// Copyright 2013-2014 The CGMath Developers. For a full listing of the authors,
// refer to the AUTHORS file at the top-level directionectory of this distribution.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//! Line segments
use std::num::{Zero, zero, One, one};
use num::{BaseFloat, BaseNum};
use point::{Point, Point2, Point3};
use vector::{Vector, Vector2};
use intersect::Intersect;
/// A generic directed line segment from `origin` to `dest`.
#[deriving(Clone, PartialEq)]
pub struct Line
{
Line { origin:origin, dest:dest }
}
}
pub type Line2 = Line>;
pub type Line3 = Line>;
/// Determines if an intersection between two line segments is found. If the segments are
/// collinear and overlapping, the intersection point that will be returned will be the first
/// intersection point found by traversing the first line segment, starting at its origin.
impl Intersect