Commit graph

1117 commits

Author SHA1 Message Date
Andrei Jardan
d4d19b9122 Implement IntoMint trait for Vectors, Points, Matrices, and Quaternions
- Updated mint to 0.5.8, so that the IntoMint trait is available
- Implemented IntoMint for Vectors, Points, Matrices, and Quaternions
2021-11-25 13:45:53 +02:00
Shane Pearman
af127633cc Replace use of BaseFloat/Float with BaseNum/Num where possible 2021-08-11 12:07:57 -04:00
Shane Pearman
41fb64cea0 Remove NumCast bound from BaseNum 2021-08-11 12:07:57 -04:00
Dana Jansens
e57b543449
Update links in quaternions.rs (#535)
* Update link to Arcsynthesis tutorial about quaternions

The old link no longer goes to a valid page, and it appears to be malicious.

* Fix links in quaternion.rs

Don't split the line between the [text] and (url) or they don't get turned into a link in docs.rs
2021-07-06 01:43:28 -04:00
Rémi Lauzier
df218547d1 Fix some clippy warnings and some typo 2021-06-16 14:09:50 -04:00
Rémi Lauzier
575c458705 cargo fmt 2021-06-15 21:34:40 -04:00
Rémi Lauzier
fb205c0fc9 Fix some clippy warnings 2021-06-15 21:34:40 -04:00
Adam Gausmann
ada4add5a7
More Into impls converted to From (#529)
* More Into impls converted to From

* Update quaternion.rs
2021-04-20 22:17:06 -04:00
Adam Gausmann
81583b2f57
Implement From instead of Into for array/tuple/mint conversions (#528) 2021-04-20 18:25:13 -04:00
Bryce Besler
3e93bac9f5
Simplify "fold_array" macro (#527) 2021-04-06 10:06:21 -04:00
Jonathan Behrens
4b99f07bfd
Upgrade approx and rand crates (#523) 2020-12-25 01:17:01 -05:00
aloucks
8e0d5ece92
Fix deprecation warnings (#522) 2020-12-05 18:41:30 -05:00
Aaron Loucks
3bd348127c Remove duplicate code in the deprecated Matrix3::look_at function 2020-12-04 19:41:27 -05:00
Aaron Loucks
c0a66d2a34 Rename Matrix3::look_at_[rh|lh] to look_to_[rh|lh]
This makes the Matrix3/4 and Decomposed `look_at_*` functions consistent
with looking at a center/focus point and `look_to_*` functions consistent
with looking in a direction.
2020-12-04 19:41:27 -05:00
Aaron Loucks
213fc580a9 Add Transform::{look_at_rh, look_at_lh} and deprecate look_at
Corresponding functions have been added to Matrix4 and Decomposed
and are now consistent.

Matrix3, Matrix2, and the Rotation trait are only partially updated.
2020-12-04 19:41:27 -05:00
aloucks
164808eebc
Quaternion memory layout changed to [x, y, z, w] (#500)
The `From` and `Into` impls for `[S; 4]` and `(S, S, S, S)` have been
changed accordingly. This is consistent with other libraries like glm,
nalgebra, and glam, as well as the glTF spec.

Note that the `Quaternion::new` constructor has **not** yet been
updated.
2020-11-23 11:22:21 -05:00
josh65536
84da664455
Now there is only one one (#513)
* Now there is only one one

* Rotation no longer has a parameter

* Moved some type parameters to associated types

* Relaxed some bounds and simplified a bound

* Removed unnecessary bound in

* Deduplicated multiplication code
2020-08-12 15:05:38 -04:00
josh65536
816c043223
Fixed opposite quaternion slerp bug (#515)
* Fixed opposite quaternion slerp bug

* Removed an unnecessary

* nlerp and slerp always take the shortest path now
2020-08-11 23:04:27 -04:00
Marco Giordano
c96cd57efc
Allow inverted near far for inverted depth fp32 (#509)
* removed assertion for inverted near far

* added extra assertion

* adding checks for ratio too small or far and near plane too close to each other

* using comparing macro

* PR feedback
2020-06-24 10:45:20 -04:00
Nathan Stoddard
8d0e3f4eae Remove Float bound from MetricSpace and InnerSpace; move Float bound to individual methods
This makes it possible to call methods like `dot` on integers.
2020-06-03 16:07:04 -04:00
Egor Larionov
9dcd9fc3dd Remove unused commented out code 2020-05-23 00:50:32 -04:00
Egor Larionov
753773cfcd Further relax InnerSpace and is_finite BaseFloat bounds 2020-05-23 00:50:32 -04:00
Egor Larionov
b9e82914db Relax Float bound {Metric,Inner}Space and Matrix traits
This makes the trait more flexible.
This contributes to #496.
2020-05-23 00:50:32 -04:00
Andrea Catania
ff1cda766d Code formatted with 2019-11-05 07:16:38 +01:00
Andrea Catania
04b21718f3 Added to the Mat3 the possibility to be constructed from a translation vector. Added tests. 2019-11-05 07:15:33 +01:00
bors[bot]
f69e781b8f
Merge #491
491: Fix Matrix2::look_at, add look_at_stable r=kvark a=blargg

## Changes

1. Fixes `Matrix2::look_at`
2. Adds tests for `look_at`
3. Adds a new function, `look_at_stable`

## Notes
I added a new function for 2d look at rotation. `look_at` is a bit weird in practice for 2d. For example, if you are making a basis matrix to orient a 2d character to look at a point, `look_at` will flip the character as they rotate past `up` or `-up` vectors. This is the best match for what look_at is supposed to do, I think.

`look_at_stable` will not flip based on orientation, you just pass in which way to flip. This is a bit easier to use to rotate 2d characters.

`look_at_stable` could have a better name. I think we can also consider removing the flip param, and just let the user flip the matrix with a transform later.

Co-authored-by: blargg <tomjankauski@gmail.com>
2019-09-03 22:13:25 +00:00
blargg
dd9f08ccee Fix Matrix2::look_at, add look_at_stable
Fix bug in look_at

Use the up vector to determine turn direction

Add look_at_stable

Matrix2::look_at calls look_at_stable
2019-09-03 17:02:11 -05:00
Norbert Nemec
5c6c378128 add "simd" test with nightly-2019-01-01 toolchain and get it working 2019-09-01 22:56:26 +02:00
Norbert Nemec
153754eb38 split off code into quaternion_simd.rs 2019-09-01 21:04:05 +02:00
Norbert Nemec
f21232a123 drop redundant copies from quaternion.rs 2019-09-01 21:04:05 +02:00
Norbert Nemec
7290d42c04 split off code into vector_simd.rs 2019-09-01 21:04:05 +02:00
Norbert Nemec
dfb8766e38 drop redundant impl_vector_default 2019-09-01 21:04:05 +02:00
Norbert Nemec
c4acb79d04 merge default_fn!() from impl_vector_default back into impl_vector 2019-09-01 21:04:05 +02:00
Norbert Nemec
64fde2002b replace default -> default_fn!() 2019-09-01 21:04:04 +02:00
Norbert Nemec
caa8ee13fd merge changes from impl_vector to impl_vector_default 2019-09-01 21:04:04 +02:00
Norbert Nemec
40d0afd036 drop redundant impl_scalar_ops_default 2019-09-01 21:04:04 +02:00
Norbert Nemec
1c7c889921 drop redundancy of impl_operator_default and impl_assignment_operator_default 2019-09-01 21:04:04 +02:00
Norbert Nemec
fde164293b default_fn! macro 2019-09-01 21:04:04 +02:00
Norbert Nemec
935f389983 replace deprecated try! macro by ? operator 2019-09-01 15:16:03 +02:00
Mick van Gelderen
a63843c30a Implement zip for VectorN and PointN
Impelements #485
2019-06-10 10:51:30 +02:00
bors[bot]
627d1c589f Merge #483
483: Make `rand` dependency optional (but enabled by default) r=kvark a=LukasKalbertodt

Closes #481 

This PR leaves the feature enabled by default so that this can be released as a minor version soon. (I would suggest to disable it by default in future versions, but that's another discussion.)

The changes are pretty straight forward with one catch: I changed some `use` statements to nested imports (otherwise, there would be even more `#[cfg(feature = "rand")]` lines). Nested imports were stabilized in 1.25 (see [the edition guide on this feature](https://doc.rust-lang.org/edition-guide/rust-2018/module-system/nested-imports-with-use.html)). I'm not sure how cgmaths policy on minimum compiler version is. Maybe cgmath already requires a >= 1.25 compiler for other reasons. If my change is a problem, just tell me and I will change the imports back.

Co-authored-by: Lukas Kalbertodt <lukas.kalbertodt@gmail.com>
2019-05-03 14:47:52 +00:00
Lukas Kalbertodt
4bd8ebb38d
Make rand dependency optional (but enabled by default)
Most users probably don't use the rand impls, so the `rand` crate pulls
a large number of dependencies into the dependency tree which is just
wasted compilation time.
2019-05-02 11:24:50 +02:00
Jonathan Plotner
107f90c2e5
fixed dropped 's' in trait.
Grammatical change from singular to plural.
2019-04-25 12:47:35 -07:00
Michael Tang
c1f808d928 Add documentation for <Quaternion as Rotation<Point3<S>>>::rotate_vector. Fixes #479. 2019-03-22 22:01:47 -07:00
bors[bot]
9402a01a5b Merge #476
476: Add short constructors for points, to match the ones for vectors r=kvark a=nstoddard

In my code I find that I need to create points almost as often as vectors, so having short constructors is helpful.

Co-authored-by: Nathan Stoddard <nstoddard@users.noreply.github.com>
2019-02-25 16:34:53 +00:00
Ben Boeckel
2d2c501074 Angle: add the normalize_signed method
This method is like `normalize` except that it normalizes to have an
absolute value of no more than `turn_div_2`.
2019-01-16 16:01:46 -05:00
Nathan Stoddard
2cf020351e Add short constructors for points, to match the ones for vectors 2019-01-14 15:53:28 -08:00
bors[bot]
a570349a0d Merge #472
472: [breaking] Move lerp() from InnerSpace to VectorSpace r=Rhuagh a=Vlad-Shcherbina

Because it does not require dot product.
Along the way, fix the comment.

Fixes #471.

Co-authored-by: Vlad Shcherbina <vlad.shcherbina@gmail.com>
2019-01-14 17:10:16 +00:00
Nathan Stoddard
c438536dac Declare the rest of the constructors to be const
This requires removing trait bounds from the constructors, and for Euler, removing the trait bound from the struct.
2019-01-13 22:42:16 -08:00
Nathan Stoddard
19f75b88e6 Declare point constructors to be const
Also add const to a vector constructor that I missed before.

Constructors for other types can't yet be const, because the compiler gives an error: "trait bounds other than `Sized` on const fn parameters are unstable".
2019-01-12 19:59:44 -08:00