// Copyright 2013 The Lmath Developers. For a full listing of the authors, // refer to the AUTHORS file at the top-level directory of this distribution. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. use core::Vec3; use geom::Point3; /// A three-dimensional ray /// /// # Fields /// /// - `pos`: the endpoint of the ray /// - `dir`: the direction vector #[deriving(Clone, Eq)] pub struct Ray3 { pos: Point3, dir: Vec3, } impl> ApproxEq for Ray3 { #[inline] pub fn approx_epsilon() -> T { ApproxEq::approx_epsilon::() } #[inline] pub fn approx_eq(&self, other: &Ray3) -> bool { self.approx_eq_eps(other, &ApproxEq::approx_epsilon::()) } #[inline] pub fn approx_eq_eps(&self, other: &Ray3, epsilon: &T) -> bool { self.pos.approx_eq_eps(&other.pos, epsilon) && self.dir.approx_eq_eps(&other.dir, epsilon) } }