// Copyright 2013-2017 The CGMath Developers. For a full listing of the authors, // refer to the Cargo.toml file at the top-level directory of this distribution. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #![cfg(feature = "swizzle")] extern crate cgmath; use cgmath::{Point1, Point2, Point3, Vector1, Vector2, Vector3, Vector4}; // Sanity checks #[test] fn test_point_swizzle() { let p1 = Point1::new(1.0); let p2 = Point2::new(1.0, 2.0); let p3 = Point3::new(1.0, 2.0, 3.0); assert_eq!(p1.x(), p1); assert_eq!(p2.x(), p1); assert_eq!(p2.y(), Point1::new(2.0)); assert_eq!(p2.xx(), Point2::new(1.0, 1.0)); assert_eq!(p2.xy(), p2); assert_eq!(p2.yx(), Point2::new(2.0, 1.0)); assert_eq!(p2.yy(), Point2::new(2.0, 2.0)); assert_eq!(p3.x(), p1); assert_eq!(p3.y(), Point1::new(2.0)); assert_eq!(p3.xy(), p2); assert_eq!(p3.zy(), Point2::new(3.0, 2.0)); assert_eq!(p3.yyx(), Point3::new(2.0, 2.0, 1.0)); } #[test] fn test_vector_swizzle() { let p1 = Vector1::new(1.0); let p2 = Vector2::new(1.0, 2.0); let p3 = Vector3::new(1.0, 2.0, 3.0); let p4 = Vector4::new(1.0, 2.0, 3.0, 4.0); assert_eq!(p1.x(), p1); assert_eq!(p2.x(), p1); assert_eq!(p2.y(), Vector1::new(2.0)); assert_eq!(p2.xx(), Vector2::new(1.0, 1.0)); assert_eq!(p2.xy(), p2); assert_eq!(p2.yx(), Vector2::new(2.0, 1.0)); assert_eq!(p2.yy(), Vector2::new(2.0, 2.0)); assert_eq!(p3.x(), p1); assert_eq!(p3.y(), Vector1::new(2.0)); assert_eq!(p3.xy(), p2); assert_eq!(p3.zy(), Vector2::new(3.0, 2.0)); assert_eq!(p3.yyx(), Vector3::new(2.0, 2.0, 1.0)); assert_eq!(p4.xyxy(), Vector4::new(1.0, 2.0, 1.0, 2.0)); }