// Copyright 2013 The CGMath Developers. For a full listing of the authors, // refer to the AUTHORS file at the top-level directory of this distribution. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. use cgmath::matrix::{ToMat4, ToMat3}; use cgmath::quaternion::Quat; #[test] fn to_mat4() { let quat = Quat::new(2f32, 3f32, 4f32, 5f32); let mat_short = quat.to_mat4(); let mat_long = quat.to_mat3().to_mat4(); assert!(mat_short == mat_long); }