// Copyright 2013 The CGMath Developers. For a full listing of the authors, // refer to the AUTHORS file at the top-level directory of this distribution. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. use cgmath::vector::*; #[test] fn test_from_value() { assert_eq!(Vec2::from_value(1), Vec2::new(1, 1)); assert_eq!(Vec3::from_value(1), Vec3::new(1, 1, 1)); assert_eq!(Vec4::from_value(1), Vec4::new(1, 1, 1, 1)); } #[test] fn test_dot() { assert_eq!(Vec2::new(1, 2).dot(&Vec2::new(3, 4)), 11); assert_eq!(Vec3::new(1, 2, 3).dot(&Vec3::new(4, 5, 6)), 32); assert_eq!(Vec4::new(1, 2, 3, 4).dot(&Vec4::new(5, 6, 7, 8)), 70); } #[test] fn test_comp_add() { assert_eq!(Vec2::new(1, 2).comp_add(), 3); assert_eq!(Vec3::new(1, 2, 3).comp_add(), 6); assert_eq!(Vec4::new(1, 2, 3, 4).comp_add(), 10); assert_eq!(Vec2::new(3.0, 4.0).comp_add(), 7.0); assert_eq!(Vec3::new(4.0, 5.0, 6.0).comp_add(), 15.0); assert_eq!(Vec4::new(5.0, 6.0, 7.0, 8.0).comp_add(), 26.0); } #[test] fn test_comp_mul() { assert_eq!(Vec2::new(1, 2).comp_mul(), 2); assert_eq!(Vec3::new(1, 2, 3).comp_mul(), 6); assert_eq!(Vec4::new(1, 2, 3, 4).comp_mul(), 24); assert_eq!(Vec2::new(3.0, 4.0).comp_mul(), 12.0); assert_eq!(Vec3::new(4.0, 5.0, 6.0).comp_mul(), 120.0); assert_eq!(Vec4::new(5.0, 6.0, 7.0, 8.0).comp_mul(), 1680.0); } #[test] fn test_comp_min() { assert_eq!(Vec2::new(1, 2).comp_min(), 1); assert_eq!(Vec3::new(1, 2, 3).comp_min(), 1); assert_eq!(Vec4::new(1, 2, 3, 4).comp_min(), 1); assert_eq!(Vec2::new(3.0, 4.0).comp_min(), 3.0); assert_eq!(Vec3::new(4.0, 5.0, 6.0).comp_min(), 4.0); assert_eq!(Vec4::new(5.0, 6.0, 7.0, 8.0).comp_min(), 5.0); } #[test] fn test_comp_max() { assert_eq!(Vec2::new(1, 2).comp_max(), 2); assert_eq!(Vec3::new(1, 2, 3).comp_max(), 3); assert_eq!(Vec4::new(1, 2, 3, 4).comp_max(), 4); assert_eq!(Vec2::new(3.0, 4.0).comp_max(), 4.0); assert_eq!(Vec3::new(4.0, 5.0, 6.0).comp_max(), 6.0); assert_eq!(Vec4::new(5.0, 6.0, 7.0, 8.0).comp_max(), 8.0); } #[test] fn test_cross() { let a = Vec3::new(1, 2, 3); let b = Vec3::new(4, 5, 6); let r = Vec3::new(-3, 6, -3); assert_eq!(a.cross(&b), r); let mut a = a; a.cross_self(&b); assert_eq!(a, r); }