// Copyright 2013-2014 The CGMath Developers. For a full listing of the authors, // refer to the AUTHORS file at the top-level directionectory of this distribution. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. use num::BaseNum; use point::{Point, Point2, Point3}; use vector::{Vector, Vector2, Vector3}; /// A generic ray starting at `origin` and extending infinitely in /// `direction`. #[derive(Copy, Clone, PartialEq, RustcEncodable, RustcDecodable)] pub struct Ray
{
pub origin: P,
pub direction: V,
}
#[old_impl_check]
impl {
pub fn new(origin: P, direction: V) -> Ray {
Ray { origin: origin, direction: direction }
}
}
pub type Ray2> Ray = Ray>;
pub type Ray3 = Ray>;