use mat::*; use vec::*; // TODO #[test] fn test_mat2() { let a = Mat2 { x: Vec2 { x: 1.0, y: 3.0 }, y: Vec2 { x: 2.0, y: 4.0 } }; let b = Mat2 { x: Vec2 { x: 2.0, y: 4.0 }, y: Vec2 { x: 3.0, y: 5.0 } }; let v1 = vec2::new(1.0, 2.0); let f1 = 0.5; assert a == mat2::new(1.0, 3.0, 2.0, 4.0); assert a == mat2::from_cols(vec2::new(1.0, 3.0), vec2::new(2.0, 4.0)); assert mat2::from_value(4.0) == mat2::new(4.0, 0.0, 0.0, 4.0); assert a[0] == vec2::new(1.0, 3.0); assert a[1] == vec2::new(2.0, 4.0); assert a.row(0) == vec2::new(1.0, 2.0); assert a.row(1) == vec2::new(3.0, 4.0); assert a.col(0) == vec2::new(1.0, 3.0); assert a.col(1) == vec2::new(2.0, 4.0); assert mat2::identity() == mat2::new(1.0, 0.0, 0.0, 1.0); assert mat2::zero() == mat2::new(0.0, 0.0, 0.0, 0.0); assert a.determinant() == -2.0; assert a.trace() == 5.0; assert a.neg() == mat2::new(-1.0, -3.0, -2.0, -4.0); assert -a == a.neg(); assert a.mul_t(f1) == mat2::new(0.5, 1.5, 1.0, 2.0); assert a.mul_v(&v1) == vec2::new(5.0, 11.0); assert a.add_m(&b) == mat2::new(3.0, 7.0, 5.0, 9.0); assert a.sub_m(&b) == mat2::new(-1.0, -1.0, -1.0, -1.0); assert a.mul_m(&b) == mat2::new(10.0, 22.0, 13.0, 29.0); assert a.dot(&b) == 40.0; assert a.transpose() == mat2::new(1.0, 2.0, 3.0, 4.0); assert option::unwrap(a.inverse()) == mat2::new(-2.0, 1.5, 1.0, -0.5); assert mat2::new(0.0, 2.0, 0.0, 5.0).inverse().is_none(); let ident = mat2::identity(); assert ident.is_identity(); assert ident.is_symmetric(); assert ident.is_diagonal(); assert !ident.is_rotated(); assert ident.is_invertible(); assert !a.is_identity(); assert !a.is_symmetric(); assert !a.is_diagonal(); assert a.is_rotated(); assert a.is_invertible(); let c = mat2::new(2.0, 1.0, 1.0, 2.0); assert !c.is_identity(); assert c.is_symmetric(); assert !c.is_diagonal(); assert c.is_rotated(); assert c.is_invertible(); assert mat2::from_value(6.0).is_diagonal(); assert a.to_mat3() == mat3::new(1.0, 3.0, 0.0, 2.0, 4.0, 0.0, 0.0, 0.0, 1.0); assert a.to_mat4() == mat4::new(1.0, 3.0, 0.0, 0.0, 2.0, 4.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0); } fn test_mat2_mut() { let a = Mat2 { x: Vec2 { x: 1.0, y: 3.0 }, y: Vec2 { x: 2.0, y: 4.0 } }; let b = Mat2 { x: Vec2 { x: 2.0, y: 4.0 }, y: Vec2 { x: 3.0, y: 5.0 } }; let f1 = 0.5; let mut mut_a: mat2 = a; mut_a.swap_cols(0, 1); assert mut_a.col(0) == a.col(1); assert mut_a.col(1) == a.col(0); mut_a = a; mut_a.swap_rows(0, 1); assert mut_a.row(0) == a.row(1); assert mut_a.row(1) == a.row(0); mut_a = a; mut_a.set(&b); assert mut_a == b; mut_a = a; mut_a.to_identity(); assert mut_a.is_identity(); mut_a = a; mut_a.to_zero(); assert mut_a == mat2::zero(); mut_a = a; mut_a.mul_self_t(f1); assert mut_a == a.mul_t(f1); mut_a = a; mut_a.add_self_m(&b); assert mut_a == a.add_m(&b); mut_a = a; mut_a.sub_self_m(&b); assert mut_a == a.sub_m(&b); mut_a = a; mut_a.invert_self(); assert mut_a == option::unwrap(a.inverse()); mut_a = a; mut_a.transpose_self(); assert mut_a == a.transpose(); // mut_a = a; } #[test] fn test_mat2_fuzzy_eq() { assert !mat2::new(0.000001, 0.000001, 0.000001, 0.000001).fuzzy_eq(&mat2::zero()); assert mat2::new(0.0000001, 0.0000001, 0.0000001, 0.0000001).fuzzy_eq(&mat2::zero()); } #[test] fn test_mat3() { let a = Mat3 { x: Vec3 { x: 1.0, y: 4.0, z: 7.0 }, y: Vec3 { x: 2.0, y: 5.0, z: 8.0 }, z: Vec3 { x: 3.0, y: 6.0, z: 9.0 } }; let b = Mat3 { x: Vec3 { x: 2.0, y: 5.0, z: 8.0 }, y: Vec3 { x: 3.0, y: 6.0, z: 9.0 }, z: Vec3 { x: 4.0, y: 7.0, z: 10.0 } }; let v1 = vec3::new(1.0, 2.0, 3.0); let f1 = 0.5; assert a == mat3::new(1.0, 4.0, 7.0, 2.0, 5.0, 8.0, 3.0, 6.0, 9.0); assert a == mat3::from_cols(vec3::new(1.0, 4.0, 7.0), vec3::new(2.0, 5.0, 8.0), vec3::new(3.0, 6.0, 9.0)); assert a[0] == vec3::new(1.0, 4.0, 7.0); assert a[1] == vec3::new(2.0, 5.0, 8.0); assert a[2] == vec3::new(3.0, 6.0, 9.0); assert a.row(0) == vec3::new(1.0, 2.0, 3.0); assert a.row(1) == vec3::new(4.0, 5.0, 6.0); assert a.row(2) == vec3::new(7.0, 8.0, 9.0); assert a.col(0) == vec3::new(1.0, 4.0, 7.0); assert a.col(1) == vec3::new(2.0, 5.0, 8.0); assert a.col(2) == vec3::new(3.0, 6.0, 9.0); assert mat3::identity() == mat3::new(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0); assert mat3::zero() == mat3::new(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); assert a.determinant() == 0.0; assert a.trace() == 15.0; assert a.neg() == mat3::new(-1.0, -4.0, -7.0, -2.0, -5.0, -8.0, -3.0, -6.0, -9.0); assert -a == a.neg(); assert a.mul_t(f1) == mat3::new(0.5, 2.0, 3.5, 1.0, 2.5, 4.0, 1.5, 3.0, 4.5); assert a.mul_v(&v1) == vec3::new(14.0, 32.0, 50.0); assert a.add_m(&b) == mat3::new(3.0, 9.0, 15.0, 5.0, 11.0, 17.0, 7.0, 13.0, 19.0); assert a.sub_m(&b) == mat3::new(-1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0); assert a.mul_m(&b) == mat3::new(36.0, 81.0, 126.0, 42.0, 96.0, 150.0, 48.0, 111.0, 174.0); assert a.dot(&b) == 330.0; assert a.transpose() == mat3::new(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); assert a.inverse().is_none(); assert option::unwrap(mat3::new(2.0, 4.0, 6.0, 0.0, 2.0, 4.0, 0.0, 0.0, 1.0).inverse()) == mat3::new(0.5, -1.0, 1.0, 0.0, 0.5, -2.0, 0.0, 0.0, 1.0); let ident: Mat3 = Matrix::identity(); assert option::unwrap(ident.inverse()) == ident; assert ident.is_identity(); assert ident.is_symmetric(); assert ident.is_diagonal(); assert !ident.is_rotated(); assert ident.is_invertible(); assert !a.is_identity(); assert !a.is_symmetric(); assert !a.is_diagonal(); assert a.is_rotated(); assert !a.is_invertible(); let c = mat3::new(3.0, 2.0, 1.0, 2.0, 3.0, 2.0, 1.0, 2.0, 3.0); assert !c.is_identity(); assert c.is_symmetric(); assert !c.is_diagonal(); assert c.is_rotated(); assert c.is_invertible(); assert mat3::from_value(6.0).is_diagonal(); assert a.to_mat4() == mat4::new(1.0, 4.0, 7.0, 0.0, 2.0, 5.0, 8.0, 0.0, 3.0, 6.0, 9.0, 0.0, 0.0, 0.0, 0.0, 1.0); // to_Quaternion } fn test_mat3_mut() { let a = Mat3 { x: Vec3 { x: 1.0, y: 4.0, z: 7.0 }, y: Vec3 { x: 2.0, y: 5.0, z: 8.0 }, z: Vec3 { x: 3.0, y: 6.0, z: 9.0 } }; let b = Mat3 { x: Vec3 { x: 2.0, y: 5.0, z: 8.0 }, y: Vec3 { x: 3.0, y: 6.0, z: 9.0 }, z: Vec3 { x: 4.0, y: 7.0, z: 10.0 } }; let c = Mat3 { x: Vec3 { x: 2.0, y: 4.0, z: 6.0 }, y: Vec3 { x: 0.0, y: 2.0, z: 4.0 }, z: Vec3 { x: 0.0, y: 0.0, z: 1.0 } }; let f1 = 0.5; let mut mut_a: mat3 = a; let mut mut_c: mat3 = c; mut_a.swap_cols(0, 2); assert mut_a.col(0) == a.col(2); assert mut_a.col(2) == a.col(0); mut_a = a; mut_a.swap_cols(1, 2); assert mut_a.col(1) == a.col(2); assert mut_a.col(2) == a.col(1); mut_a = a; mut_a.swap_rows(0, 2); assert mut_a.row(0) == a.row(2); assert mut_a.row(2) == a.row(0); mut_a = a; mut_a.swap_rows(1, 2); assert mut_a.row(1) == a.row(2); assert mut_a.row(2) == a.row(1); mut_a = a; mut_a.set(&b); assert mut_a == b; mut_a = a; mut_a.to_identity(); assert mut_a.is_identity(); mut_a = a; mut_a.to_zero(); assert mut_a == mat3::zero(); mut_a = a; mut_a.mul_self_t(f1); assert mut_a == a.mul_t(f1); mut_a = a; mut_a.add_self_m(&b); assert mut_a == a.add_m(&b); mut_a = a; mut_a.sub_self_m(&b); assert mut_a == a.sub_m(&b); mut_a = a; mut_c.invert_self(); assert mut_c == option::unwrap(c.inverse()); // mut_c = c; mut_a.transpose_self(); assert mut_a == a.transpose(); // mut_a = a; } #[test] fn test_mat3_fuzzy_eq() { assert !mat3::new(0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001).fuzzy_eq(&mat3::zero()); assert mat3::new(0.0000001, 0.0000001, 0.0000001, 0.0000001, 0.0000001, 0.0000001, 0.0000001, 0.0000001, 0.0000001).fuzzy_eq(&mat3::zero()); } #[test] fn test_mat4() { let a: mat4 = Mat4 { x: Vec4 { x: 1.0, y: 5.0, z: 9.0, w: 13.0 }, y: Vec4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 }, z: Vec4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 }, w: Vec4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 } }; let b: mat4 = Mat4 { x: Vec4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 }, y: Vec4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 }, z: Vec4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 }, w: Vec4 { x: 5.0, y: 9.0, z: 13.0, w: 17.0 } }; let c: mat4 = Mat4 { x: Vec4 { x: 3.0, y: 2.0, z: 1.0, w: 1.0 }, y: Vec4 { x: 2.0, y: 3.0, z: 2.0, w: 2.0 }, z: Vec4 { x: 1.0, y: 2.0, z: 3.0, w: 3.0 }, w: Vec4 { x: 0.0, y: 1.0, z: 1.0, w: 0.0 } }; let v1 = vec4::new(1.0, 2.0, 3.0, 4.0); let f1 = 0.5; assert a == mat4::new(1.0, 5.0, 9.0, 13.0, 2.0, 6.0, 10.0, 14.0, 3.0, 7.0, 11.0, 15.0, 4.0, 8.0, 12.0, 16.0); assert a == mat4::from_cols(vec4::new(1.0, 5.0, 9.0, 13.0), vec4::new(2.0, 6.0, 10.0, 14.0), vec4::new(3.0, 7.0, 11.0, 15.0), vec4::new(4.0, 8.0, 12.0, 16.0)); assert mat4::from_value(4.0) == mat4::new(4.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0, 0.0, 0.0, 4.0, 0.0, 0.0, 0.0, 0.0, 4.0); assert a[0] == vec4::new(1.0, 5.0, 9.0, 13.0); assert a[1] == vec4::new(2.0, 6.0, 10.0, 14.0); assert a[2] == vec4::new(3.0, 7.0, 11.0, 15.0); assert a[3] == vec4::new(4.0, 8.0, 12.0, 16.0); assert a.row(0) == vec4::new( 1.0, 2.0, 3.0, 4.0); assert a.row(1) == vec4::new( 5.0, 6.0, 7.0, 8.0); assert a.row(2) == vec4::new( 9.0, 10.0, 11.0, 12.0); assert a.row(3) == vec4::new(13.0, 14.0, 15.0, 16.0); assert a.col(0) == vec4::new(1.0, 5.0, 9.0, 13.0); assert a.col(1) == vec4::new(2.0, 6.0, 10.0, 14.0); assert a.col(2) == vec4::new(3.0, 7.0, 11.0, 15.0); assert a.col(3) == vec4::new(4.0, 8.0, 12.0, 16.0); assert mat4::identity() == mat4::new(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0); assert mat4::zero() == mat4::new(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); assert a.determinant() == 0.0; assert a.trace() == 34.0; assert a.neg() == mat4::new(-1.0, -5.0, -9.0, -13.0, -2.0, -6.0, -10.0, -14.0, -3.0, -7.0, -11.0, -15.0, -4.0, -8.0, -12.0, -16.0); assert -a == a.neg(); assert a.mul_t(f1) == mat4::new(0.5, 2.5, 4.5, 6.5, 1.0, 3.0, 5.0, 7.0, 1.5, 3.5, 5.5, 7.5, 2.0, 4.0, 6.0, 8.0); assert a.mul_v(&v1) == vec4::new(30.0, 70.0, 110.0, 150.0); assert a.add_m(&b) == mat4::new(3.0, 11.0, 19.0, 27.0, 5.0, 13.0, 21.0, 29.0, 7.0, 15.0, 23.0, 31.0, 9.0, 17.0, 25.0, 33.0); assert a.sub_m(&b) == mat4::new(-1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0, -1.0); assert a.mul_m(&b) == mat4::new(100.0, 228.0, 356.0, 484.0, 110.0, 254.0, 398.0, 542.0, 120.0, 280.0, 440.0, 600.0, 130.0, 306.0, 482.0, 658.0); assert a.dot(&b) == 1632.0; assert a.transpose() == mat4::new( 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); assert c.inverse().unwrap() .fuzzy_eq(&mat4::new( 5.0, -4.0, 1.0, 0.0, -4.0, 8.0, -4.0, 0.0, 4.0, -8.0, 4.0, 8.0, -3.0, 4.0, 1.0, -8.0).mul_t(0.125)); let ident = mat4::identity(); assert ident.inverse().unwrap() == ident; assert ident.is_identity(); assert ident.is_symmetric(); assert ident.is_diagonal(); assert !ident.is_rotated(); assert ident.is_invertible(); assert !a.is_identity(); assert !a.is_symmetric(); assert !a.is_diagonal(); assert a.is_rotated(); assert !a.is_invertible(); let c = mat4::new(4.0, 3.0, 2.0, 1.0, 3.0, 4.0, 3.0, 2.0, 2.0, 3.0, 4.0, 3.0, 1.0, 2.0, 3.0, 4.0); assert !c.is_identity(); assert c.is_symmetric(); assert !c.is_diagonal(); assert c.is_rotated(); assert c.is_invertible(); assert mat4::from_value(6.0).is_diagonal(); } fn test_mat4_mut() { let a = Mat4 { x: Vec4 { x: 1.0, y: 5.0, z: 9.0, w: 13.0 }, y: Vec4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 }, z: Vec4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 }, w: Vec4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 } }; let b = Mat4 { x: Vec4 { x: 2.0, y: 6.0, z: 10.0, w: 14.0 }, y: Vec4 { x: 3.0, y: 7.0, z: 11.0, w: 15.0 }, z: Vec4 { x: 4.0, y: 8.0, z: 12.0, w: 16.0 }, w: Vec4 { x: 5.0, y: 9.0, z: 13.0, w: 17.0 } }; let c = Mat4 { x: Vec4 { x: 3.0, y: 2.0, z: 1.0, w: 1.0 }, y: Vec4 { x: 2.0, y: 3.0, z: 2.0, w: 2.0 }, z: Vec4 { x: 1.0, y: 2.0, z: 3.0, w: 3.0 }, w: Vec4 { x: 0.0, y: 1.0, z: 1.0, w: 0.0 } }; let f1 = 0.5; let mut mut_a: mat4 = a; let mut mut_c: mat4 = c; mut_a.swap_cols(0, 3); assert mut_a.col(0) == a.col(3); assert mut_a.col(3) == a.col(0); mut_a = a; mut_a.swap_cols(1, 2); assert mut_a.col(1) == a.col(2); assert mut_a.col(2) == a.col(1); mut_a = a; mut_a.swap_rows(0, 3); assert mut_a.row(0) == a.row(3); assert mut_a.row(3) == a.row(0); mut_a = a; mut_a.swap_rows(1, 2); assert mut_a.row(1) == a.row(2); assert mut_a.row(2) == a.row(1); mut_a = a; mut_a.set(&b); assert mut_a == b; mut_a = a; mut_a.to_identity(); assert mut_a.is_identity(); mut_a = a; mut_a.to_zero(); assert mut_a == mat4::zero(); mut_a = a; mut_a.mul_self_t(f1); assert mut_a == a.mul_t(f1); mut_a = a; mut_a.add_self_m(&b); assert mut_a == a.add_m(&b); mut_a = a; mut_a.sub_self_m(&b); assert mut_a == a.sub_m(&b); mut_a = a; mut_c.invert_self(); assert mut_c == option::unwrap(c.inverse()); // mut_c = c; mut_a.transpose_self(); assert mut_a == a.transpose(); // mut_a = a; } #[test] fn test_mat4_fuzzy_eq() { assert !mat4::new(0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001, 0.000001).fuzzy_eq(&mat4::zero()); assert mat4::new(0.0000001, 0.0000001, 0.0000001, 0.0000001, 0.0000001, 0.0000001, 0.0000001, 0.0000001, 0.0000001, 0.0000001, 0.0000001, 0.0000001, 0.0000001, 0.0000001, 0.0000001, 0.0000001).fuzzy_eq(&mat4::zero()); }