// Copyright 2013-2014 The CGMath Developers. For a full listing of the authors, // refer to the Cargo.toml file at the top-level directory of this distribution. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //! A low-dimensional linear algebra library, targeted at computer graphics. //! //! # Trait overview //! //! In order to make a clean, composable API, we divide operations into traits //! that are roughly based on mathematical properties. The main ones that we //! concern ourselves with are listed below: //! //! - `VectorSpace`: Specifies the main operators for vectors, quaternions, and //! matrices. //! - `InnerSpace`: For types that have a dot (or inner) product - ie. vectors or //! quaternions. This also allows for the definition of operations that are //! based on the dot product, like finding the magnitude or normalizing. //! - `EuclideanSpace`: Points in euclidean space, with an associated space of //! displacement vectors. //! - `Matrix`: Common operations for matrices of arbitrary dimensions. //! - `SquareMatrix`: A special trait for matrices where the number of columns //! equal the number of rows. //! //! Other traits are included for practical convenience, for example: //! //! - `Array`: For contiguous, indexable arrays of elements, specifically //! vectors. //! - `ElementWise`: For element-wise addition, subtraction, multiplication, //! division, and remainder operations. //! //! # The prelude //! //! Importing each trait individually can become a chore, so we provide a //! `prelude` module to allow you to import the main trait all at once. For //! example: //! //! ```rust //! use cgmath::prelude::*; //! ``` extern crate num as rust_num; extern crate rustc_serialize; extern crate rand; // Re-exports pub use approx::*; pub use num::*; pub use structure::*; pub use matrix::{Matrix2, Matrix3, Matrix4}; pub use quaternion::Quaternion; pub use vector::{Vector2, Vector3, Vector4, dot, vec2, vec3, vec4}; pub use angle::{Deg, Rad, deg, rad}; pub use point::{Point2, Point3}; pub use rotation::*; pub use transform::*; pub use projection::*; pub use rust_num::{One, Zero, one, zero}; // Modules pub mod conv; pub mod prelude; mod macros; mod approx; mod num; mod structure; mod matrix; mod quaternion; mod vector; mod angle; mod point; mod rotation; mod transform; mod projection;