use cast::transmute; use vec::raw::buf_as_slice; use ptr::to_unsafe_ptr; use cmp::Eq; use std::cmp::FuzzyEq; use math::{ExactEq, Sqrt}; use matrix::{Mat3, Mat4}; use vector::Vec3; // // Quaternion // pub trait Quaternion { pure fn dim() -> uint; pure fn mul_f(value: T) -> self; pure fn div_f(value: T) -> self; // pure fn mul_v(other: &Vec3) -> Vec3; pure fn add_q(other: &self) -> self; pure fn sub_q(other: &self) -> self; pure fn mul_q(other: &self) -> self; pure fn conjugate() -> self; pure fn inverse() -> self; pure fn magnitude2() -> T; pure fn magnitude() -> T; pure fn to_Mat3() -> Mat3; pure fn to_Mat4() -> Mat4; } // // Quat struct definition // pub struct Quat { w: float, x: float, y: float, z: float } // // Quat Constructor // #[inline(always)] pub pure fn Quat(w: float, x: float, y: float, z: float) -> Quat { Quat { w: w, x: x, y: y, z: z } } pub mod Quat { pub const zero :Quat = Quat { w: 0f, x: 0f, y: 0f, z: 0f }; pub const identity :Quat = Quat { w: 1f, x: 0f, y: 0f, z: 0f }; } // // Quaternion Implementation // pub impl Quat: Quaternion { #[inline(always)] pure fn dim() -> uint { 4 } #[inline(always)] pure fn mul_f(value: float) -> Quat { Quat(self[0] * value, self[1] * value, self[2] * value, self[3] * value) } #[inline(always)] pure fn div_f(value: float) -> Quat { Quat(self[0] / value, self[1] / value, self[2] / value, self[3] / value) } #[inline(always)] pure fn add_q(other: &Quat) -> Quat{ Quat(self[0] + other[0], self[1] + other[1], self[2] + other[2], self[3] + other[3]) } #[inline(always)] pure fn sub_q(other: &Quat) -> Quat{ Quat(self[0] - other[0], self[1] - other[1], self[2] - other[2], self[3] - other[3]) } #[inline(always)] pure fn mul_q(other: &Quat) -> Quat { Quat(self.w * other.w - self.x * other.x - self.y * other.y - self.z * other.z, self.w * other.x + self.x * other.w + self.y * other.z - self.z * other.y, self.w * other.y + self.y * other.w + self.z * other.x - self.x * other.z, self.w * other.z + self.z * other.w + self.x * other.y - self.y * other.x) } #[inline(always)] pure fn conjugate() -> Quat { Quat(self.w, -self.x, -self.y, -self.z) } #[inline(always)] pure fn inverse() -> Quat { self.conjugate().mul_f((1f / self.magnitude2())) } #[inline(always)] pure fn magnitude2() -> float { self.w * self.w + self.x * self.x + self.y * self.y + self.z * self.z } #[inline(always)] pure fn magnitude() -> float { self.magnitude2().sqrt() } #[inline(always)] pure fn to_Mat3() -> Mat3 { let x2 = self.x + self.x; let y2 = self.y + self.y; let z2 = self.z + self.z; let xx2 = x2 * self.x; let xy2 = x2 * self.y; let xz2 = x2 * self.z; let yy2 = y2 * self.y; let yz2 = y2 * self.z; let zz2 = z2 * self.z; let wy2 = y2 * self.w; let wz2 = z2 * self.w; let wx2 = x2 * self.w; return Mat3(1f - yy2 - zz2, xy2 - wz2, xz2 + wy2, xy2 + wz2, 1f - xx2 - zz2, yz2 - wx2, xz2 - wy2, yz2 + wx2, 1f - xx2 - yy2); } #[inline(always)] pure fn to_Mat4() -> Mat4 { self.to_Mat3().to_Mat4() } } pub impl Quat: Index { #[inline(always)] pure fn index(i: uint) -> float { unsafe { do buf_as_slice( transmute::<*Quat, *float>( to_unsafe_ptr(&self)), 4) |slice| { slice[i] } } } } pub impl Quat: Neg { #[inline(always)] pure fn neg() -> Quat { Quat(-self[0], -self[1], -self[2], -self[3]) } } pub impl Quat: Eq { #[inline(always)] pure fn eq(other: &Quat) -> bool { self.fuzzy_eq(other) } #[inline(always)] pure fn ne(other: &Quat) -> bool { !(self == *other) } } impl Quat: ExactEq { #[inline(always)] pure fn exact_eq(other: &Quat) -> bool { self[0] == other[0] && self[1] == other[1] && self[2] == other[2] && self[3] == other[3] } } pub impl Quat: FuzzyEq { #[inline(always)] pure fn fuzzy_eq(other: &Quat) -> bool { self[0].fuzzy_eq(&other[0]) && self[1].fuzzy_eq(&other[1]) && self[2].fuzzy_eq(&other[2]) && self[3].fuzzy_eq(&other[3]) } } pub impl Quat: ToStr { pure fn to_str() -> ~str { fmt!("Quat[ %f, %f, %f, %f ]", self.w, self.x, self.y, self.z) } }