use matrix::*; use quaternion::*; use vector::*; // TODO #[test] fn test_Quat() { let a = Quat { w: 1f, x: 2f, y: 3f, z: 4f }; // let b = Quat { data: [ 5f, 6f, 7f, 8f ] }; // let f1 = 1.5f; // let f2 = 0.5f; assert a == Quat(1f, 2f, 3f, 4f); assert Quat::zero() == Quat(0f, 0f, 0f, 0f); assert Quat::identity() == Quat(1f, 0f, 0f, 0f); assert a.w == 1f; assert a.x == 2f; assert a.y == 3f; assert a.z == 4f; assert a[0] == 1f; assert a[1] == 2f; assert a[2] == 3f; assert a[3] == 4f; // TODO }