// Copyright 2013-2014 The CGMath Developers. For a full listing of the authors, // refer to the Cargo.toml file at the top-level directory of this distribution. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #![feature(test)] extern crate rand; extern crate test; extern crate cgmath; use rand::{IsaacRng, Rng}; use test::Bencher; use cgmath::*; #[path="common/macros.rs"] #[macro_use] mod macros; bench_binop!(_bench_vector2_add_v, Vector2<f32>, Vector2<f32>, add_v); bench_binop!(_bench_vector3_add_v, Vector3<f32>, Vector3<f32>, add_v); bench_binop!(_bench_vector4_add_v, Vector4<f32>, Vector4<f32>, add_v); bench_binop!(_bench_vector2_sub_v, Vector2<f32>, Vector2<f32>, sub_v); bench_binop!(_bench_vector3_sub_v, Vector3<f32>, Vector3<f32>, sub_v); bench_binop!(_bench_vector4_sub_v, Vector4<f32>, Vector4<f32>, sub_v); bench_binop!(_bench_vector2_mul_v, Vector2<f32>, Vector2<f32>, mul_v); bench_binop!(_bench_vector3_mul_v, Vector3<f32>, Vector3<f32>, mul_v); bench_binop!(_bench_vector4_mul_v, Vector4<f32>, Vector4<f32>, mul_v); bench_binop!(_bench_vector2_div_v, Vector2<f32>, Vector2<f32>, div_v); bench_binop!(_bench_vector3_div_v, Vector3<f32>, Vector3<f32>, div_v); bench_binop!(_bench_vector4_div_v, Vector4<f32>, Vector4<f32>, div_v); bench_binop_deref!(_bench_vector2_add_s, Vector2<f32>, f32, add_s); bench_binop_deref!(_bench_vector3_add_s, Vector3<f32>, f32, add_s); bench_binop_deref!(_bench_vector4_add_s, Vector4<f32>, f32, add_s); bench_binop_deref!(_bench_vector2_sub_s, Vector2<f32>, f32, sub_s); bench_binop_deref!(_bench_vector3_sub_s, Vector3<f32>, f32, sub_s); bench_binop_deref!(_bench_vector4_sub_s, Vector4<f32>, f32, sub_s); bench_binop_deref!(_bench_vector2_mul_s, Vector2<f32>, f32, mul_s); bench_binop_deref!(_bench_vector3_mul_s, Vector3<f32>, f32, mul_s); bench_binop_deref!(_bench_vector4_mul_s, Vector4<f32>, f32, mul_s); bench_binop_deref!(_bench_vector2_div_s, Vector2<f32>, f32, div_s); bench_binop_deref!(_bench_vector3_div_s, Vector3<f32>, f32, div_s); bench_binop_deref!(_bench_vector4_div_s, Vector4<f32>, f32, div_s); bench_binop!(_bench_vector2_dot, Vector2<f32>, Vector2<f32>, dot); bench_binop!(_bench_vector3_dot, Vector3<f32>, Vector3<f32>, dot); bench_binop!(_bench_vector4_dot, Vector4<f32>, Vector4<f32>, dot); bench_binop!(_bench_vector3_cross, Vector3<f32>, Vector3<f32>, cross); bench_unop!(_bench_vector2_norm, Vector2<f32>, length); bench_unop!(_bench_vector3_norm, Vector3<f32>, length); bench_unop!(_bench_vector4_norm, Vector4<f32>, length); bench_unop!(_bench_vector2_normalize, Vector2<f32>, normalize); bench_unop!(_bench_vector3_normalize, Vector3<f32>, normalize); bench_unop!(_bench_vector4_normalize, Vector4<f32>, normalize);