// Copyright 2013 The Lmath Developers. For a full listing of the authors, // refer to the AUTHORS file at the top-level directory of this distribution. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. pub use self::projection::{Projection, Perspective, PerspectiveFOV, Ortho}; pub use self::rotation::Rotation; pub use self::rotation::{Euler, ToEuler}; pub use self::rotation::{AxisAngle, ToAxisAngle}; pub use self::rotation::{AngleX, AngleY, AngleZ}; use math::{Vec3, Quat}; pub mod projection; pub mod rotation; pub trait Transform {} pub struct QuatTransform { scale: T, translation: Vec3, rotation: Quat, } impl Transform for QuatTransform {}