import std::cmp::FuzzyEq; import cmp::Ord; import num::Num; import to_str::ToStr; import mat::*; import vec::*; // TODO: Unittests! I've probably made lots of mistakes... // // Quaternion // trait Quaternion { pure fn dim() -> uint; pure fn index(&&index:uint) -> T; fn w() -> T; fn x() -> T; fn y() -> T; fn z() -> T; pure fn neg() -> self; pure fn mul_f(&&value:T) -> self; pure fn div_f(&&value:T) -> self; // pure fn mul_v(&&vec3) -> vec3; pure fn add_q(&&other:self) -> self; pure fn sub_q(&&other:self) -> self; pure fn mul_q(&&other:self) -> self; pure fn exact_eq(&&other:self) -> bool; pure fn fuzzy_eq(&&other:self) -> bool; pure fn eq(&&other:self) -> bool; pure fn conjugate() -> self; pure fn inverse() -> self; pure fn magnitude2() -> T; pure fn magnitude() -> T; pure fn to_mat3() -> mat3; pure fn to_mat4() -> mat4; } // // Quat struct definition // struct quat { data:[float * 4] } // // Quat Constructor // #[inline(always)] pure fn quat(w:float, x:float, y:float, z:float) -> quat { quat { data: [ w, x, y, z ] } } // // Quaternion Implementation // impl quat { #[inline(always)] pure fn dim() -> uint { 4 } #[inline(always)] pure fn index(&&i: uint) -> float { self.data[i] } #[inline(always)] pure fn neg() -> quat { quat(-self[0], -self[1], -self[2], -self[3]) } #[inline(always)] fn w() -> float { self.data[0] } #[inline(always)] fn x() -> float { self.data[1] } #[inline(always)] fn y() -> float { self.data[2] } #[inline(always)] fn z() -> float { self.data[3] } #[inline(always)] pure fn mul_f(&&value:float) -> quat { quat(self[0] * value, self[1] * value, self[2] * value, self[3] * value) } #[inline(always)] pure fn div_f(&&value:float) -> quat { quat(self[0] / value, self[1] / value, self[2] / value, self[3] / value) } #[inline(always)] pure fn add_q(&&other:quat) -> quat{ quat(self[0] + other[0], self[1] + other[1], self[2] + other[2], self[3] + other[3]) } #[inline(always)] pure fn sub_q(&&other:quat) -> quat{ quat(self[0] - other[0], self[1] - other[1], self[2] - other[2], self[3] - other[3]) } #[inline(always)] pure fn mul_q(&&other:quat) -> quat { quat(self.w()*other.w() - self.x()*other.x() - self.y()*other.y() - self.z()*other.z(), self.w()*other.x() + self.x()*other.w() + self.y()*other.z() - self.z()*other.y(), self.w()*other.y() + self.y()*other.w() + self.z()*other.x() - self.x()*other.z(), self.w()*other.z() + self.z()*other.w() + self.x()*other.y() - self.y()*other.x()) } #[inline(always)] pure fn exact_eq(&&other:quat) -> bool { self[0] == other[0] && self[1] == other[1] && self[2] == other[2] && self[3] == other[3] } #[inline(always)] pure fn fuzzy_eq(&&other: quat) -> bool { self[0].fuzzy_eq(&other[0]) && self[1].fuzzy_eq(&other[1]) && self[2].fuzzy_eq(&other[2]) && self[3].fuzzy_eq(&other[3]) } #[inline(always)] pure fn eq(&&other:quat) -> bool { self.fuzzy_eq(other) } #[inline(always)] pure fn conjugate() -> quat { quat(self.w(), -self.x(), -self.y(), -self.z()); } #[inline(always)] pure fn inverse() -> quat { } #[inline(always)] pure fn magnitude2() -> float { self.w() * self.w() + self.x() * self.x() + self.y() * self.y() + self.z() * self.z() } #[inline(always)] pure fn magnitude() -> float { sqrt(self.magnitude2) } #[inline(always)] pure fn to_mat3() -> mat3 { let x2 = self.x() + self.x(); let y2 = self.y() + self.y(); let z2 = self.z() + self.z(); let xx2 = x2 * self.x(); let xy2 = x2 * self.y(); let xz2 = x2 * self.z(); let yy2 = y2 * self.y(); let yz2 = y2 * self.z(); let zz2 = z2 * self.z(); let wy2 = y2 * self.w(); let wz2 = z2 * self.w(); let wx2 = x2 * self.w(); return mat3(1 - yy2 - zz2, xy2 - wz2, xz2 + wy2, xy2 + wz2, 1 - xx2 - zz2, yz2 - wx2, xz2 - wy2, yz2 + wx2, 1 - xx2 - yy2); } #[inline(always)] pure fn to_mat4() -> mat4 { self.to_mat3().to_mat4() } } // // Convert To String // impl quat: ToStr { fn to_str() -> ~str { fmt!("quat[ %f, %f, %f, %f ]", self.w(), self.x(), self.y(), self.z()) } }