Brendan Zabarauskas
6117fef58b
Use angle types in appropriate locations
2013-09-04 15:36:06 +10:00
Brendan Zabarauskas
9c65b38231
Add matrix algebra operations
2013-09-04 14:40:24 +10:00
Brendan Zabarauskas
bf1dd601d7
Add projection types
2013-09-04 14:39:21 +10:00
Brendan Zabarauskas
37826e56bc
Add angle unit types
2013-09-04 12:20:53 +10:00
Brendan Zabarauskas
2b8e36d4a3
Impl ApproxEq for vectors, matrices and points
2013-09-03 23:36:03 +10:00
Brendan Zabarauskas
b84e154898
Impl One for vectors and matricies
2013-09-03 23:35:06 +10:00
Brendan Zabarauskas
7635d01276
Add normalize_self, normalize_self_to and lerp_self methods
2013-09-03 22:12:54 +10:00
Brendan Zabarauskas
11022618b3
Add ray types
2013-09-03 20:15:22 +10:00
Brendan Zabarauskas
bd9f129b3a
Add Mat2::from_angle constructor
2013-09-03 18:03:18 +10:00
Brendan Zabarauskas
0325af9a69
Add ToStr impls for point, vector and quaternion types
2013-09-03 17:33:33 +10:00
Brendan Zabarauskas
00991e00f3
Copy quaternion method impls over from src-old, and add conversion traits
2013-09-03 17:28:43 +10:00
Brendan Zabarauskas
ca432e9728
Use Float
for trait bounds instead of Real + ApproxEq<S>
2013-09-03 17:14:27 +10:00
Brendan Zabarauskas
a89a5d70e8
Documentation work
2013-09-03 16:37:06 +10:00
Brendan Zabarauskas
8c173c8e51
Impl Neg operator trait for vectors and matricies
2013-09-03 15:43:27 +10:00
Brendan Zabarauskas
6e548843c1
Add projection module
2013-09-03 15:23:56 +10:00
Brendan Zabarauskas
19aaf5c916
Update README with more information
2013-09-03 15:13:10 +10:00
Brendan Zabarauskas
68bd70f78f
Remove algebraic traits to simplify library
...
Pragmatically, according to advice from zeuxcg, I have decided to remove the algebraic traits. This has simplified the library a great deal by reducing indirection and removing redundant code.cx
2013-09-03 13:54:03 +10:00
Brendan Zabarauskas
c404092879
Use iterators instead of Array::{map_mut, bimap_mut, fold}
2013-09-02 18:32:25 +10:00
Brendan Zabarauskas
00bd313b87
Use iterators in inner product impl
2013-09-02 14:01:16 +10:00
Brendan Zabarauskas
ac0732409e
Add ident and zero to matrices
2013-09-02 11:49:05 +10:00
Brendan Zabarauskas
e8d1dc98ad
Implement matrix inversion
2013-08-28 13:56:48 +10:00
Brendan Zabarauskas
2976de3ff4
'Array' is a better mathematical name for Indexable
2013-08-28 12:03:43 +10:00
Brendan Zabarauskas
ba8c6ac7d0
Make macro syntax clearer
2013-08-28 11:05:44 +10:00
Brendan Zabarauskas
a49578fe83
Use macros for Point impls
2013-08-28 10:19:47 +10:00
Brendan Zabarauskas
6ec0d47ecf
Use default method impl for swap_r
2013-08-27 21:24:13 +10:00
Brendan Zabarauskas
75988e45d2
Update directory structure to rustpkg conventions
2013-08-27 21:13:29 +10:00
Brendan Zabarauskas
026a5e89b5
Condense vector impls further using macros
2013-08-27 16:52:33 +10:00
Brendan Zabarauskas
9064b9d5c0
Add some matrix impls, add operator macros
2013-08-27 16:11:05 +10:00
Brendan Zabarauskas
b67b31b633
Add matrix traits, do lots of reorganisation/re-formatting
2013-08-27 08:59:18 +10:00
Brendan Zabarauskas
caadaa669a
Fix copyright notices
2013-08-26 15:51:19 +10:00
Brendan Zabarauskas
3673c4db6d
Overhaul library, rename to cgmath
...
Moved the old source code temporarily to src-old. This will be removed once the functionality has been transferred over into the new system.
The new design is based on algebraic principles. Thanks goes to sebcrozet and his nalgebra library for providing the inspiration for the algebraic traits: https://github.com/sebcrozet/nalgebra
2013-08-26 15:08:25 +10:00
Brendan Zabarauskas
c429ed839d
Remove noise and color modules
...
These have now been moved to separate repositories:
- https://github.com/bjz/noise-rs
- https://github.com/bjz/color-rs
2013-07-30 14:02:26 +10:00
Brendan Zabarauskas
994b135bcd
Rename map_as_vecN
to with_vecN
...
This brings the method names into line with standard Rust nomenclature, for example `extra::rc::RcMut::{with_borrow, with_mut_borrow}`.
2013-07-25 15:40:10 +10:00
Brendan Zabarauskas
5fecb8fc81
Generalise noise methods to take generic Dimensioned
types
2013-07-25 12:57:14 +10:00
Brendan Zabarauskas
df3ce2935c
Add general Dimensioned
and SwapComponents
impls
2013-07-25 12:55:57 +10:00
Brendan Zabarauskas
679db701c9
Impl ApproxEq for rotation matricies using macros
2013-07-25 12:38:43 +10:00
Brendan Zabarauskas
f68c488163
Implement Ken Perlin's 'Improved Noise' algorithm and add example
2013-07-23 15:11:05 +10:00
Brendan Zabarauskas
c206d7dc3c
Rename dimensional acessors
...
index->i
col->c
row->r
elem->cr
2013-07-22 14:41:31 +10:00
Brendan Zabarauskas
1538e6e528
Merge quat impls
2013-07-22 14:06:35 +10:00
Brendan Zabarauskas
a753602d34
Remove rotate methods, standardise some method names, add displacement method
...
We don't need the rotation methods now because of the types in transform::rotation
2013-07-21 15:11:25 +10:00
Brendan Zabarauskas
65aea95e7d
Add scalar and component-wise clamp methods
2013-07-21 15:09:20 +10:00
Brendan Zabarauskas
31be8b79df
Add map_as_vec{2,3,4} methods and document AsVec method impls
...
These are useful for when for reusing methods available on the Vec{2,3,4} types.
2013-07-21 13:20:28 +10:00
Brendan Zabarauskas
a5c00bfe97
Use _s suffix instead of _t for methods that take scalar values
...
This is what rust-geom uses, and it seems to make more sense. I originally used _t because it referred to the base generic type, but I think _s makes more sense.
2013-07-19 11:10:28 +10:00
Brendan Zabarauskas
58c1fe7e1c
Implement some rotation methods and fix method signatures
2013-07-16 23:36:17 +10:00
Brendan Zabarauskas
bc2c26928f
Add Rotation2 trait and do some documentation work
2013-07-16 10:27:31 +10:00
Brendan Zabarauskas
03bfe9b7a7
Move rotation module into transform module
...
This decouples these types from the more general math types. It also makes more sense, because rotations are indeed a type of transformation.
2013-07-16 09:23:57 +10:00
Brendan Zabarauskas
8d2d0d11bd
Remove Matrix trait impls for RotationMat
...
These operations could potentially mess up the orthoganality of the rotation matrix. We could have made these fail if an the resulting matrices were not orthogonal, but it is preferable to enforce this at compile time rather than run time. More operations should be added in the future with this restriction in mind.
2013-07-16 09:20:30 +10:00
Brendan Zabarauskas
3daea27696
Add Rotation trait, RotationMat type, and implement Mat4 conversions
2013-07-16 07:57:36 +10:00
Brendan Zabarauskas
aa2f9224ce
Re-organise matrix constants
2013-07-16 07:14:10 +10:00
Brendan Zabarauskas
e9cc75f06d
Add rotation module
2013-07-15 12:03:21 +10:00