// Copyright 2013 The CGMath Developers. For a full listing of the authors, // refer to the AUTHORS file at the top-level directory of this distribution. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. use cgmath::angle::*; use cgmath::vector::*; #[test] fn test_from_value() { assert_eq!(Vec2::from_value(102), Vec2::new(102, 102)); assert_eq!(Vec3::from_value(22), Vec3::new(22, 22, 22)); assert_eq!(Vec4::from_value(76.5), Vec4::new(76.5, 76.5, 76.5, 76.5)); } #[test] fn test_dot() { assert_eq!(Vec2::new(1, 2).dot(&Vec2::new(3, 4)), 11); assert_eq!(Vec3::new(1, 2, 3).dot(&Vec3::new(4, 5, 6)), 32); assert_eq!(Vec4::new(1, 2, 3, 4).dot(&Vec4::new(5, 6, 7, 8)), 70); } #[test] fn test_comp_add() { assert_eq!(Vec2::new(1, 2).comp_add(), 3); assert_eq!(Vec3::new(1, 2, 3).comp_add(), 6); assert_eq!(Vec4::new(1, 2, 3, 4).comp_add(), 10); assert_eq!(Vec2::new(3f, 4f).comp_add(), 7f); assert_eq!(Vec3::new(4f, 5f, 6f).comp_add(), 15f); assert_eq!(Vec4::new(5f, 6f, 7f, 8f).comp_add(), 26f); } #[test] fn test_comp_mul() { assert_eq!(Vec2::new(1, 2).comp_mul(), 2); assert_eq!(Vec3::new(1, 2, 3).comp_mul(), 6); assert_eq!(Vec4::new(1, 2, 3, 4).comp_mul(), 24); assert_eq!(Vec2::new(3f, 4f).comp_mul(), 12f); assert_eq!(Vec3::new(4f, 5f, 6f).comp_mul(), 120f); assert_eq!(Vec4::new(5f, 6f, 7f, 8f).comp_mul(), 1680f); } #[test] fn test_comp_min() { assert_eq!(Vec2::new(1, 2).comp_min(), 1); assert_eq!(Vec3::new(1, 2, 3).comp_min(), 1); assert_eq!(Vec4::new(1, 2, 3, 4).comp_min(), 1); assert_eq!(Vec2::new(3f, 4f).comp_min(), 3f); assert_eq!(Vec3::new(4f, 5f, 6f).comp_min(), 4f); assert_eq!(Vec4::new(5f, 6f, 7f, 8f).comp_min(), 5f); } #[test] fn test_comp_max() { assert_eq!(Vec2::new(1, 2).comp_max(), 2); assert_eq!(Vec3::new(1, 2, 3).comp_max(), 3); assert_eq!(Vec4::new(1, 2, 3, 4).comp_max(), 4); assert_eq!(Vec2::new(3f, 4f).comp_max(), 4f); assert_eq!(Vec3::new(4f, 5f, 6f).comp_max(), 6f); assert_eq!(Vec4::new(5f, 6f, 7f, 8f).comp_max(), 8f); } #[test] fn test_cross() { let a = Vec3::new(1, 2, 3); let b = Vec3::new(4, 5, 6); let r = Vec3::new(-3, 6, -3); assert_eq!(a.cross(&b), r); let mut a = a; a.cross_self(&b); assert_eq!(a, r); } #[test] fn test_is_perpendicular() { assert!(Vec2::new(1f, 0f).is_perpendicular(&Vec2::new(0f, 1f))); assert!(Vec3::new(0f, 1f, 0f).is_perpendicular(&Vec3::new(0f, 0f, 1f))); assert!(Vec4::new(1f, 0f, 0f, 0f).is_perpendicular(&Vec4::new(0f, 0f, 0f, 1f))); } #[cfg(test)] mod test_length { use cgmath::vector::*; #[test] fn test_vec2(){ let (a, a_res) = (Vec2::new(3f, 4f), 5f); // (3, 4, 5) Pythagorean triple let (b, b_res) = (Vec2::new(5f, 12f), 13f); // (5, 12, 13) Pythagorean triple assert_eq!(a.length2(), a_res * a_res); assert_eq!(b.length2(), b_res * b_res); assert_eq!(a.length(), a_res); assert_eq!(b.length(), b_res); } #[test] fn test_vec3(){ let (a, a_res) = (Vec3::new(2f, 3f, 6f), 7f); // (2, 3, 6, 7) Pythagorean quadruple let (b, b_res) = (Vec3::new(1f, 4f, 8f), 9f); // (1, 4, 8, 9) Pythagorean quadruple assert_eq!(a.length2(), a_res * a_res); assert_eq!(b.length2(), b_res * b_res); assert_eq!(a.length(), a_res); assert_eq!(b.length(), b_res); } #[test] fn test_vec4(){ let (a, a_res) = (Vec4::new(1f, 2f, 4f, 10f), 11f); // (1, 2, 4, 10, 11) Pythagorean quintuple let (b, b_res) = (Vec4::new(1f, 2f, 8f, 10f), 13f); // (1, 2, 8, 10, 13) Pythagorean quintuple assert_eq!(a.length2(), a_res * a_res); assert_eq!(b.length2(), b_res * b_res); assert_eq!(a.length(), a_res); assert_eq!(b.length(), b_res); } } #[test] fn test_angle() { assert_approx_eq!(Vec2::new(1f, 0f).angle(&Vec2::new(0f, 1f)), rad(Real::frac_pi_2())); assert_approx_eq!(Vec2::new(10f, 0f).angle(&Vec2::new(0f, 5f)), rad(Real::frac_pi_2())); assert_approx_eq!(Vec2::new(-1f, 0f).angle(&Vec2::new(0f, 1f)), -rad(Real::frac_pi_2())); assert_approx_eq!(Vec3::new(1f, 0f, 1f).angle(&Vec3::new(1f, 1f, 0f)), rad(Real::frac_pi_3())); assert_approx_eq!(Vec3::new(10f, 0f, 10f).angle(&Vec3::new(5f, 5f, 0f)), rad(Real::frac_pi_3())); assert_approx_eq!(Vec3::new(-1f, 0f, -1f).angle(&Vec3::new(1f, -1f, 0f)), rad(2f * Real::frac_pi_3())); assert_approx_eq!(Vec4::new(1f, 0f, 1f, 0f).angle(&Vec4::new(0f, 1f, 0f, 1f)), rad(Real::frac_pi_2())); assert_approx_eq!(Vec4::new(10f, 0f, 10f, 0f).angle(&Vec4::new(0f, 5f, 0f, 5f)), rad(Real::frac_pi_2())); assert_approx_eq!(Vec4::new(-1f, 0f, -1f, 0f).angle(&Vec4::new(0f, 1f, 0f, 1f)), rad(Real::frac_pi_2())); } #[test] fn test_normalize() { // TODO: test normalize_to, normalize_self, and normalize_self_to assert_approx_eq!(Vec2::new(3f, 4f).normalize(), Vec2::new(3f/5f, 4f/5f)); assert_approx_eq!(Vec3::new(2f, 3f, 6f).normalize(), Vec3::new(2f/7f, 3f/7f, 6f/7f)); assert_approx_eq!(Vec4::new(1f, 2f, 4f, 10f).normalize(), Vec4::new(1f/11f, 2f/11f, 4f/11f, 10f/11f)); }