// Copyright 2013 The Lmath Developers. For a full listing of the authors, // refer to the AUTHORS file at the top-level directory of this distribution. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //! An example of using perlin noise // Noise rendering based off rust/src/test/bench/noise.rs extern mod lmath; use std::uint::range; use lmath::noise::perlin::Perlin; use lmath::math::Point2; static WIDTH: uint = 100; static HEIGHT: uint = 100; fn main() { let symbols = [" ", "░", "▒", "▓", "█", "█"]; let mut pixels = [[0f32, ..WIDTH], ..HEIGHT]; let perlin = Perlin::new::(); for range(0, HEIGHT) |y| { for range(0, WIDTH) |x| { pixels[y][x] = perlin.noise2( Point2::new(x as f32 * 0.1f32, y as f32 * 0.1f32) ) * 0.5f32 + 0.5f32; }; }; for range(0, HEIGHT) |y| { for range(0, WIDTH) |x| { print(symbols[pixels[y][x] / 0.2f32 as int]); } println(""); } }