3);
assert_eq!(mut_a.row(0), a.row(3));
assert_eq!(mut_a.row(3), a.row(0));
mut_a = a;
mut_a.swap_rows(1, 2);
assert_eq!(mut_a.row(1), a.row(2));
assert_eq!(mut_a.row(2), a.row(1));
mut_a = a;
mut_a.to_identity();
assert!(mut_a.is_identity());
mut_a = a;
mut_a.to_zero();
assert_eq!(mut_a, Mat4::zero::<float>());
mut_a = a;
mut_a.mul_self_t(f1);
assert_eq!(mut_a, a.mul_t(f1));
mut_a = a;
mut_a.add_self_m(&b);
assert_eq!(mut_a, a.add_m(&b));
mut_a = a;
mut_a.sub_self_m(&b);
assert_eq!(mut_a, a.sub_m(&b));
mut_a = a;
mut_c.invert_self();
assert_eq!(mut_c, c.inverse().unwrap());
// mut_c = c;
mut_a.transpose_self();
assert_eq!(mut_a, a.transpose());
// mut_a = a;
}
#[test]
fn test_mat4_approx_eq() {
assert!(!Mat4::new::<float>(0.000001, 0.000001, 0.000001, 0.000001,
0.000001, 0.000001, 0.000001, 0.000001,
0.000001, 0.000001, 0.000001, 0.000001,
0.000001, 0.000001, 0.000001, 0.000001)
.approx_eq(&Mat4::zero::<float>()));
assert!(Mat4::new::<float>(0.0000001, 0.0000001, 0.0000001, 0.0000001,
0.0000001, 0.0000001, 0.0000001, 0.0000001,
0.0000001, 0.0000001, 0.0000001, 0.0000001,
0.0000001, 0.0000001, 0.0000001, 0.0000001)
.approx_eq(&Mat4::zero::<float>()));
}
}

View file

@ -389,3 +389,53 @@ impl<T:Copy + Eq + ApproxEq<T>> ApproxEq<T> for Quat<T> {
priv fn two<T:Num>() -> T {
One::one::<T>() + One::one::<T>()
}
#[cfg(test)]
mod tests {
use mat::*;
use quat::*;
use vec::*;
#[test]
fn test_quat() {
let a = Quat { s: 1.0, v: Vec3 { x: 2.0, y: 3.0, z: 4.0 } };
assert_eq!(a, Quat::from_sv::<float>(1.0, Vec3::new::<float>(2.0, 3.0, 4.0)));
assert_eq!(a, Quat::new::<float>(1.0, 2.0, 3.0, 4.0));
assert_eq!(Quat::zero::<float>(), Quat::new::<float>(0.0, 0.0, 0.0, 0.0));
assert_eq!(Quat::identity::<float>(), Quat::new::<float>(1.0, 0.0, 0.0, 0.0));
assert_eq!(a.s, 1.0);
assert_eq!(a.v.x, 2.0);
assert_eq!(a.v.y, 3.0);
assert_eq!(a.v.z, 4.0);
assert_eq!(*a.index(0), 1.0);
assert_eq!(*a.index(1), 2.0);
assert_eq!(*a.index(2), 3.0);
assert_eq!(*a.index(3), 4.0);
// TODO
}
#[test]
fn test_quat_2() {
let v = Vec3::new(1f32, 0f32, 0f32);
let q = Quat::from_angle_axis((-45f32).to_radians(), &Vec3::new(0f32, 0f32, -1f32));
// http://www.wolframalpha.com/input/?i={1,0}+rotate+-45+degrees
assert_approx_eq!(q.mul_v(&v), Vec3::new(1f32/2f32.sqrt(), 1f32/2f32.sqrt(), 0f32));
assert_eq!(q.mul_v(&v).length(), v.length());
assert_approx_eq!(q.to_mat3(), Mat3::new( 1f32/2f32.sqrt(), 1f32/2f32.sqrt(), 0f32,
-1f32/2f32.sqrt(), 1f32/2f32.sqrt(), 0f32,
0f32, 0f32, 1f32));
}
#[test]
fn test_quat_approx_eq() {
assert!(!Quat::new::<float>(0.000001, 0.000001, 0.000001, 0.000001)
.approx_eq(&Quat::new::<float>(0.0, 0.0, 0.0, 0.0)));
assert!(Quat::new::<float>(0.0000001, 0.0000001, 0.0000001, 0.0000001)
.approx_eq(&Quat::new::<float>(0.0, 0.0, 0.0, 0.0)));
}
}

View file

@ -1,594 +0,0 @@
// Copyright 2013 The Lmath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use mat::*;
use vec::*;
#[test]
fn test_mat2() {
let a = Mat2 { x: Vec2 { x: 1.0, y: 3.0 },
y: Vec2 { x: 2.0, y: 4.0 } };
let b = Mat2 { x: Vec2 { x: 2.0, y: 4.0 },
y: Vec2 { x: 3.0, y: 5.0 } };
let v1 = Vec2::new::<float>(1.0, 2.0);
let f1 = 0.5;
assert_eq!(a, Mat2::new::<float>(1.0, 3.0,
2.0, 4.0));
assert_eq!(a, Mat2::from_cols::<float>(Vec2::new::<float>(1.0, 3.0),
Vec2::new::<float>(2.0, 4.0)));
assert_eq!(Mat2::from_value::<float>(4.0),
Mat2::new::<float>(4.0, 0.0,
0.0, 4.0));
assert_eq!(*a.col(0), Vec2::new::<float>(1.0, 3.0));
assert_eq!(*a.col(1), Vec2::new::<float>(2.0, 4.0));
assert_eq!(a.row(0), Vec2::new::<float>(1.0, 2.0));
assert_eq!(a.row(1), Vec2::new::<float>(3.0, 4.0));
assert_eq!(*a.col(0), Vec2::new::<float>(1.0, 3.0));
assert_eq!(*a.col(1), Vec2::new::<float>(2.0, 4.0));
assert_eq!(Mat2::identity::<float>(),
Mat2::new::<float>(1.0, 0.0,
0.0, 1.0));
assert_eq!(Mat2::zero::<float>(),
Mat2::new::<float>(0.0, 0.0,
0.0, 0.0));
assert_eq!(a.determinant(), -2.0);
assert_eq!(a.trace(), 5.0);
assert_eq!(a.neg(),
Mat2::new::<float>(-1.0, -3.0,
-2.0, -4.0));
assert_eq!(-a, a.neg());
assert_eq!(a.mul_t(f1),
Mat2::new::<float>(0.5, 1.5,
1.0, 2.0));
assert_eq!(a.mul_v(&v1), Vec2::new::<float>(5.0, 11.0));
assert_eq!(a.add_m(&b),
Mat2::new::<float>(3.0, 7.0,
5.0, 9.0));
assert_eq!(a.sub_m(&b),
Mat2::new::<float>(-1.0, -1.0,
-1.0, -1.0));
assert_eq!(a.mul_m(&b),
Mat2::new::<float>(10.0, 22.0,
13.0, 29.0));
assert_eq!(a.dot(&b), 40.0);
assert_eq!(a.transpose(),
Mat2::new::<float>(1.0, 2.0,
3.0, 4.0));
assert_eq!(a.inverse().unwrap(),
Mat2::new::<float>(-2.0, 1.5,
1.0, -0.5));
assert!(Mat2::new::<float>(0.0, 2.0,
0.0, 5.0).inverse().is_none());
let ident = Mat2::identity::<float>();
assert!(ident.is_identity());
assert!(ident.is_symmetric());
assert!(ident.is_diagonal());
assert!(!ident.is_rotated());
assert!(ident.is_invertible());
assert!(!a.is_identity());
assert!(!a.is_symmetric());
assert!(!a.is_diagonal());
assert!(a.is_rotated());
assert!(a.is_invertible());
let c = Mat2::new::<float>(2.0, 1.0,
1.0, 2.0);
assert!(!c.is_identity());
assert!(c.is_symmetric());
assert!(!c.is_diagonal());
assert!(c.is_rotated());
assert!(c.is_invertible());
assert!(Mat2::from_value::<float>(6.0).is_diagonal());
assert_eq!(a.to_mat3(),
Mat3::new::<float>(1.0, 3.0, 0.0,
2.0, 4.0, 0.0,
0.0, 0.0, 1.0));
assert_eq!(a.to_mat4(),
Mat4::new::<float>(1.0, 3.0, 0.0, 0.0,
2.0, 4.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0));
}
fn test_mat2_mut() {
let a = Mat2 { x: Vec2 { x: 1.0, y: 3.0 },
y: Vec2 { x: 2.0, y: 4.0 } };
let b = Mat2 { x: Vec2 { x: 2.0, y: 4.0 },
y: Vec2 { x: 3.0, y: 5.0 } };
let f1 = 0.5;
let mut mut_a = a;
mut_a.swap_cols(0, 1);
assert_eq!(mut_a.col(0), a.col(1));
assert_eq!(mut_a.col(1), a.col(0));
mut_a = a;
mut_a.swap_rows(0, 1);
assert_eq!(mut_a.row(0), a.row(1));
assert_eq!(mut_a.row(1), a.row(0));
mut_a = a;
mut_a.to_identity();
assert!(mut_a.is_identity());
mut_a = a;
mut_a.to_zero();
assert_eq!(mut_a, Mat2::zero::<float>());
mut_a = a;
mut_a.mul_self_t(f1);
assert_eq!(mut_a, a.mul_t(f1));
mut_a = a;
mut_a.add_self_m(&b);
assert_eq!(mut_a, a.add_m(&b));
mut_a = a;
mut_a.sub_self_m(&b);
assert_eq!(mut_a, a.sub_m(&b));
mut_a = a;
mut_a.invert_self();
assert_eq!(mut_a, a.inverse().unwrap());
mut_a = a;
mut_a.transpose_self();
assert_eq!(mut_a, a.transpose());
// mut_a = a;
}
#[test]
fn test_mat2_approx_eq() {
assert!(!Mat2::new::<float>(0.000001, 0.000001,
0.000001, 0.000001).approx_eq(&Mat2::zero::<float>()));
assert!(Mat2::new::<float>(0.0000001, 0.0000001,
0.0000001, 0.0000001).approx_eq(&Mat2::zero::<float>()));
}
#[test]
fn test_mat3() {
let a = Mat3 { x: Vec3 { x: 1.0, y: 4.0, z: 7.0 },
y: Vec3 { x: 2.0, y: 5.0, z: 8.0 },
z: Vec3 { x: 3.0, y: 6.0, z: 9.0 } };
let b = Mat3 { x: Vec3 { x: 2.0, y: 5.0, z: 8.0 },
y: Vec3 { x: 3.0, y: 6.0, z: 9.0 },
z: Vec3 { x: 4.0, y: 7.0, z: 10.0 } };
let v1 = Vec3::new::<float>(1.0, 2.0, 3.0);
let f1 = 0.5;
assert_eq!(a, Mat3::new::<float>(1.0, 4.0, 7.0,
2.0, 5.0, 8.0,
3.0, 6.0, 9.0));
assert_eq!(a, Mat3::from_cols::<float>(Vec3::new::<float>(1.0, 4.0, 7.0),
Vec3::new::<float>(2.0, 5.0, 8.0),
Vec3::new::<float>(3.0, 6.0, 9.0)));
assert_eq!(*a.col(0), Vec3::new::<float>(1.0, 4.0, 7.0));
assert_eq!(*a.col(1), Vec3::new::<float>(2.0, 5.0, 8.0));
assert_eq!(*a.col(2), Vec3::new::<float>(3.0, 6.0, 9.0));
assert_eq!(a.row(0), Vec3::new::<float>(1.0, 2.0, 3.0));
assert_eq!(a.row(1), Vec3::new::<float>(4.0, 5.0, 6.0));
assert_eq!(a.row(2), Vec3::new::<float>(7.0, 8.0, 9.0));
assert_eq!(*a.col(0), Vec3::new::<float>(1.0, 4.0, 7.0));
assert_eq!(*a.col(1), Vec3::new::<float>(2.0, 5.0, 8.0));
assert_eq!(*a.col(2), Vec3::new::<float>(3.0, 6.0, 9.0));
assert_eq!(Mat3::identity::<float>(),
Mat3::new::<float>(1.0, 0.0, 0.0,
0.0, 1.0, 0.0,
0.0, 0.0, 1.0));
assert_eq!(Mat3::zero::<float>(),
Mat3::new::<float>(0.0, 0.0, 0.0,
0.0, 0.0, 0.0,
0.0, 0.0, 0.0));
assert_eq!(a.determinant(), 0.0);
assert_eq!(a.trace(), 15.0);
assert_eq!(a.neg(),
Mat3::new::<float>(-1.0, -4.0, -7.0,
-2.0, -5.0, -8.0,
-3.0, -6.0, -9.0));
assert_eq!(-a, a.neg());
assert_eq!(a.mul_t(f1),
Mat3::new::<float>(0.5, 2.0, 3.5,
1.0, 2.5, 4.0,
1.5, 3.0, 4.5));
assert_eq!(a.mul_v(&v1), Vec3::new::<float>(14.0, 32.0, 50.0));
assert_eq!(a.add_m(&b),
Mat3::new::<float>(3.0, 9.0, 15.0,
5.0, 11.0, 17.0,
7.0, 13.0, 19.0));
assert_eq!(a.sub_m(&b),
Mat3::new::<float>(-1.0, -1.0, -1.0,
-1.0, -1.0, -1.0,
-1.0, -1.0, -1.0));
assert_eq!(a.mul_m(&b),
Mat3::new::<float>(36.0, 81.0, 126.0,
42.0, 96.0, 150.0,
48.0, 111.0, 174.0));
assert_eq!(a.dot(&b), 330.0);
assert_eq!(a.transpose(),
Mat3::new::<float>(1.0, 2.0, 3.0,
4.0, 5.0, 6.0,
7.0, 8.0, 9.0));
assert!(a.inverse().is_none());
assert_eq!(Mat3::new::<float>(2.0, 4.0, 6.0,
0.0, 2.0, 4.0,
0.0, 0.0, 1.0).inverse().unwrap(),
Mat3::new::<float>(0.5, -1.0, 1.0,
0.0, 0.5, -2.0,
0.0, 0.0, 1.0));
let ident = Mat3::identity::<float>();
assert_eq!(ident.inverse().unwrap(), ident);
assert!(ident.is_identity());
assert!(ident.is_symmetric());
assert!(ident.is_diagonal());
assert!(!ident.is_rotated());
assert!(ident.is_invertible());
assert!(!a.is_identity());
assert!(!a.is_symmetric());
assert!(!a.is_diagonal());
assert!(a.is_rotated());
assert!(!a.is_invertible());
let c = Mat3::new::<float>(3.0, 2.0, 1.0,
2.0, 3.0, 2.0,
1.0, 2.0, 3.0);
assert!(!c.is_identity());
assert!(c.is_symmetric());
assert!(!c.is_diagonal());
assert!(c.is_rotated());
assert!(c.is_invertible());
assert!(Mat3::from_value::<float>(6.0).is_diagonal());
assert_eq!(a.to_mat4(),
Mat4::new::<float>(1.0, 4.0, 7.0, 0.0,
2.0, 5.0, 8.0, 0.0,
3.0, 6.0, 9.0, 0.0,
0.0, 0.0, 0.0, 1.0));
// to_Quaternion
}
fn test_mat3_mut() {
let a = Mat3 { x: Vec3 { x: 1.0, y: 4.0, z: 7.0 },
y: Vec3 { x: 2.0, y: 5.0, z: 8.0 },
z: Vec3 { x: 3.0, y: 6.0, z: 9.0 } };
let b = Mat3 { x: Vec3 { x: 2.0, y: 5.0, z: 8.0 },
y: Vec3 { x: 3.0, y: 6.0, z: 9.0 },
z: Vec3 { x: 4.0, y: 7.0, z: 10.0 } };
let c = Mat3 { x: Vec3 { x: 2.0, y: 4.0, z: 6.0 },
y: Vec3 { x: 0.0, y: 2.0, z: 4.0 },
z: Vec3 { x: 0.0, y: 0.0, z: 1.0 } };
let f1 = 0.5;
let mut mut_a = a;
let mut mut_c = c;
mut_a.swap_cols(0, 2);
assert_eq!(mut_a.col(0), a.col(2));
assert_eq!(mut_a.col(2), a.col(0));
mut_a = a;
mut_a.swap_cols(1, 2);
assert_eq!(mut_a.col(1), a.col(2));
assert_eq!(mut_a.col(2), a.col(1));
mut_a = a;
mut_a.swap_rows(0, 2);
assert_eq!(mut_a.row(0), a.row(2));
assert_eq!(mut_a.row(2), a.row(0));
mut_a = a;
mut_a.swap_rows(1, 2);
assert_eq!(mut_a.row(1), a.row(2));
assert_eq!(mut_a.row(2), a.row(1));
mut_a = a;
mut_a.to_identity();
assert!(mut_a.is_identity());
mut_a = a;
mut_a.to_zero();
assert_eq!(mut_a, Mat3::zero::<float>());
mut_a = a;
mut_a.mul_self_t(f1);
assert_eq!(mut_a, a.mul_t(f1));
mut_a = a;
mut_a.add_self_m(&b);
assert_eq!(mut_a, a.add_m(&b));
mut_a = a;
mut_a.sub_self_m(&b);
assert_eq!(mut_a, a.sub_m(&b));
mut_a = a;
mut_c.invert_self();
assert_eq!(mut_c, c.inverse().unwrap());
// mut_c = c;
mut_a.transpose_self();
assert_eq!(mut_a, a.transpose());
// mut_a = a;
}
#[test]
fn test_mat3_approx_eq() {
assert!(!Mat3::new::<float>(0.000001, 0.000001, 0.000001,
0.000001, 0.000001, 0.000001,
0.000001, 0.000001, 0.000001)
.approx_eq(&Mat3::zero::<float>()));
assert!(Mat3::new::<float>(0.0000001, 0.0000001, 0.0000001,
0.0000001, 0.0000001, 0.0000001,
0.0000001, 0.0000001, 0.0000001)
.approx_eq(&Mat3::zero::<float>()));
}
#[test]
fn test_mat4() {
let a = Mat4 { x: Vec4 { x: 1.0, y: 5.0, z: 9.0, w: 13.0 },
y: Vec4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 },
z: Vec4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 },
w: Vec4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 } };
let b = Mat4 { x: Vec4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 },
y: Vec4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 },
z: Vec4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 },
w: Vec4 { x: 5.0, y: 9.0, z: 13.0, w: 17.0 } };
let c = Mat4 { x: Vec4 { x: 3.0, y: 2.0, z: 1.0, w: 1.0 },
y: Vec4 { x: 2.0, y: 3.0, z: 2.0, w: 2.0 },
z: Vec4 { x: 1.0, y: 2.0, z: 3.0, w: 3.0 },
w: Vec4 { x: 0.0, y: 1.0, z: 1.0, w: 0.0 } };
let v1 = Vec4::new::<float>(1.0, 2.0, 3.0, 4.0);
let f1 = 0.5;
assert_eq!(a, Mat4::new::<float>(1.0, 5.0, 9.0, 13.0,
2.0, 6.0, 10.0, 14.0,
3.0, 7.0, 11.0, 15.0,
4.0, 8.0, 12.0, 16.0));
assert_eq!(a, Mat4::from_cols::<float>(Vec4::new::<float>(1.0, 5.0, 9.0, 13.0),
Vec4::new::<float>(2.0, 6.0, 10.0, 14.0),
Vec4::new::<float>(3.0, 7.0, 11.0, 15.0),
Vec4::new::<float>(4.0, 8.0, 12.0, 16.0)));
assert_eq!(Mat4::from_value::<float>(4.0),
Mat4::new::<float>(4.0, 0.0, 0.0, 0.0,
0.0, 4.0, 0.0, 0.0,
0.0, 0.0, 4.0, 0.0,
0.0, 0.0, 0.0, 4.0));
assert_eq!(*a.col(0), Vec4::new::<float>(1.0, 5.0, 9.0, 13.0));
assert_eq!(*a.col(1), Vec4::new::<float>(2.0, 6.0, 10.0, 14.0));
assert_eq!(*a.col(2), Vec4::new::<float>(3.0, 7.0, 11.0, 15.0));
assert_eq!(*a.col(3), Vec4::new::<float>(4.0, 8.0, 12.0, 16.0));
assert_eq!(a.row(0), Vec4::new::<float>( 1.0, 2.0, 3.0, 4.0));
assert_eq!(a.row(1), Vec4::new::<float>( 5.0, 6.0, 7.0, 8.0));
assert_eq!(a.row(2), Vec4::new::<float>( 9.0, 10.0, 11.0, 12.0));
assert_eq!(a.row(3), Vec4::new::<float>(13.0, 14.0, 15.0, 16.0));
assert_eq!(*a.col(0), Vec4::new::<float>(1.0, 5.0, 9.0, 13.0));
assert_eq!(*a.col(1), Vec4::new::<float>(2.0, 6.0, 10.0, 14.0));
assert_eq!(*a.col(2), Vec4::new::<float>(3.0, 7.0, 11.0, 15.0));
assert_eq!(*a.col(3), Vec4::new::<float>(4.0, 8.0, 12.0, 16.0));
assert_eq!(Mat4::identity::<float>(),
Mat4::new::<float>(1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0));
assert_eq!(Mat4::zero::<float>(),
Mat4::new::<float>(0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0));
assert_eq!(a.determinant(), 0.0);
assert_eq!(a.trace(), 34.0);
assert_eq!(a.neg(),
Mat4::new::<float>(-1.0, -5.0, -9.0, -13.0,
-2.0, -6.0, -10.0, -14.0,
-3.0, -7.0, -11.0, -15.0,
-4.0, -8.0, -12.0, -16.0));
assert_eq!(-a, a.neg());
assert_eq!(a.mul_t(f1),
Mat4::new::<float>(0.5, 2.5, 4.5, 6.5,
1.0, 3.0, 5.0, 7.0,
1.5, 3.5, 5.5, 7.5,
2.0, 4.0, 6.0, 8.0));
assert_eq!(a.mul_v(&v1),
Vec4::new::<float>(30.0, 70.0, 110.0, 150.0));
assert_eq!(a.add_m(&b),
Mat4::new::<float>(3.0, 11.0, 19.0, 27.0,
5.0, 13.0, 21.0, 29.0,
7.0, 15.0, 23.0, 31.0,
9.0, 17.0, 25.0, 33.0));
assert_eq!(a.sub_m(&b),
Mat4::new::<float>(-1.0, -1.0, -1.0, -1.0,
-1.0, -1.0, -1.0, -1.0,
-1.0, -1.0, -1.0, -1.0,
-1.0, -1.0, -1.0, -1.0));
assert_eq!(a.mul_m(&b),
Mat4::new::<float>(100.0, 228.0, 356.0, 484.0,
110.0, 254.0, 398.0, 542.0,
120.0, 280.0, 440.0, 600.0,
130.0, 306.0, 482.0, 658.0));
assert_eq!(a.dot(&b), 1632.0);
assert_eq!(a.transpose(),
Mat4::new::<float>( 1.0, 2.0, 3.0, 4.0,
5.0, 6.0, 7.0, 8.0,
9.0, 10.0, 11.0, 12.0,
13.0, 14.0, 15.0, 16.0));
assert_approx_eq!(c.inverse().unwrap(),
Mat4::new::<float>( 5.0, -4.0, 1.0, 0.0,
-4.0, 8.0, -4.0, 0.0,
4.0, -8.0, 4.0, 8.0,
-3.0, 4.0, 1.0, -8.0).mul_t(0.125));
let ident = Mat4::identity::<float>();
assert_eq!(ident.inverse().unwrap(), ident);
assert!(ident.is_identity());
assert!(ident.is_symmetric());
assert!(ident.is_diagonal());
assert!(!ident.is_rotated());
assert!(ident.is_invertible());
assert!(!a.is_identity());
assert!(!a.is_symmetric());
assert!(!a.is_diagonal());
assert!(a.is_rotated());
assert!(!a.is_invertible());
let c = Mat4::new::<float>(4.0, 3.0, 2.0, 1.0,
3.0, 4.0, 3.0, 2.0,
2.0, 3.0, 4.0, 3.0,
1.0, 2.0, 3.0, 4.0);
assert!(!c.is_identity());
assert!(c.is_symmetric());
assert!(!c.is_diagonal());
assert!(c.is_rotated());
assert!(c.is_invertible());
assert!(Mat4::from_value::<float>(6.0).is_diagonal());
}
fn test_mat4_mut() {
let a = Mat4 { x: Vec4 { x: 1.0, y: 5.0, z: 9.0, w: 13.0 },
y: Vec4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 },
z: Vec4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 },
w: Vec4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 } };
let b = Mat4 { x: Vec4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 },
y: Vec4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 },
z: Vec4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 },
w: Vec4 { x: 5.0, y: 9.0, z: 13.0, w: 17.0 } };
let c = Mat4 { x: Vec4 { x: 3.0, y: 2.0, z: 1.0, w: 1.0 },
y: Vec4 { x: 2.0, y: 3.0, z: 2.0, w: 2.0 },
z: Vec4 { x: 1.0, y: 2.0, z: 3.0, w: 3.0 },
w: Vec4 { x: 0.0, y: 1.0, z: 1.0, w: 0.0 } };
let f1 = 0.5;
let mut mut_a = a;
let mut mut_c = c;
mut_a.swap_cols(0, 3);
assert_eq!(mut_a.col(0), a.col(3));
assert_eq!(mut_a.col(3), a.col(0));
mut_a = a;
mut_a.swap_cols(1, 2);
assert_eq!(mut_a.col(1), a.col(2));
assert_eq!(mut_a.col(2), a.col(1));
mut_a = a;
mut_a.swap_rows(0, 3);
assert_eq!(mut_a.row(0), a.row(3));
assert_eq!(mut_a.row(3), a.row(0));
mut_a = a;
mut_a.swap_rows(1, 2);
assert_eq!(mut_a.row(1), a.row(2));
assert_eq!(mut_a.row(2), a.row(1));
mut_a = a;
mut_a.to_identity();
assert!(mut_a.is_identity());
mut_a = a;
mut_a.to_zero();
assert_eq!(mut_a, Mat4::zero::<float>());
mut_a = a;
mut_a.mul_self_t(f1);
assert_eq!(mut_a, a.mul_t(f1));
mut_a = a;
mut_a.add_self_m(&b);
assert_eq!(mut_a, a.add_m(&b));
mut_a = a;
mut_a.sub_self_m(&b);
assert_eq!(mut_a, a.sub_m(&b));
mut_a = a;
mut_c.invert_self();
assert_eq!(mut_c, c.inverse().unwrap());
// mut_c = c;
mut_a.transpose_self();
assert_eq!(mut_a, a.transpose());
// mut_a = a;
}
#[test]
fn test_mat4_approx_eq() {
assert!(!Mat4::new::<float>(0.000001, 0.000001, 0.000001, 0.000001,
0.000001, 0.000001, 0.000001, 0.000001,
0.000001, 0.000001, 0.000001, 0.000001,
0.000001, 0.000001, 0.000001, 0.000001)
.approx_eq(&Mat4::zero::<float>()));
assert!(Mat4::new::<float>(0.0000001, 0.0000001, 0.0000001, 0.0000001,
0.0000001, 0.0000001, 0.0000001, 0.0000001,
0.0000001, 0.0000001, 0.0000001, 0.0000001,
0.0000001, 0.0000001, 0.0000001, 0.0000001)
.approx_eq(&Mat4::zero::<float>()));
}

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@ -1,63 +0,0 @@
// Copyright 2013 The Lmath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use mat::*;
use quat::*;
use vec::*;
// TODO
#[test]
fn test_quat() {
let a = Quat { s: 1.0, v: Vec3 { x: 2.0, y: 3.0, z: 4.0 } };
assert_eq!(a, Quat::from_sv::<float>(1.0, Vec3::new::<float>(2.0, 3.0, 4.0)));
assert_eq!(a, Quat::new::<float>(1.0, 2.0, 3.0, 4.0));
assert_eq!(Quat::zero::<float>(), Quat::new::<float>(0.0, 0.0, 0.0, 0.0));
assert_eq!(Quat::identity::<float>(), Quat::new::<float>(1.0, 0.0, 0.0, 0.0));
assert_eq!(a.s, 1.0);
assert_eq!(a.v.x, 2.0);
assert_eq!(a.v.y, 3.0);
assert_eq!(a.v.z, 4.0);
assert_eq!(*a.index(0), 1.0);
assert_eq!(*a.index(1), 2.0);
assert_eq!(*a.index(2), 3.0);
assert_eq!(*a.index(3), 4.0);
// TODO
}
#[test]
fn test_quat_2() {
let v = Vec3::new(1f32, 0f32, 0f32);
let q = Quat::from_angle_axis((-45f32).to_radians(), &Vec3::new(0f32, 0f32, -1f32));
// http://www.wolframalpha.com/input/?i={1,0}+rotate+-45+degrees
assert_approx_eq!(q.mul_v(&v), Vec3::new(1f32/2f32.sqrt(), 1f32/2f32.sqrt(), 0f32));
assert_eq!(q.mul_v(&v).length(), v.length());
assert_approx_eq!(q.to_mat3(), Mat3::new( 1f32/2f32.sqrt(), 1f32/2f32.sqrt(), 0f32,
-1f32/2f32.sqrt(), 1f32/2f32.sqrt(), 0f32,
0f32, 0f32, 1f32));
}
#[test]
fn test_quat_approx_eq() {
assert!(!Quat::new::<float>(0.000001, 0.000001, 0.000001, 0.000001)
.approx_eq(&Quat::new::<float>(0.0, 0.0, 0.0, 0.0)));
assert!(Quat::new::<float>(0.0000001, 0.0000001, 0.0000001, 0.0000001)
.approx_eq(&Quat::new::<float>(0.0, 0.0, 0.0, 0.0)));
}

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@ -1,441 +0,0 @@
// Copyright 2013 The Lmath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
use vec::*;
// TODO
#[test]
fn test_vec2() {
let a = Vec2 { x: 1.0, y: 2.0 };
let b = Vec2 { x: 3.0, y: 4.0 };
let f1 = 1.5;
let f2 = 0.5;
let mut mut_a = a;
assert_eq!(Vec2::new::<float>(1.0, 2.0), a);
assert_eq!(Vec2::from_value(1.0), Vec2::new::<float>(1.0, 1.0));
assert_eq!(Vec2::zero(), Vec2::new::<float>(0.0, 0.0));
assert_eq!(Vec2::unit_x(), Vec2::new::<float>(1.0, 0.0));
assert_eq!(Vec2::unit_y(), Vec2::new::<float>(0.0, 1.0));
assert_eq!(Vec2::identity(), Vec2::new::<float>(1.0, 1.0));
*mut_a.index_mut(0) = 42.0;
*mut_a.index_mut(1) = 43.0;
assert_eq!(mut_a, Vec2::new::<float>(42.0, 43.0));
mut_a = a;
mut_a.swap(0, 1);
assert_eq!(*mut_a.index(0), *a.index(1));
assert_eq!(*mut_a.index(1), *a.index(0));
mut_a = a;
assert_eq!(a.x, 1.0);
assert_eq!(a.y, 2.0);
assert_eq!(*a.index(0), 1.0);
assert_eq!(*a.index(1), 2.0);
assert_eq!(-a, Vec2::new::<float>(-1.0, -2.0));
assert_eq!(a.neg(), Vec2::new::<float>(-1.0, -2.0));
assert!(Vec2::new::<float>(0.0, 0.0).is_zero());
assert!(!Vec2::new::<float>(1.0, 1.0).is_zero());
assert_eq!(a.mul_t(f1), Vec2::new::<float>( 1.5, 3.0));
assert_eq!(a.div_t(f2), Vec2::new::<float>( 2.0, 4.0));
assert_eq!(a.add_v(&b), Vec2::new::<float>( 4.0, 6.0));
assert_eq!(a.sub_v(&b), Vec2::new::<float>( -2.0, -2.0));
assert_eq!(a.mul_v(&b), Vec2::new::<float>( 3.0, 8.0));
assert_eq!(a.div_v(&b), Vec2::new::<float>(1.0/3.0, 2.0/4.0));
mut_a.neg_self();
assert_eq!(mut_a, -a);
mut_a = a;
mut_a.mul_self_t(f1);
assert_eq!(mut_a, a.mul_t(f1));
mut_a = a;
mut_a.div_self_t(f2);
assert_eq!(mut_a, a.div_t(f2));
mut_a = a;
mut_a.add_self_v(&b);
assert_eq!(mut_a, a.add_v(&b));
mut_a = a;
mut_a.sub_self_v(&b);
assert_eq!(mut_a, a.sub_v(&b));
mut_a = a;
mut_a.mul_self_v(&b);
assert_eq!(mut_a, a.mul_v(&b));
mut_a = a;
mut_a.div_self_v(&b);
assert_eq!(mut_a, a.div_v(&b));
}
#[test]
fn test_vec2_approx_eq() {
assert!(!Vec2::new::<float>(0.000001, 0.000001).approx_eq(&Vec2::new::<float>(0.0, 0.0)));
assert!(Vec2::new::<float>(0.0000001, 0.0000001).approx_eq(&Vec2::new::<float>(0.0, 0.0)));
}
#[test]
fn test_vec2_euclidean() {
let a = Vec2::new::<float>(5.0, 12.0); // (5, 12, 13) Pythagorean triple
let b0 = Vec2::new::<float>(3.0, 4.0); // (3, 4, 5) Pythagorean triple
let b = a.add_v(&b0);
assert_eq!(a.length(), 13.0);
assert_eq!(a.length2(), 13.0 * 13.0);
assert_eq!(b0.length(), 5.0);
assert_eq!(b0.length2(), 5.0 * 5.0);
assert_eq!(a.distance(&b), 5.0);
assert_eq!(a.distance2(&b), 5.0 * 5.0);
assert!(Vec2::new::<float>(1.0, 0.0).angle(&Vec2::new::<float>(0.0, 1.0)).approx_eq(&Real::frac_pi_2()));
assert!(Vec2::new::<float>(10.0, 0.0).angle(&Vec2::new::<float>(0.0, 5.0)).approx_eq(&Real::frac_pi_2()));
assert!(Vec2::new::<float>(-1.0, 0.0).angle(&Vec2::new::<float>(0.0, 1.0)).approx_eq(&-Real::frac_pi_2::<float>()));
assert!(Vec2::new::<float>(3.0, 4.0).normalize().approx_eq(&Vec2::new::<float>(3.0/5.0, 4.0/5.0)));
// TODO: test normalize_to, normalize_self, and normalize_self_to
let c = Vec2::new::<float>(-2.0, -1.0);
let d = Vec2::new::<float>( 1.0, 0.0);
assert_eq!(c.lerp(&d, 0.75), Vec2::new::<float>(0.250, -0.250));
let mut mut_c = c;
mut_c.lerp_self(&d, 0.75);
assert_eq!(mut_c, c.lerp(&d, 0.75));
}
#[test]
fn test_vec2_boolean() {
let tf = Vec2::new(true, false);
let ff = Vec2::new(false, false);
let tt = Vec2::new(true, true);
assert_eq!(tf.any(), true);
assert_eq!(tf.all(), false);
assert_eq!(tf.not(), Vec2::new(false, true));
assert_eq!(ff.any(), false);
assert_eq!(ff.all(), false);
assert_eq!(ff.not(), Vec2::new(true, true));
assert_eq!(tt.any(), true);
assert_eq!(tt.all(), true);
assert_eq!(tt.not(), Vec2::new(false, false));
}
#[test]
fn test_vec3() {
let a = Vec3 { x: 1.0, y: 2.0, z: 3.0 };
let b = Vec3 { x: 4.0, y: 5.0, z: 6.0 };
let f1 = 1.5;
let f2 = 0.5;
let mut mut_a = a;
assert_eq!(Vec3::new::<float>(1.0, 2.0, 3.0), a);
assert_eq!(Vec3::from_value(1.0), Vec3::new::<float>(1.0, 1.0, 1.0));
assert_eq!(Vec3::zero(), Vec3::new::<float>(0.0, 0.0, 0.0));
assert_eq!(Vec3::unit_x(), Vec3::new::<float>(1.0, 0.0, 0.0));
assert_eq!(Vec3::unit_y(), Vec3::new::<float>(0.0, 1.0, 0.0));
assert_eq!(Vec3::unit_z(), Vec3::new::<float>(0.0, 0.0, 1.0));
assert_eq!(Vec3::identity(), Vec3::new::<float>(1.0, 1.0, 1.0));
*mut_a.index_mut(0) = 42.0;
*mut_a.index_mut(1) = 43.0;
*mut_a.index_mut(2) = 44.0;
assert_eq!(mut_a, Vec3::new::<float>(42.0, 43.0, 44.0));
mut_a = a;
mut_a.swap(0, 2);
assert_eq!(*mut_a.index(0), *a.index(2));
assert_eq!(*mut_a.index(2), *a.index(0));
mut_a = a;
mut_a.swap(1, 2);
assert_eq!(*mut_a.index(1), *a.index(2));
assert_eq!(*mut_a.index(2), *a.index(1));
mut_a = a;
assert_eq!(a.x, 1.0);
assert_eq!(a.y, 2.0);
assert_eq!(a.z, 3.0);
assert_eq!(*a.index(0), 1.0);
assert_eq!(*a.index(1), 2.0);
assert_eq!(*a.index(2), 3.0);
assert_eq!(a.cross(&b), Vec3::new::<float>(-3.0, 6.0, -3.0));
mut_a.cross_self(&b);
assert_eq!(mut_a, a.cross(&b));
mut_a = a;
assert_eq!(-a, Vec3::new::<float>(-1.0, -2.0, -3.0));
assert_eq!(a.neg(), Vec3::new::<float>(-1.0, -2.0, -3.0));
assert!(Vec3::new::<float>(0.0, 0.0, 0.0).is_zero());
assert!(!Vec3::new::<float>(1.0, 1.0, 1.0).is_zero());
assert_eq!(a.mul_t(f1), Vec3::new::<float>( 1.5, 3.0, 4.5));
assert_eq!(a.div_t(f2), Vec3::new::<float>( 2.0, 4.0, 6.0));
assert_eq!(a.add_v(&b), Vec3::new::<float>( 5.0, 7.0, 9.0));
assert_eq!(a.sub_v(&b), Vec3::new::<float>( -3.0, -3.0, -3.0));
assert_eq!(a.mul_v(&b), Vec3::new::<float>( 4.0, 10.0, 18.0));
assert_eq!(a.div_v(&b), Vec3::new::<float>(1.0/4.0, 2.0/5.0, 3.0/6.0));
mut_a.neg_self();
assert_eq!(mut_a, -a);
mut_a = a;
mut_a.mul_self_t(f1);
assert_eq!(mut_a, a.mul_t(f1));
mut_a = a;
mut_a.div_self_t(f2);
assert_eq!(mut_a, a.div_t(f2));
mut_a = a;
mut_a.add_self_v(&b);
assert_eq!(mut_a, a.add_v(&b));
mut_a = a;
mut_a.sub_self_v(&b);
assert_eq!(mut_a, a.sub_v(&b));
mut_a = a;
mut_a.mul_self_v(&b);
assert_eq!(mut_a, a.mul_v(&b));
mut_a = a;
mut_a.div_self_v(&b);
assert_eq!(mut_a, a.div_v(&b));
}
#[test]
fn test_vec3_approx_eq() {
assert!(!Vec3::new::<float>(0.000001, 0.000001, 0.000001).approx_eq(&Vec3::new::<float>(0.0, 0.0, 0.0)));
assert!(Vec3::new::<float>(0.0000001, 0.0000001, 0.0000001).approx_eq(&Vec3::new::<float>(0.0, 0.0, 0.0)));
}
#[test]
fn test_vec3_euclidean() {
let a = Vec3::new::<float>(2.0, 3.0, 6.0); // (2, 3, 6, 7) Pythagorean quadruple
let b0 = Vec3::new::<float>(1.0, 4.0, 8.0); // (1, 4, 8, 9) Pythagorean quadruple
let b = a.add_v(&b0);
assert_eq!(a.length(), 7.0);
assert_eq!(a.length2(), 7.0 * 7.0);
assert_eq!(b0.length(), 9.0);
assert_eq!(b0.length2(), 9.0 * 9.0);
assert_eq!(a.distance(&b), 9.0);
assert_eq!(a.distance2(&b), 9.0 * 9.0);
assert!(Vec3::new::<float>(1.0, 0.0, 1.0).angle(&Vec3::new::<float>(1.0, 1.0, 0.0)).approx_eq(&Real::frac_pi_3()));
assert!(Vec3::new::<float>(10.0, 0.0, 10.0).angle(&Vec3::new::<float>(5.0, 5.0, 0.0)).approx_eq(&Real::frac_pi_3()));
assert!(Vec3::new::<float>(-1.0, 0.0, -1.0).angle(&Vec3::new::<float>(1.0, -1.0, 0.0)).approx_eq(&(2.0 * Real::frac_pi_3())));
assert!(Vec3::new::<float>(2.0, 3.0, 6.0).normalize().approx_eq(&Vec3::new::<float>(2.0/7.0, 3.0/7.0, 6.0/7.0)));
// TODO: test normalize_to, normalize_self, and normalize_self_to
let c = Vec3::new::<float>(-2.0, -1.0, 1.0);
let d = Vec3::new::<float>( 1.0, 0.0, 0.5);
assert_eq!(c.lerp(&d, 0.75), Vec3::new::<float>(0.250, -0.250, 0.625));
let mut mut_c = c;
mut_c.lerp_self(&d, 0.75);
assert_eq!(mut_c, c.lerp(&d, 0.75));
}
#[test]
fn test_vec3_boolean() {
let tft = Vec3::new(true, false, true);
let fff = Vec3::new(false, false, false);
let ttt = Vec3::new(true, true, true);
assert_eq!(tft.any(), true);
assert_eq!(tft.all(), false);
assert_eq!(tft.not(), Vec3::new(false, true, false));
assert_eq!(fff.any(), false);
assert_eq!(fff.all(), false);
assert_eq!(fff.not(), Vec3::new(true, true, true));
assert_eq!(ttt.any(), true);
assert_eq!(ttt.all(), true);
assert_eq!(ttt.not(), Vec3::new(false, false, false));
}
#[test]
fn test_vec4() {
let a = Vec4 { x: 1.0, y: 2.0, z: 3.0, w: 4.0 };
let b = Vec4 { x: 5.0, y: 6.0, z: 7.0, w: 8.0 };
let f1 = 1.5;
let f2 = 0.5;
let mut mut_a = a;
assert_eq!(Vec4::new::<float>(1.0, 2.0, 3.0, 4.0), a);
assert_eq!(Vec4::from_value(1.0), Vec4::new::<float>(1.0, 1.0, 1.0, 1.0));
*mut_a.index_mut(0) = 42.0;
*mut_a.index_mut(1) = 43.0;
*mut_a.index_mut(2) = 44.0;
*mut_a.index_mut(3) = 45.0;
assert_eq!(mut_a, Vec4::new::<float>(42.0, 43.0, 44.0, 45.0));
mut_a = a;
mut_a.swap(0, 3);
assert_eq!(*mut_a.index(0), *a.index(3));
assert_eq!(*mut_a.index(3), *a.index(0));
mut_a = a;
mut_a.swap(1, 2);
assert_eq!(*mut_a.index(1), *a.index(2));
assert_eq!(*mut_a.index(2), *a.index(1));
mut_a = a;
assert_eq!(Vec4::zero(), Vec4::new::<float>(0.0, 0.0, 0.0, 0.0));
assert_eq!(Vec4::unit_x(), Vec4::new::<float>(1.0, 0.0, 0.0, 0.0));
assert_eq!(Vec4::unit_y(), Vec4::new::<float>(0.0, 1.0, 0.0, 0.0));
assert_eq!(Vec4::unit_z(), Vec4::new::<float>(0.0, 0.0, 1.0, 0.0));
assert_eq!(Vec4::unit_w(), Vec4::new::<float>(0.0, 0.0, 0.0, 1.0));
assert_eq!(Vec4::identity(), Vec4::new::<float>(1.0, 1.0, 1.0, 1.0));
assert_eq!(a.x, 1.0);
assert_eq!(a.y, 2.0);
assert_eq!(a.z, 3.0);
assert_eq!(a.w, 4.0);
assert_eq!(*a.index(0), 1.0);
assert_eq!(*a.index(1), 2.0);
assert_eq!(*a.index(2), 3.0);
assert_eq!(*a.index(3), 4.0);
assert_eq!(-a, Vec4::new::<float>(-1.0, -2.0, -3.0, -4.0));
assert_eq!(a.neg(), Vec4::new::<float>(-1.0, -2.0, -3.0, -4.0));
assert!(Vec4::new::<float>(0.0, 0.0, 0.0, 0.0).is_zero());
assert!(!Vec4::new::<float>(1.0, 1.0, 1.0, 1.0).is_zero());
assert_eq!(a.mul_t(f1), Vec4::new::<float>( 1.5, 3.0, 4.5, 6.0));
assert_eq!(a.div_t(f2), Vec4::new::<float>( 2.0, 4.0, 6.0, 8.0));
assert_eq!(a.add_v(&b), Vec4::new::<float>( 6.0, 8.0, 10.0, 12.0));
assert_eq!(a.sub_v(&b), Vec4::new::<float>( -4.0, -4.0, -4.0, -4.0));
assert_eq!(a.mul_v(&b), Vec4::new::<float>( 5.0, 12.0, 21.0, 32.0));
assert_eq!(a.div_v(&b), Vec4::new::<float>(1.0/5.0, 2.0/6.0, 3.0/7.0, 4.0/8.0));
assert_eq!(a.dot(&b), 70.0);
mut_a.neg_self();
assert_eq!(mut_a, -a);
mut_a = a;
mut_a.mul_self_t(f1);
assert_eq!(mut_a, a.mul_t(f1));
mut_a = a;
mut_a.div_self_t(f2);
assert_eq!(mut_a, a.div_t(f2));
mut_a = a;
mut_a.add_self_v(&b);
assert_eq!(mut_a, a.add_v(&b));
mut_a = a;
mut_a.sub_self_v(&b);
assert_eq!(mut_a, a.sub_v(&b));
mut_a = a;
mut_a.mul_self_v(&b);
assert_eq!(mut_a, a.mul_v(&b));
mut_a = a;
mut_a.div_self_v(&b);
assert_eq!(mut_a, a.div_v(&b));
}
#[test]
fn test_vec4_approx_eq() {
assert!(!Vec4::new::<float>(0.000001, 0.000001, 0.000001, 0.000001).approx_eq(&Vec4::new::<float>(0.0, 0.0, 0.0, 0.0)));
assert!(Vec4::new::<float>(0.0000001, 0.0000001, 0.0000001, 0.0000001).approx_eq(&Vec4::new::<float>(0.0, 0.0, 0.0, 0.0)));
}
#[test]
fn test_vec4_euclidean() {
let a = Vec4::new::<float>(1.0, 2.0, 4.0, 10.0); // (1, 2, 4, 10, 11) Pythagorean quintuple
let b0 = Vec4::new::<float>(1.0, 2.0, 8.0, 10.0); // (1, 2, 8, 10, 13) Pythagorean quintuple
let b = a.add_v(&b0);
assert_eq!(a.length(), 11.0);
assert_eq!(a.length2(), 11.0 * 11.0);
assert_eq!(b0.length(), 13.0);
assert_eq!(b0.length2(), 13.0 * 13.0);
assert_eq!(a.distance(&b), 13.0);
assert_eq!(a.distance2(&b), 13.0 * 13.0);
assert!(Vec4::new::<float>(1.0, 0.0, 1.0, 0.0).angle(&Vec4::new::<float>(0.0, 1.0, 0.0, 1.0)).approx_eq(&Real::frac_pi_2()));
assert!(Vec4::new::<float>(10.0, 0.0, 10.0, 0.0).angle(&Vec4::new::<float>(0.0, 5.0, 0.0, 5.0)).approx_eq(&Real::frac_pi_2()));
assert!(Vec4::new::<float>(-1.0, 0.0, -1.0, 0.0).angle(&Vec4::new::<float>(0.0, 1.0, 0.0, 1.0)).approx_eq(&Real::frac_pi_2()));
assert!(Vec4::new::<float>(1.0, 2.0, 4.0, 10.0).normalize().approx_eq(&Vec4::new::<float>(1.0/11.0, 2.0/11.0, 4.0/11.0, 10.0/11.0)));
// TODO: test normalize_to, normalize_self, and normalize_self_to
let c = Vec4::new::<float>(-2.0, -1.0, 1.0, 2.0);
let d = Vec4::new::<float>( 1.0, 0.0, 0.5, 1.0);
assert_eq!(c.lerp(&d, 0.75), Vec4::new::<float>(0.250, -0.250, 0.625, 1.250));
let mut mut_c = c;
mut_c.lerp_self(&d, 0.75);
assert_eq!(mut_c, c.lerp(&d, 0.75));
}
#[test]
fn test_vec4_boolean() {
let tftf = Vec4::new(true, false, true, false);
let ffff = Vec4::new(false, false, false, false);
let tttt = Vec4::new(true, true, true, true);
assert_eq!(tftf.any(), true);
assert_eq!(tftf.all(), false);
assert_eq!(tftf.not(), Vec4::new(false, true, false, true));
assert_eq!(ffff.any(), false);
assert_eq!(ffff.all(), false);
assert_eq!(ffff.not(), Vec4::new(true, true, true, true));
assert_eq!(tttt.any(), true);
assert_eq!(tttt.all(), true);
assert_eq!(tttt.not(), Vec4::new(false, false, false, false));
}

View file

@ -416,3 +416,139 @@ impl Vec2<bool> {
Vec2::new(!*self.index(0), !*self.index(1))
}
}
#[cfg(test)]
mod tests {
use vec::*;
#[test]
fn test_vec2() {
let a = Vec2 { x: 1.0, y: 2.0 };
let b = Vec2 { x: 3.0, y: 4.0 };
let f1 = 1.5;
let f2 = 0.5;
let mut mut_a = a;
assert_eq!(Vec2::new::<float>(1.0, 2.0), a);
assert_eq!(Vec2::from_value(1.0), Vec2::new::<float>(1.0, 1.0));
assert_eq!(Vec2::zero(), Vec2::new::<float>(0.0, 0.0));
assert_eq!(Vec2::unit_x(), Vec2::new::<float>(1.0, 0.0));
assert_eq!(Vec2::unit_y(), Vec2::new::<float>(0.0, 1.0));
assert_eq!(Vec2::identity(), Vec2::new::<float>(1.0, 1.0));
*mut_a.index_mut(0) = 42.0;
*mut_a.index_mut(1) = 43.0;
assert_eq!(mut_a, Vec2::new::<float>(42.0, 43.0));
mut_a = a;
mut_a.swap(0, 1);
assert_eq!(*mut_a.index(0), *a.index(1));
assert_eq!(*mut_a.index(1), *a.index(0));
mut_a = a;
assert_eq!(a.x, 1.0);
assert_eq!(a.y, 2.0);
assert_eq!(*a.index(0), 1.0);
assert_eq!(*a.index(1), 2.0);
assert_eq!(-a, Vec2::new::<float>(-1.0, -2.0));
assert_eq!(a.neg(), Vec2::new::<float>(-1.0, -2.0));
assert!(Vec2::new::<float>(0.0, 0.0).is_zero());
assert!(!Vec2::new::<float>(1.0, 1.0).is_zero());
assert_eq!(a.mul_t(f1), Vec2::new::<float>( 1.5, 3.0));
assert_eq!(a.div_t(f2), Vec2::new::<float>( 2.0, 4.0));
assert_eq!(a.add_v(&b), Vec2::new::<float>( 4.0, 6.0));
assert_eq!(a.sub_v(&b), Vec2::new::<float>( -2.0, -2.0));
assert_eq!(a.mul_v(&b), Vec2::new::<float>( 3.0, 8.0));
assert_eq!(a.div_v(&b), Vec2::new::<float>(1.0/3.0, 2.0/4.0));
mut_a.neg_self();
assert_eq!(mut_a, -a);
mut_a = a;
mut_a.mul_self_t(f1);
assert_eq!(mut_a, a.mul_t(f1));
mut_a = a;
mut_a.div_self_t(f2);
assert_eq!(mut_a, a.div_t(f2));
mut_a = a;
mut_a.add_self_v(&b);
assert_eq!(mut_a, a.add_v(&b));
mut_a = a;
mut_a.sub_self_v(&b);
assert_eq!(mut_a, a.sub_v(&b));
mut_a = a;
mut_a.mul_self_v(&b);
assert_eq!(mut_a, a.mul_v(&b));
mut_a = a;
mut_a.div_self_v(&b);
assert_eq!(mut_a, a.div_v(&b));
}
#[test]
fn test_vec2_approx_eq() {
assert!(!Vec2::new::<float>(0.000001, 0.000001).approx_eq(&Vec2::new::<float>(0.0, 0.0)));
assert!(Vec2::new::<float>(0.0000001, 0.0000001).approx_eq(&Vec2::new::<float>(0.0, 0.0)));
}
#[test]
fn test_vec2_euclidean() {
let a = Vec2::new::<float>(5.0, 12.0); // (5, 12, 13) Pythagorean triple
let b0 = Vec2::new::<float>(3.0, 4.0); // (3, 4, 5) Pythagorean triple
let b = a.add_v(&b0);
assert_eq!(a.length(), 13.0);
assert_eq!(a.length2(), 13.0 * 13.0);
assert_eq!(b0.length(), 5.0);
assert_eq!(b0.length2(), 5.0 * 5.0);
assert_eq!(a.distance(&b), 5.0);
assert_eq!(a.distance2(&b), 5.0 * 5.0);
assert!(Vec2::new::<float>(1.0, 0.0).angle(&Vec2::new::<float>(0.0, 1.0)).approx_eq(&Real::frac_pi_2()));
assert!(Vec2::new::<float>(10.0, 0.0).angle(&Vec2::new::<float>(0.0, 5.0)).approx_eq(&Real::frac_pi_2()));
assert!(Vec2::new::<float>(-1.0, 0.0).angle(&Vec2::new::<float>(0.0, 1.0)).approx_eq(&-Real::frac_pi_2::<float>()));
assert!(Vec2::new::<float>(3.0, 4.0).normalize().approx_eq(&Vec2::new::<float>(3.0/5.0, 4.0/5.0)));
// TODO: test normalize_to, normalize_self, and normalize_self_to
let c = Vec2::new::<float>(-2.0, -1.0);
let d = Vec2::new::<float>( 1.0, 0.0);
assert_eq!(c.lerp(&d, 0.75), Vec2::new::<float>(0.250, -0.250));
let mut mut_c = c;
mut_c.lerp_self(&d, 0.75);
assert_eq!(mut_c, c.lerp(&d, 0.75));
}
#[test]
fn test_vec2_boolean() {
let tf = Vec2::new(true, false);
let ff = Vec2::new(false, false);
let tt = Vec2::new(true, true);
assert_eq!(tf.any(), true);
assert_eq!(tf.all(), false);
assert_eq!(tf.not(), Vec2::new(false, true));
assert_eq!(ff.any(), false);
assert_eq!(ff.all(), false);
assert_eq!(ff.not(), Vec2::new(true, true));
assert_eq!(tt.any(), true);
assert_eq!(tt.all(), true);
assert_eq!(tt.not(), Vec2::new(false, false));
}
}

View file

@ -464,3 +464,154 @@ impl Vec3<bool> {
Vec3::new(!*self.index(0), !*self.index(1), !*self.index(2))
}
}
#[cfg(test)]
mod tests{
use vec::*;
#[test]
fn test_vec3() {
let a = Vec3 { x: 1.0, y: 2.0, z: 3.0 };
let b = Vec3 { x: 4.0, y: 5.0, z: 6.0 };
let f1 = 1.5;
let f2 = 0.5;
let mut mut_a = a;
assert_eq!(Vec3::new::<float>(1.0, 2.0, 3.0), a);
assert_eq!(Vec3::from_value(1.0), Vec3::new::<float>(1.0, 1.0, 1.0));
assert_eq!(Vec3::zero(), Vec3::new::<float>(0.0, 0.0, 0.0));
assert_eq!(Vec3::unit_x(), Vec3::new::<float>(1.0, 0.0, 0.0));
assert_eq!(Vec3::unit_y(), Vec3::new::<float>(0.0, 1.0, 0.0));
assert_eq!(Vec3::unit_z(), Vec3::new::<float>(0.0, 0.0, 1.0));
assert_eq!(Vec3::identity(), Vec3::new::<float>(1.0, 1.0, 1.0));
*mut_a.index_mut(0) = 42.0;
*mut_a.index_mut(1) = 43.0;
*mut_a.index_mut(2) = 44.0;
assert_eq!(mut_a, Vec3::new::<float>(42.0, 43.0, 44.0));
mut_a = a;
mut_a.swap(0, 2);
assert_eq!(*mut_a.index(0), *a.index(2));
assert_eq!(*mut_a.index(2), *a.index(0));
mut_a = a;
mut_a.swap(1, 2);
assert_eq!(*mut_a.index(1), *a.index(2));
assert_eq!(*mut_a.index(2), *a.index(1));
mut_a = a;
assert_eq!(a.x, 1.0);
assert_eq!(a.y, 2.0);
assert_eq!(a.z, 3.0);
assert_eq!(*a.index(0), 1.0);
assert_eq!(*a.index(1), 2.0);
assert_eq!(*a.index(2), 3.0);
assert_eq!(a.cross(&b), Vec3::new::<float>(-3.0, 6.0, -3.0));
mut_a.cross_self(&b);
assert_eq!(mut_a, a.cross(&b));
mut_a = a;
assert_eq!(-a, Vec3::new::<float>(-1.0, -2.0, -3.0));
assert_eq!(a.neg(), Vec3::new::<float>(-1.0, -2.0, -3.0));
assert!(Vec3::new::<float>(0.0, 0.0, 0.0).is_zero());
assert!(!Vec3::new::<float>(1.0, 1.0, 1.0).is_zero());
assert_eq!(a.mul_t(f1), Vec3::new::<float>( 1.5, 3.0, 4.5));
assert_eq!(a.div_t(f2), Vec3::new::<float>( 2.0, 4.0, 6.0));
assert_eq!(a.add_v(&b), Vec3::new::<float>( 5.0, 7.0, 9.0));
assert_eq!(a.sub_v(&b), Vec3::new::<float>( -3.0, -3.0, -3.0));
assert_eq!(a.mul_v(&b), Vec3::new::<float>( 4.0, 10.0, 18.0));
assert_eq!(a.div_v(&b), Vec3::new::<float>(1.0/4.0, 2.0/5.0, 3.0/6.0));
mut_a.neg_self();
assert_eq!(mut_a, -a);
mut_a = a;
mut_a.mul_self_t(f1);
assert_eq!(mut_a, a.mul_t(f1));
mut_a = a;
mut_a.div_self_t(f2);
assert_eq!(mut_a, a.div_t(f2));
mut_a = a;
mut_a.add_self_v(&b);
assert_eq!(mut_a, a.add_v(&b));
mut_a = a;
mut_a.sub_self_v(&b);
assert_eq!(mut_a, a.sub_v(&b));
mut_a = a;
mut_a.mul_self_v(&b);
assert_eq!(mut_a, a.mul_v(&b));
mut_a = a;
mut_a.div_self_v(&b);
assert_eq!(mut_a, a.div_v(&b));
}
#[test]
fn test_vec3_approx_eq() {
assert!(!Vec3::new::<float>(0.000001, 0.000001, 0.000001).approx_eq(&Vec3::new::<float>(0.0, 0.0, 0.0)));
assert!(Vec3::new::<float>(0.0000001, 0.0000001, 0.0000001).approx_eq(&Vec3::new::<float>(0.0, 0.0, 0.0)));
}
#[test]
fn test_vec3_euclidean() {
let a = Vec3::new::<float>(2.0, 3.0, 6.0); // (2, 3, 6, 7) Pythagorean quadruple
let b0 = Vec3::new::<float>(1.0, 4.0, 8.0); // (1, 4, 8, 9) Pythagorean quadruple
let b = a.add_v(&b0);
assert_eq!(a.length(), 7.0);
assert_eq!(a.length2(), 7.0 * 7.0);
assert_eq!(b0.length(), 9.0);
assert_eq!(b0.length2(), 9.0 * 9.0);
assert_eq!(a.distance(&b), 9.0);
assert_eq!(a.distance2(&b), 9.0 * 9.0);
assert!(Vec3::new::<float>(1.0, 0.0, 1.0).angle(&Vec3::new::<float>(1.0, 1.0, 0.0)).approx_eq(&Real::frac_pi_3()));
assert!(Vec3::new::<float>(10.0, 0.0, 10.0).angle(&Vec3::new::<float>(5.0, 5.0, 0.0)).approx_eq(&Real::frac_pi_3()));
assert!(Vec3::new::<float>(-1.0, 0.0, -1.0).angle(&Vec3::new::<float>(1.0, -1.0, 0.0)).approx_eq(&(2.0 * Real::frac_pi_3())));
assert!(Vec3::new::<float>(2.0, 3.0, 6.0).normalize().approx_eq(&Vec3::new::<float>(2.0/7.0, 3.0/7.0, 6.0/7.0)));
// TODO: test normalize_to, normalize_self, and normalize_self_to
let c = Vec3::new::<float>(-2.0, -1.0, 1.0);
let d = Vec3::new::<float>( 1.0, 0.0, 0.5);
assert_eq!(c.lerp(&d, 0.75), Vec3::new::<float>(0.250, -0.250, 0.625));
let mut mut_c = c;
mut_c.lerp_self(&d, 0.75);
assert_eq!(mut_c, c.lerp(&d, 0.75));
}
#[test]
fn test_vec3_boolean() {
let tft = Vec3::new(true, false, true);
let fff = Vec3::new(false, false, false);
let ttt = Vec3::new(true, true, true);
assert_eq!(tft.any(), true);
assert_eq!(tft.all(), false);
assert_eq!(tft.not(), Vec3::new(false, true, false));
assert_eq!(fff.any(), false);
assert_eq!(fff.all(), false);
assert_eq!(fff.not(), Vec3::new(true, true, true));
assert_eq!(ttt.any(), true);
assert_eq!(ttt.all(), true);
assert_eq!(ttt.not(), Vec3::new(false, false, false));
}
}

View file

@ -487,3 +487,154 @@ impl Vec4<bool> {
Vec4::new(!*self.index(0), !*self.index(1), !*self.index(2), !*self.index(3))
}
}
#[cfg(test)]
mod tests {
use vec::*;
#[test]
fn test_vec4() {
let a = Vec4 { x: 1.0, y: 2.0, z: 3.0, w: 4.0 };
let b = Vec4 { x: 5.0, y: 6.0, z: 7.0, w: 8.0 };
let f1 = 1.5;
let f2 = 0.5;
let mut mut_a = a;
assert_eq!(Vec4::new::<float>(1.0, 2.0, 3.0, 4.0), a);
assert_eq!(Vec4::from_value(1.0), Vec4::new::<float>(1.0, 1.0, 1.0, 1.0));
*mut_a.index_mut(0) = 42.0;
*mut_a.index_mut(1) = 43.0;
*mut_a.index_mut(2) = 44.0;
*mut_a.index_mut(3) = 45.0;
assert_eq!(mut_a, Vec4::new::<float>(42.0, 43.0, 44.0, 45.0));
mut_a = a;
mut_a.swap(0, 3);
assert_eq!(*mut_a.index(0), *a.index(3));
assert_eq!(*mut_a.index(3), *a.index(0));
mut_a = a;
mut_a.swap(1, 2);
assert_eq!(*mut_a.index(1), *a.index(2));
assert_eq!(*mut_a.index(2), *a.index(1));
mut_a = a;
assert_eq!(Vec4::zero(), Vec4::new::<float>(0.0, 0.0, 0.0, 0.0));
assert_eq!(Vec4::unit_x(), Vec4::new::<float>(1.0, 0.0, 0.0, 0.0));
assert_eq!(Vec4::unit_y(), Vec4::new::<float>(0.0, 1.0, 0.0, 0.0));
assert_eq!(Vec4::unit_z(), Vec4::new::<float>(0.0, 0.0, 1.0, 0.0));
assert_eq!(Vec4::unit_w(), Vec4::new::<float>(0.0, 0.0, 0.0, 1.0));
assert_eq!(Vec4::identity(), Vec4::new::<float>(1.0, 1.0, 1.0, 1.0));
assert_eq!(a.x, 1.0);
assert_eq!(a.y, 2.0);
assert_eq!(a.z, 3.0);
assert_eq!(a.w, 4.0);
assert_eq!(*a.index(0), 1.0);
assert_eq!(*a.index(1), 2.0);
assert_eq!(*a.index(2), 3.0);
assert_eq!(*a.index(3), 4.0);
assert_eq!(-a, Vec4::new::<float>(-1.0, -2.0, -3.0, -4.0));
assert_eq!(a.neg(), Vec4::new::<float>(-1.0, -2.0, -3.0, -4.0));
assert!(Vec4::new::<float>(0.0, 0.0, 0.0, 0.0).is_zero());
assert!(!Vec4::new::<float>(1.0, 1.0, 1.0, 1.0).is_zero());
assert_eq!(a.mul_t(f1), Vec4::new::<float>( 1.5, 3.0, 4.5, 6.0));
assert_eq!(a.div_t(f2), Vec4::new::<float>( 2.0, 4.0, 6.0, 8.0));
assert_eq!(a.add_v(&b), Vec4::new::<float>( 6.0, 8.0, 10.0, 12.0));
assert_eq!(a.sub_v(&b), Vec4::new::<float>( -4.0, -4.0, -4.0, -4.0));
assert_eq!(a.mul_v(&b), Vec4::new::<float>( 5.0, 12.0, 21.0, 32.0));
assert_eq!(a.div_v(&b), Vec4::new::<float>(1.0/5.0, 2.0/6.0, 3.0/7.0, 4.0/8.0));
assert_eq!(a.dot(&b), 70.0);
mut_a.neg_self();
assert_eq!(mut_a, -a);
mut_a = a;
mut_a.mul_self_t(f1);
assert_eq!(mut_a, a.mul_t(f1));
mut_a = a;
mut_a.div_self_t(f2);
assert_eq!(mut_a, a.div_t(f2));
mut_a = a;
mut_a.add_self_v(&b);
assert_eq!(mut_a, a.add_v(&b));
mut_a = a;
mut_a.sub_self_v(&b);
assert_eq!(mut_a, a.sub_v(&b));
mut_a = a;
mut_a.mul_self_v(&b);
assert_eq!(mut_a, a.mul_v(&b));
mut_a = a;
mut_a.div_self_v(&b);
assert_eq!(mut_a, a.div_v(&b));
}
#[test]
fn test_vec4_approx_eq() {
assert!(!Vec4::new::<float>(0.000001, 0.000001, 0.000001, 0.000001).approx_eq(&Vec4::new::<float>(0.0, 0.0, 0.0, 0.0)));
assert!(Vec4::new::<float>(0.0000001, 0.0000001, 0.0000001, 0.0000001).approx_eq(&Vec4::new::<float>(0.0, 0.0, 0.0, 0.0)));
}
#[test]
fn test_vec4_euclidean() {
let a = Vec4::new::<float>(1.0, 2.0, 4.0, 10.0); // (1, 2, 4, 10, 11) Pythagorean quintuple
let b0 = Vec4::new::<float>(1.0, 2.0, 8.0, 10.0); // (1, 2, 8, 10, 13) Pythagorean quintuple
let b = a.add_v(&b0);
assert_eq!(a.length(), 11.0);
assert_eq!(a.length2(), 11.0 * 11.0);
assert_eq!(b0.length(), 13.0);
assert_eq!(b0.length2(), 13.0 * 13.0);
assert_eq!(a.distance(&b), 13.0);
assert_eq!(a.distance2(&b), 13.0 * 13.0);
assert!(Vec4::new::<float>(1.0, 0.0, 1.0, 0.0).angle(&Vec4::new::<float>(0.0, 1.0, 0.0, 1.0)).approx_eq(&Real::frac_pi_2()));
assert!(Vec4::new::<float>(10.0, 0.0, 10.0, 0.0).angle(&Vec4::new::<float>(0.0, 5.0, 0.0, 5.0)).approx_eq(&Real::frac_pi_2()));
assert!(Vec4::new::<float>(-1.0, 0.0, -1.0, 0.0).angle(&Vec4::new::<float>(0.0, 1.0, 0.0, 1.0)).approx_eq(&Real::frac_pi_2()));
assert!(Vec4::new::<float>(1.0, 2.0, 4.0, 10.0).normalize().approx_eq(&Vec4::new::<float>(1.0/11.0, 2.0/11.0, 4.0/11.0, 10.0/11.0)));
// TODO: test normalize_to, normalize_self, and normalize_self_to
let c = Vec4::new::<float>(-2.0, -1.0, 1.0, 2.0);
let d = Vec4::new::<float>( 1.0, 0.0, 0.5, 1.0);
assert_eq!(c.lerp(&d, 0.75), Vec4::new::<float>(0.250, -0.250, 0.625, 1.250));
let mut mut_c = c;
mut_c.lerp_self(&d, 0.75);
assert_eq!(mut_c, c.lerp(&d, 0.75));
}
#[test]
fn test_vec4_boolean() {
let tftf = Vec4::new(true, false, true, false);
let ffff = Vec4::new(false, false, false, false);
let tttt = Vec4::new(true, true, true, true);
assert_eq!(tftf.any(), true);
assert_eq!(tftf.all(), false);
assert_eq!(tftf.not(), Vec4::new(false, true, false, true));
assert_eq!(ffff.any(), false);
assert_eq!(ffff.all(), false);
assert_eq!(ffff.not(), Vec4::new(true, true, true, true));
assert_eq!(tttt.any(), true);
assert_eq!(tttt.all(), true);
assert_eq!(tttt.not(), Vec4::new(false, false, false, false));
}
}