// Copyright 2013-2014 The CGMath Developers. For a full listing of the authors, // refer to the AUTHORS file at the top-level directionectory of this distribution. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. extern crate test; extern crate cgmath; use std::rand::{IsaacRng, Rng}; use test::Bencher; use cgmath::*; #[path="common/macros.rs"] #[macro_use] mod macros; bench_binop!(_bench_vector2_add_v, Vector2, Vector2, add_v); bench_binop!(_bench_vector3_add_v, Vector3, Vector3, add_v); bench_binop!(_bench_vector4_add_v, Vector4, Vector4, add_v); bench_binop!(_bench_vector2_sub_v, Vector2, Vector2, sub_v); bench_binop!(_bench_vector3_sub_v, Vector3, Vector3, sub_v); bench_binop!(_bench_vector4_sub_v, Vector4, Vector4, sub_v); bench_binop!(_bench_vector2_mul_v, Vector2, Vector2, mul_v); bench_binop!(_bench_vector3_mul_v, Vector3, Vector3, mul_v); bench_binop!(_bench_vector4_mul_v, Vector4, Vector4, mul_v); bench_binop!(_bench_vector2_div_v, Vector2, Vector2, div_v); bench_binop!(_bench_vector3_div_v, Vector3, Vector3, div_v); bench_binop!(_bench_vector4_div_v, Vector4, Vector4, div_v); bench_binop_deref!(_bench_vector2_add_s, Vector2, f32, add_s); bench_binop_deref!(_bench_vector3_add_s, Vector3, f32, add_s); bench_binop_deref!(_bench_vector4_add_s, Vector4, f32, add_s); bench_binop_deref!(_bench_vector2_sub_s, Vector2, f32, sub_s); bench_binop_deref!(_bench_vector3_sub_s, Vector3, f32, sub_s); bench_binop_deref!(_bench_vector4_sub_s, Vector4, f32, sub_s); bench_binop_deref!(_bench_vector2_mul_s, Vector2, f32, mul_s); bench_binop_deref!(_bench_vector3_mul_s, Vector3, f32, mul_s); bench_binop_deref!(_bench_vector4_mul_s, Vector4, f32, mul_s); bench_binop_deref!(_bench_vector2_div_s, Vector2, f32, div_s); bench_binop_deref!(_bench_vector3_div_s, Vector3, f32, div_s); bench_binop_deref!(_bench_vector4_div_s, Vector4, f32, div_s); bench_binop!(_bench_vector2_dot, Vector2, Vector2, dot); bench_binop!(_bench_vector3_dot, Vector3, Vector3, dot); bench_binop!(_bench_vector4_dot, Vector4, Vector4, dot); bench_binop!(_bench_vector3_cross, Vector3, Vector3, cross); bench_unop!(_bench_vector2_norm, Vector2, length); bench_unop!(_bench_vector3_norm, Vector3, length); bench_unop!(_bench_vector4_norm, Vector4, length); bench_unop!(_bench_vector2_normalize, Vector2, normalize); bench_unop!(_bench_vector3_normalize, Vector3, normalize); bench_unop!(_bench_vector4_normalize, Vector4, normalize);