use core::cast::transmute; use core::cmp::{Eq, Ord}; use core::ptr::to_unsafe_ptr; use core::vec::raw::buf_as_slice; use std::cmp::FuzzyEq; use numeric::funs::*; use numeric::types::angle::Radians; use numeric::types::float::Float; use numeric::types::number::Number; /** * A 2-dimensional vector * * # Type parameters * * * `T` - The type of the components. This is intended to support boolean, * integer, unsigned integer, and floating point types. * * # Fields * * * `x` - the first component of the vector * * `y` - the second component of the vector */ #[deriving_eq] pub struct Vec2 { x: T, y: T } pub impl Vec2/*: Vector2*/ { #[inline(always)] static pure fn new(x: T, y: T ) -> Vec2 { Vec2 { x: x, y: y } } } pub impl Vec2: Vector { #[inline(always)] static pure fn from_value(value: T) -> Vec2 { Vec2::new(value, value) } #[inline(always)] pure fn to_ptr(&self) -> *T { unsafe { transmute::<*Vec2, *T>( to_unsafe_ptr(self) ) } } } pub impl Vec2: Index { #[inline(always)] pure fn index(&self, i: uint) -> T { unsafe { do buf_as_slice(self.to_ptr(), 2) |slice| { slice[i] } } } } pub impl Vec2: MutableVector { #[inline(always)] fn index_mut(&mut self, i: uint) -> &self/mut T { match i { 0 => &mut self.x, 1 => &mut self.y, _ => fail(fmt!("index out of bounds: expected an index from 0 to 1, but found %u", i)) } } #[inline(always)] fn swap(&mut self, a: uint, b: uint) { util::swap(self.index_mut(a), self.index_mut(b)); } } pub impl Vec2: NumericVector { #[inline(always)] static pure fn identity() -> Vec2 { Vec2::new(Number::one(), Number::one()) } #[inline(always)] static pure fn zero() -> Vec2 { Vec2::new(Number::zero(), Number::zero()) } #[inline(always)] pure fn mul_t(&self, value: T) -> Vec2 { Vec2::new(self[0] * value, self[1] * value) } #[inline(always)] pure fn div_t(&self, value: T) -> Vec2 { Vec2::new(self[0] / value, self[1] / value) } #[inline(always)] pure fn add_v(&self, other: &Vec2) -> Vec2 { Vec2::new(self[0] + other[0], self[1] + other[1]) } #[inline(always)] pure fn sub_v(&self, other: &Vec2) -> Vec2 { Vec2::new(self[0] - other[0], self[1] - other[1]) } #[inline(always)] pure fn dot(&self, other: &Vec2) -> T { self[0] * other[0] + self[1] * other[1] } } pub impl Vec2: Neg> { #[inline(always)] pure fn neg(&self) -> Vec2 { Vec2::new(-self[0], -self[1]) } } pub impl Vec2: MutableNumericVector<&self/T> { #[inline(always)] fn neg_self(&mut self) { *self.index_mut(0) = -*self.index_mut(0); *self.index_mut(1) = -*self.index_mut(1); } #[inline(always)] fn mul_self_t(&mut self, value: &T) { *self.index_mut(0) *= (*value); *self.index_mut(1) *= (*value); } #[inline(always)] fn div_self_t(&mut self, value: &T) { *self.index_mut(0) /= (*value); *self.index_mut(1) /= (*value); } #[inline(always)] fn add_self_v(&mut self, other: &Vec2) { *self.index_mut(0) += other[0]; *self.index_mut(1) += other[1]; } #[inline(always)] fn sub_self_v(&mut self, other: &Vec2) { *self.index_mut(0) -= other[0]; *self.index_mut(1) -= other[1]; } } pub impl Vec2: NumericVector2 { #[inline(always)] pure fn perp_dot(&self, other: &Vec2) ->T { (self[0] * other[1]) - (self[1] * other[0]) } } pub impl Vec2: EuclideanVector { #[inline(always)] pure fn length2(&self) -> T { self.dot(self) } #[inline(always)] pure fn length(&self) -> T { self.length2().sqrt() } #[inline(always)] pure fn distance2(&self, other: &Vec2) -> T { other.sub_v(self).length2() } #[inline(always)] pure fn distance(&self, other: &Vec2) -> T { other.distance2(self).sqrt() } #[inline(always)] pure fn angle(&self, other: &Vec2) -> Radians { atan2(&self.perp_dot(other), &self.dot(other)) } #[inline(always)] pure fn normalize(&self) -> Vec2 { let mut n: T = Number::from(1); n /= self.length(); return self.mul_t(n); } #[inline(always)] pure fn normalize_to(&self, length: T) -> Vec2 { let mut n: T = length / self.length(); return self.mul_t(n); } #[inline(always)] pure fn lerp(&self, other: &Vec2, amount: T) -> Vec2 { self.add_v(&other.sub_v(self).mul_t(amount)) } } pub impl Vec2: MutableEuclideanVector<&self/T> { #[inline(always)] fn normalize_self(&mut self) { let mut n: T = Number::from(1); n /= self.length(); self.mul_self_t(&n); } #[inline(always)] fn normalize_self_to(&mut self, length: &T) { let mut n: T = length / self.length(); self.mul_self_t(&n); } fn lerp_self(&mut self, other: &Vec2, amount: &T) { self.add_self_v(&other.sub_v(&*self).mul_t(*amount)); } } pub impl Vec2: FuzzyEq { #[inline(always)] pure fn fuzzy_eq(other: &Vec2) -> bool { self[0].fuzzy_eq(&other[0]) && self[1].fuzzy_eq(&other[1]) } } pub impl Vec2: OrdinalVector> { #[inline(always)] pure fn less_than(&self, other: &Vec2) -> Vec2 { Vec2::new(self[0] < other[0], self[1] < other[1]) } #[inline(always)] pure fn less_than_equal(&self, other: &Vec2) -> Vec2 { Vec2::new(self[0] <= other[0], self[1] <= other[1]) } #[inline(always)] pure fn greater_than(&self, other: &Vec2) -> Vec2 { Vec2::new(self[0] > other[0], self[1] > other[1]) } #[inline(always)] pure fn greater_than_equal(&self, other: &Vec2) -> Vec2 { Vec2::new(self[0] >= other[0], self[1] >= other[1]) } } pub impl Vec2: EquableVector> { #[inline(always)] pure fn equal(&self, other: &Vec2) -> Vec2 { Vec2::new(self[0] == other[0], self[1] == other[1]) } #[inline(always)] pure fn not_equal(&self, other: &Vec2) -> Vec2 { Vec2::new(self[0] != other[0], self[1] != other[1]) } } pub impl Vec2: BooleanVector { #[inline(always)] pure fn any(&self) -> bool { self[0] || self[1] } #[inline(always)] pure fn all(&self) -> bool { self[0] && self[1] } #[inline(always)] pure fn not(&self) -> Vec2 { Vec2::new(!self[0], !self[1]) } }