// Copyright 2013-2014 The CGMath Developers. For a full listing of the authors, // refer to the AUTHORS file at the top-level directory of this distribution. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. use std::num::{zero, one, cast}; use angle::{Angle, tan, cot}; use frustum::Frustum; use matrix::{Matrix4, ToMatrix4}; use num::BaseFloat; use plane::Plane; /// Create a perspective projection matrix. /// /// This is the equivalent to the [gluPerspective] /// (http://www.opengl.org/sdk/docs/man2/xhtml/gluPerspective.xml) function. pub fn perspective>(fovy: A, aspect: S, near: S, far: S) -> Matrix4 { PerspectiveFov { fovy: fovy, aspect: aspect, near: near, far: far, }.to_matrix4() } /// Create a perspective matrix from a view frustrum. /// /// This is the equivalent of the now deprecated [glFrustrum] /// (http://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml) function. pub fn frustum(left: S, right: S, bottom: S, top: S, near: S, far: S) -> Matrix4 { Perspective { left: left, right: right, bottom: bottom, top: top, near: near, far: far, }.to_matrix4() } /// Create an orthographic projection matrix. /// /// This is the equivalent of the now deprecated [glOrtho] /// (http://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml) function. pub fn ortho(left: S, right: S, bottom: S, top: S, near: S, far: S) -> Matrix4 { Ortho { left: left, right: right, bottom: bottom, top: top, near: near, far: far, }.to_matrix4() } pub trait Projection: ToMatrix4 { fn to_frustum(&self) -> Frustum; } /// A perspective projection based on a vertical field-of-view angle. #[deriving(Clone, PartialEq)] pub struct PerspectiveFov { pub fovy: A, pub aspect: S, pub near: S, pub far: S, } impl> PerspectiveFov { pub fn to_perspective(&self) -> Perspective { let angle = self.fovy.div_s(cast(2).unwrap()); let ymax = self.near * tan(angle.to_rad()); let xmax = ymax * self.aspect; Perspective { left: -xmax, right: xmax, bottom: -ymax, top: ymax, near: self.near.clone(), far: self.far.clone(), } } } impl> Projection for PerspectiveFov { fn to_frustum(&self) -> Frustum { // TODO: Could this be faster? Frustum::from_matrix4(self.to_matrix4()) } } impl> ToMatrix4 for PerspectiveFov { fn to_matrix4(&self) -> Matrix4 { let half_turn: A = Angle::turn_div_2(); assert!(self.fovy > zero(), "The vertical field of view cannot be below zero, found: {}", self.fovy); assert!(self.fovy < half_turn, "The vertical field of view cannot be greater than a half turn, found: {}", self.fovy); assert!(self.aspect > zero(), "The aspect ratio cannot be below zero, found: {}", self.aspect); assert!(self.near > zero(), "The near plane distance cannot be below zero, found: {}", self.near); assert!(self.far > zero(), "The far plane distance cannot be below zero, found: {}", self.far); assert!(self.far > self.near, "The far plane cannot be closer than the near plane, found: far: {}, near: {}", self.far, self.near); let f = cot(self.fovy.div_s(cast(2).unwrap()).to_rad()); let two: S = cast(2).unwrap(); let c0r0 = f / self.aspect; let c0r1 = zero(); let c0r2 = zero(); let c0r3 = zero(); let c1r0 = zero(); let c1r1 = f; let c1r2 = zero(); let c1r3 = zero(); let c2r0 = zero(); let c2r1 = zero(); let c2r2 = (self.far + self.near) / (self.near - self.far); let c2r3 = -one::(); let c3r0 = zero(); let c3r1 = zero(); let c3r2 = (two * self.far * self.near) / (self.near - self.far); let c3r3 = zero(); Matrix4::new(c0r0, c0r1, c0r2, c0r3, c1r0, c1r1, c1r2, c1r3, c2r0, c2r1, c2r2, c2r3, c3r0, c3r1, c3r2, c3r3) } } /// A perspective projection with arbitrary left/right/bottom/top distances #[deriving(Clone, PartialEq)] pub struct Perspective { pub left: S, right: S, pub bottom: S, top: S, pub near: S, far: S, } impl Projection for Perspective { fn to_frustum(&self) -> Frustum { // TODO: Could this be faster? Frustum::from_matrix4(self.to_matrix4()) } } impl ToMatrix4 for Perspective { fn to_matrix4(&self) -> Matrix4 { assert!(self.left > self.right, "`left` cannot be greater than `right`, found: left: {} right: {}", self.left, self.right); assert!(self.bottom > self.top, "`bottom` cannot be greater than `top`, found: bottom: {} top: {}", self.bottom, self.top); assert!(self.near > self.far, "`near` cannot be greater than `far`, found: near: {} far: {}", self.near, self.far); let two: S = cast(2).unwrap(); let c0r0 = (two * self.near) / (self.right - self.left); let c0r1 = zero(); let c0r2 = zero(); let c0r3 = zero(); let c1r0 = zero(); let c1r1 = (two * self.near) / (self.top - self.bottom); let c1r2 = zero(); let c1r3 = zero(); let c2r0 = (self.right + self.left) / (self.right - self.left); let c2r1 = (self.top + self.bottom) / (self.top - self.bottom); let c2r2 = -(self.far + self.near) / (self.far - self.near); let c2r3 = -one::(); let c3r0 = zero(); let c3r1 = zero(); let c3r2 = -(two * self.far * self.near) / (self.far - self.near); let c3r3 = zero(); Matrix4::new(c0r0, c0r1, c0r2, c0r3, c1r0, c1r1, c1r2, c1r3, c2r0, c2r1, c2r2, c2r3, c3r0, c3r1, c3r2, c3r3) } } /// An orthographic projection with arbitrary left/right/bottom/top distances #[deriving(Clone, PartialEq)] pub struct Ortho { pub left: S, right: S, pub bottom: S, top: S, pub near: S, far: S, } impl Projection for Ortho { fn to_frustum(&self) -> Frustum { Frustum { left: Plane::from_abcd( one::(), zero::(), zero::(), self.left.clone()), right: Plane::from_abcd(-one::(), zero::(), zero::(), self.right.clone()), bottom: Plane::from_abcd(zero::(), one::(), zero::(), self.bottom.clone()), top: Plane::from_abcd(zero::(), -one::(), zero::(), self.top.clone()), near: Plane::from_abcd(zero::(), zero::(), -one::(), self.near.clone()), far: Plane::from_abcd(zero::(), zero::(), one::(), self.far.clone()), } } } impl ToMatrix4 for Ortho { fn to_matrix4(&self) -> Matrix4 { assert!(self.left < self.right, "`left` cannot be greater than `right`, found: left: {} right: {}", self.left, self.right); assert!(self.bottom < self.top, "`bottom` cannot be greater than `top`, found: bottom: {} top: {}", self.bottom, self.top); assert!(self.near < self.far, "`near` cannot be greater than `far`, found: near: {} far: {}", self.near, self.far); let two: S = cast(2).unwrap(); let c0r0 = two / (self.right - self.left); let c0r1 = zero(); let c0r2 = zero(); let c0r3 = zero(); let c1r0 = zero(); let c1r1 = two / (self.top - self.bottom); let c1r2 = zero(); let c1r3 = zero(); let c2r0 = zero(); let c2r1 = zero(); let c2r2 = -two / (self.far - self.near); let c2r3 = -one::(); let c3r0 = -(self.right + self.left) / (self.right - self.left); let c3r1 = -(self.top + self.bottom) / (self.top - self.bottom); let c3r2 = -(self.far + self.near) / (self.far - self.near); let c3r3 = one::(); Matrix4::new(c0r0, c0r1, c0r2, c0r3, c1r0, c1r1, c1r2, c1r3, c2r0, c2r1, c2r2, c2r3, c3r0, c3r1, c3r2, c3r3) } }