// Copyright 2013 The Lmath Developers. For a full listing of the authors, // refer to the AUTHORS file at the top-level directory of this distribution. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //! Core datatypes and conversion traits for 3D mathematics pub use self::mat::{Mat, NumMat, FloatMat}; pub use self::mat::{Mat2, ToMat2}; pub use self::mat::{Mat3, ToMat3}; pub use self::mat::{Mat4, ToMat4}; pub use self::quat::{Quat, ToQuat}; pub use self::vec::{NumVec, FloatVec}; pub use self::vec::{OrdVec, EqVec, BoolVec}; pub use self::vec::{Vec2, ToVec2, AsVec2}; pub use self::vec::{Vec3, ToVec3, AsVec3}; pub use self::vec::{Vec4, ToVec4, AsVec4}; pub use self::plane::Plane3; pub use self::point::Point; pub use self::point::{Point2, AsPoint2}; pub use self::point::{Point3, AsPoint3}; pub use self::ray::{Ray2, Ray3}; pub mod mat; pub mod quat; pub mod vec; pub mod plane; pub mod point; pub mod ray; pub trait Dimensioned { pub fn i<'a>(&'a self, i: uint) -> &'a T; pub fn mut_i<'a>(&'a mut self, i: uint) -> &'a mut T; pub fn as_slice<'a>(&'a self) -> &'a Slice; pub fn as_mut_slice<'a>(&'a mut self) -> &'a mut Slice; } pub trait SwapComponents { pub fn swap(&mut self, a: uint, b: uint); }