// Copyright 2013-2014 The CGMath Developers. For a full listing of the authors, // refer to the Cargo.toml file at the top-level directory of this distribution. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. extern crate cgmath; use cgmath::{ortho, Matrix4, Vector4}; #[test] fn test_ortho_scale() { // An orthographic projection can be used to scale points // but this will result in the clip space (Z) being swapped (-1 -> 1) // this test asserts that this property is true of our ortho projection let vec_near: Vector4 = Vector4::new(-1., -1., -1., 1.); let vec_orig: Vector4 = Vector4::new(0., 0., 0., 1.); let vec_far: Vector4 = Vector4::new(1., 1., 1., 1.); let o: Matrix4 = ortho(-1., 1., -1., 1., -1., 1.); let near = o * vec_near; let orig = o * vec_orig; let far = o * vec_far; assert_eq!(near, Vector4::new(-1f32, -1., 1., 1.)); assert_eq!(orig, Vector4::new(0f32, 0., 0., 1.)); assert_eq!(far, Vector4::new(1f32, 1., -1., 1.)); let o: Matrix4 = ortho(-2., 2., -2., 2., -2., 2.); let near = o * vec_near; let orig = o * vec_orig; let far = o * vec_far; assert_eq!(near, Vector4::new(-0.5f32, -0.5, 0.5, 1.)); assert_eq!(orig, Vector4::new(0f32, 0., 0., 1.)); assert_eq!(far, Vector4::new(0.5f32, 0.5, -0.5, 1.)); } #[test] fn test_ortho_translate() { // An orthographic projection can be used to translate a point // but this will result in the clip space (Z) being swapped (-1 -> 1) // this test asserts that this property is true of our ortho projection let vec_orig: Vector4 = Vector4::new(0., 0., 0., 1.); let o: Matrix4 = ortho(-1., 1., -1., 1., -1., 1.); let orig = o * vec_orig; assert_eq!(orig, Vector4::new(0., 0., 0., 1.)); let o: Matrix4 = ortho(0., 2., 0., 2., 0., 2.); let orig = o * vec_orig; assert_eq!(orig, Vector4::new(-1., -1., -1., 1.)); let o: Matrix4 = ortho(-2., 0., -2., 0., -2., 0.); let orig = o * vec_orig; assert_eq!(orig, Vector4::new(1., 1., 1., 1.)); }