// Copyright 2013 The CGMath Developers. For a full listing of the authors, // refer to the AUTHORS file at the top-level directory of this distribution. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. use cgmath::angle::*; use cgmath::vector::*; #[test] fn test_from_value() { assert_eq!(Vec2::from_value(102), Vec2::new(102, 102)); assert_eq!(Vec3::from_value(22), Vec3::new(22, 22, 22)); assert_eq!(Vec4::from_value(76.5), Vec4::new(76.5, 76.5, 76.5, 76.5)); } #[test] fn test_dot() { assert_eq!(Vec2::new(1, 2).dot(&Vec2::new(3, 4)), 11); assert_eq!(Vec3::new(1, 2, 3).dot(&Vec3::new(4, 5, 6)), 32); assert_eq!(Vec4::new(1, 2, 3, 4).dot(&Vec4::new(5, 6, 7, 8)), 70); } #[test] fn test_comp_add() { assert_eq!(Vec2::new(1, 2).comp_add(), 3); assert_eq!(Vec3::new(1, 2, 3).comp_add(), 6); assert_eq!(Vec4::new(1, 2, 3, 4).comp_add(), 10); assert_eq!(Vec2::new(3.0, 4.0).comp_add(), 7.0); assert_eq!(Vec3::new(4.0, 5.0, 6.0).comp_add(), 15.0); assert_eq!(Vec4::new(5.0, 6.0, 7.0, 8.0).comp_add(), 26.0); } #[test] fn test_comp_mul() { assert_eq!(Vec2::new(1, 2).comp_mul(), 2); assert_eq!(Vec3::new(1, 2, 3).comp_mul(), 6); assert_eq!(Vec4::new(1, 2, 3, 4).comp_mul(), 24); assert_eq!(Vec2::new(3.0, 4.0).comp_mul(), 12.0); assert_eq!(Vec3::new(4.0, 5.0, 6.0).comp_mul(), 120.0); assert_eq!(Vec4::new(5.0, 6.0, 7.0, 8.0).comp_mul(), 1680.0); } #[test] fn test_comp_min() { assert_eq!(Vec2::new(1, 2).comp_min(), 1); assert_eq!(Vec3::new(1, 2, 3).comp_min(), 1); assert_eq!(Vec4::new(1, 2, 3, 4).comp_min(), 1); assert_eq!(Vec2::new(3.0, 4.0).comp_min(), 3.0); assert_eq!(Vec3::new(4.0, 5.0, 6.0).comp_min(), 4.0); assert_eq!(Vec4::new(5.0, 6.0, 7.0, 8.0).comp_min(), 5.0); } #[test] fn test_comp_max() { assert_eq!(Vec2::new(1, 2).comp_max(), 2); assert_eq!(Vec3::new(1, 2, 3).comp_max(), 3); assert_eq!(Vec4::new(1, 2, 3, 4).comp_max(), 4); assert_eq!(Vec2::new(3.0, 4.0).comp_max(), 4.0); assert_eq!(Vec3::new(4.0, 5.0, 6.0).comp_max(), 6.0); assert_eq!(Vec4::new(5.0, 6.0, 7.0, 8.0).comp_max(), 8.0); } #[test] fn test_cross() { let a = Vec3::new(1, 2, 3); let b = Vec3::new(4, 5, 6); let r = Vec3::new(-3, 6, -3); assert_eq!(a.cross(&b), r); let mut a = a; a.cross_self(&b); assert_eq!(a, r); } #[test] fn test_is_perpendicular() { assert!(Vec2::new(1.0, 0.0).is_perpendicular(&Vec2::new(0.0, 1.0))); assert!(Vec3::new(0.0, 1.0, 0.0).is_perpendicular(&Vec3::new(0.0, 0.0, 1.0))); assert!(Vec4::new(1.0, 0.0, 0.0, 0.0).is_perpendicular(&Vec4::new(0.0, 0.0, 0.0, 1.0))); } #[cfg(test)] mod test_length { use cgmath::vector::*; #[test] fn test_vec2(){ let (a, a_res) = (Vec2::new(3.0, 4.0), 5.0); // (3, 4, 5) Pythagorean triple let (b, b_res) = (Vec2::new(5.0, 12.0), 13.0); // (5, 12, 13) Pythagorean triple assert_eq!(a.length2(), a_res * a_res); assert_eq!(b.length2(), b_res * b_res); assert_eq!(a.length(), a_res); assert_eq!(b.length(), b_res); } #[test] fn test_vec3(){ let (a, a_res) = (Vec3::new(2.0, 3.0, 6.0), 7.0); // (2, 3, 6, 7) Pythagorean quadruple let (b, b_res) = (Vec3::new(1.0, 4.0, 8.0), 9.0); // (1, 4, 8, 9) Pythagorean quadruple assert_eq!(a.length2(), a_res * a_res); assert_eq!(b.length2(), b_res * b_res); assert_eq!(a.length(), a_res); assert_eq!(b.length(), b_res); } #[test] fn test_vec4(){ let (a, a_res) = (Vec4::new(1.0, 2.0, 4.0, 10.0), 11.0); // (1, 2, 4, 10, 11) Pythagorean quintuple let (b, b_res) = (Vec4::new(1.0, 2.0, 8.0, 10.0), 13.0); // (1, 2, 8, 10, 13) Pythagorean quintuple assert_eq!(a.length2(), a_res * a_res); assert_eq!(b.length2(), b_res * b_res); assert_eq!(a.length(), a_res); assert_eq!(b.length(), b_res); } } #[test] fn test_angle() { assert_approx_eq!(Vec2::new(1.0, 0.0).angle(&Vec2::new(0.0, 1.0)), rad(Real::frac_pi_2())); assert_approx_eq!(Vec2::new(10.0, 0.0).angle(&Vec2::new(0.0, 5.0)), rad(Real::frac_pi_2())); assert_approx_eq!(Vec2::new(-1.0, 0.0).angle(&Vec2::new(0.0, 1.0)), -rad(Real::frac_pi_2())); assert_approx_eq!(Vec3::new(1.0, 0.0, 1.0).angle(&Vec3::new(1.0, 1.0, 0.0)), rad(Real::frac_pi_3())); assert_approx_eq!(Vec3::new(10.0, 0.0, 10.0).angle(&Vec3::new(5.0, 5.0, 0.0)), rad(Real::frac_pi_3())); assert_approx_eq!(Vec3::new(-1.0, 0.0, -1.0).angle(&Vec3::new(1.0, -1.0, 0.0)), rad(2.0 * Real::frac_pi_3())); assert_approx_eq!(Vec4::new(1.0, 0.0, 1.0, 0.0).angle(&Vec4::new(0.0, 1.0, 0.0, 1.0)), rad(Real::frac_pi_2())); assert_approx_eq!(Vec4::new(10.0, 0.0, 10.0, 0.0).angle(&Vec4::new(0.0, 5.0, 0.0, 5.0)), rad(Real::frac_pi_2())); assert_approx_eq!(Vec4::new(-1.0, 0.0, -1.0, 0.0).angle(&Vec4::new(0.0, 1.0, 0.0, 1.0)), rad(Real::frac_pi_2())); } #[test] fn test_normalize() { // TODO: test normalize_to, normalize_sel.0, and normalize_self_to assert_approx_eq!(Vec2::new(3.0, 4.0).normalize(), Vec2::new(3.0/5.0, 4.0/5.0)); assert_approx_eq!(Vec3::new(2.0, 3.0, 6.0).normalize(), Vec3::new(2.0/7.0, 3.0/7.0, 6.0/7.0)); assert_approx_eq!(Vec4::new(1.0, 2.0, 4.0, 10.0).normalize(), Vec4::new(1.0/11.0, 2.0/11.0, 4.0/11.0, 10.0/11.0)); }