// Copyright 2013-2014 The CGMath Developers. For a full listing of the authors, // refer to the Cargo.toml file at the top-level directory of this distribution. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #[macro_use] extern crate cgmath; macro_rules! impl_test_mul { ($s:expr, $v:expr) => ( // point * scalar ops assert_eq!($v * $s, Quaternion::from_sv($v.s * $s, $v.v * $s)); assert_eq!($s * $v, Quaternion::from_sv($s * $v.s, $s * $v.v)); assert_eq!(&$v * $s, $v * $s); assert_eq!($s * &$v, $s * $v); // commutativity assert_eq!($v * $s, $s * $v); ) } macro_rules! impl_test_div { ($s:expr, $v:expr) => ( // point / scalar ops assert_eq!($v / $s, Quaternion::from_sv($v.s / $s, $v.v / $s)); assert_eq!($s / $v, Quaternion::from_sv($s / $v.s, $s / $v.v)); assert_eq!(&$v / $s, $v / $s); assert_eq!($s / &$v, $s / $v); ) } mod operators { use cgmath::*; #[test] fn test_mul() { impl_test_mul!(2.0f32, Quaternion::from(Euler { x: rad(1f32), y: rad(1f32), z: rad(1f32) })); } #[test] fn test_div() { impl_test_div!(2.0f32, Quaternion::from(Euler { x: rad(1f32), y: rad(1f32), z: rad(1f32) })); } } mod to_from_euler { use std::f32; use cgmath::*; fn check_euler(rotation: Euler>) { assert_approx_eq_eps!(Euler::from(Quaternion::from(rotation)), rotation, 0.001); } const HPI: f32 = f32::consts::FRAC_PI_2; #[test] fn test_zero() { check_euler(Euler { x: rad( 0f32), y: rad( 0f32), z: rad( 0f32) }); } #[test] fn test_yaw_pos_1() { check_euler(Euler { x: rad( 0f32), y: rad( 1f32), z: rad( 0f32) }); } #[test] fn test_yaw_neg_1() { check_euler(Euler { x: rad( 0f32), y: rad(-1f32), z: rad( 0f32) }); } #[test] fn test_pitch_pos_1() { check_euler(Euler { x: rad( 1f32), y: rad( 0f32), z: rad( 0f32) }); } #[test] fn test_pitch_neg_1() { check_euler(Euler { x: rad(-1f32), y: rad( 0f32), z: rad( 0f32) }); } #[test] fn test_roll_pos_1() { check_euler(Euler { x: rad( 0f32), y: rad( 0f32), z: rad( 1f32) }); } #[test] fn test_roll_neg_1() { check_euler(Euler { x: rad( 0f32), y: rad( 0f32), z: rad(-1f32) }); } #[test] fn test_pitch_yaw_roll_pos_1() { check_euler(Euler { x: rad( 1f32), y: rad( 1f32), z: rad( 1f32) }); } #[test] fn test_pitch_yaw_roll_neg_1() { check_euler(Euler { x: rad(-1f32), y: rad(-1f32), z: rad(-1f32) }); } #[test] fn test_pitch_yaw_roll_pos_hp() { check_euler(Euler { x: rad( 0f32), y: rad( HPI), z: rad( 1f32) }); } #[test] fn test_pitch_yaw_roll_neg_hp() { check_euler(Euler { x: rad( 0f32), y: rad( -HPI), z: rad( 1f32) }); } } mod from { mod matrix3 { use cgmath::*; fn check_with_euler(x: Rad, y: Rad, z: Rad) { let matrix3 = Matrix3::from(Euler { x: x, y: y, z: z }); let quaternion = Quaternion::from(matrix3); let quaternion_matrix3 = Matrix3::from(quaternion); assert_approx_eq!(matrix3, quaternion_matrix3); } // triggers: trace >= S::zero() #[test] fn test_positive_trace() { check_with_euler(rad(0.0f32), rad(0.0), rad(0.0f32)); } // triggers: (mat[0][0] > mat[1][1]) && (mat[0][0] > mat[2][2]) #[test] fn test_xx_maximum() { check_with_euler(rad(2.0f32), rad(1.0), rad(-1.2f32)); } // triggers: mat[1][1] > mat[2][2] #[test] fn test_yy_maximum() { check_with_euler(rad(2.0f32), rad(1.0), rad(3.0f32)); } // base case #[test] fn test_zz_maximum() { check_with_euler(rad(1.0f32), rad(1.0), rad(3.0f32)); } } } mod arc { use cgmath::*; #[inline] fn test(src: Vector3, dst: Vector3) { let q = Quaternion::from_arc(src, dst, None); let v = q.rotate_vector(src); assert_approx_eq!(v.normalize(), dst.normalize()); } #[test] fn test_same() { let v = Vector3::unit_x(); let q = Quaternion::from_arc(v, v, None); assert_eq!(q, Quaternion::new(1.0, 0.0, 0.0, 0.0)); } #[test] fn test_opposite() { let v = Vector3::unit_x(); test(v, -v); } #[test] fn test_random() { test(vec3(1.0, 2.0, 3.0), vec3(-4.0, 5.0, -6.0)); } #[test] fn test_ortho() { let q: Quaternion = Quaternion::from_arc(Vector3::unit_x(), Vector3::unit_y(), None); let q2 = Quaternion::from_axis_angle(Vector3::unit_z(), Rad::turn_div_4()); assert_approx_eq!(q, q2); } } mod rotate_from_euler { use cgmath::*; #[test] fn test_x() { let vec = vec3(0.0, 0.0, 1.0); let rot = Quaternion::from(Euler::new(deg(90.0), deg(0.0), deg(0.0))); assert_approx_eq!(vec3(0.0, -1.0, 0.0), rot * vec); let rot = Quaternion::from(Euler::new(deg(-90.0), deg(0.0), deg(0.0))); assert_approx_eq!(vec3(0.0, 1.0, 0.0), rot * vec); } #[test] fn test_y() { let vec = vec3(0.0, 0.0, 1.0); let rot = Quaternion::from(Euler::new(deg(0.0), deg(90.0), deg(0.0))); assert_approx_eq!(vec3(1.0, 0.0, 0.0), rot * vec); let rot = Quaternion::from(Euler::new(deg(0.0), deg(-90.0), deg(0.0))); assert_approx_eq!(vec3(-1.0, 0.0, 0.0), rot * vec); } #[test] fn test_z() { let vec = vec3(1.0, 0.0, 0.0); let rot = Quaternion::from(Euler::new(deg(0.0), deg(0.0), deg(90.0))); assert_approx_eq!(vec3(0.0, 1.0, 0.0), rot * vec); let rot = Quaternion::from(Euler::new(deg(0.0), deg(0.0), deg(-90.0))); assert_approx_eq!(vec3(0.0, -1.0, 0.0), rot * vec); } // tests that the Y rotation is done after the X #[test] fn test_x_then_y() { let vec = vec3(0.0, 1.0, 0.0); let rot = Quaternion::from(Euler::new(deg(90.0), deg(90.0), deg(0.0))); assert_approx_eq!(vec3(0.0, 0.0, 1.0), rot * vec); } // tests that the Z rotation is done after the Y #[test] fn test_y_then_z() { let vec = vec3(0.0, 0.0, 1.0); let rot = Quaternion::from(Euler::new(deg(0.0), deg(90.0), deg(90.0))); assert_approx_eq!(vec3(1.0, 0.0, 0.0), rot * vec); } } mod rotate_from_axis_angle { use cgmath::*; #[test] fn test_x() { let vec = vec3(0.0, 0.0, 1.0); let rot = Quaternion::from_angle_x(deg(90.0)); assert_approx_eq!(vec3(0.0, -1.0, 0.0), rot * vec); } #[test] fn test_y() { let vec = vec3(0.0, 0.0, 1.0); let rot = Quaternion::from_angle_y(deg(90.0)); assert_approx_eq!(vec3(1.0, 0.0, 0.0), rot * vec); } #[test] fn test_z() { let vec = vec3(1.0, 0.0, 0.0); let rot = Quaternion::from_angle_z(deg(90.0)); assert_approx_eq!(vec3(0.0, 1.0, 0.0), rot * vec); } #[test] fn test_xy() { let vec = vec3(0.0, 0.0, 1.0); let rot = Quaternion::from_axis_angle(vec3(1.0, 1.0, 0.0).normalize(), deg(90.0)); assert_approx_eq!(vec3(2.0f32.sqrt() / 2.0, -2.0f32.sqrt() / 2.0, 0.0), rot * vec); } #[test] fn test_yz() { let vec = vec3(1.0, 0.0, 0.0); let rot = Quaternion::from_axis_angle(vec3(0.0, 1.0, 1.0).normalize(), deg(-90.0)); assert_approx_eq!(vec3(0.0, -2.0f32.sqrt() / 2.0, 2.0f32.sqrt() / 2.0), rot * vec); } #[test] fn test_xz() { let vec = vec3(0.0, 1.0, 0.0); let rot = Quaternion::from_axis_angle(vec3(1.0, 0.0, 1.0).normalize(), deg(90.0)); assert_approx_eq!(vec3(-2.0f32.sqrt() / 2.0, 0.0, 2.0f32.sqrt() / 2.0), rot * vec); } }