cgmath/src/funs/trig.rs
2012-11-15 12:23:39 +10:00

327 lines
No EOL
9.4 KiB
Rust

use num::cast::*;
use vec::{Vec3, Vec2, Vec4};
pub trait AngleConv {
pure fn to_degrees() -> self;
pure fn to_radians() -> self;
}
#[inline(always)] pub pure fn degrees<T:AngleConv>(theta: &T) -> T { theta.to_degrees() }
#[inline(always)] pub pure fn radians<T:AngleConv>(theta: &T) -> T { theta.to_radians() }
pub impl f32: AngleConv {
#[inline(always)] pure fn to_degrees() -> f32 { self * (180f32 / f32::consts::pi) }
#[inline(always)] pure fn to_radians() -> f32 { self * (f32::consts::pi / 180f32) }
}
pub impl f64: AngleConv {
#[inline(always)] pure fn to_degrees() -> f64 { self * (180f64 / f64::consts::pi) }
#[inline(always)] pure fn to_radians() -> f64 { self * (f64::consts::pi / 180f64) }
}
pub impl float: AngleConv {
#[inline(always)] pure fn to_degrees() -> float { self * (180f / float::consts::pi) }
#[inline(always)] pure fn to_radians() -> float { self * (float::consts::pi / 180f) }
}
pub impl<T:Copy AngleConv> Vec2<T>: AngleConv {
#[inline(always)]
pure fn to_degrees() -> Vec2<T> {
Vec2::new(degrees(&self[0]),
degrees(&self[1]))
}
#[inline(always)]
pure fn to_radians() -> Vec2<T> {
Vec2::new(radians(&self[0]),
radians(&self[1]))
}
}
pub impl<T:Copy AngleConv> Vec3<T>: AngleConv {
#[inline(always)]
pure fn to_degrees() -> Vec3<T> {
Vec3::new(degrees(&self[0]),
degrees(&self[1]),
degrees(&self[2]))
}
#[inline(always)]
pure fn to_radians() -> Vec3<T> {
Vec3::new(radians(&self[0]),
radians(&self[1]),
radians(&self[2]))
}
}
pub impl<T:Copy AngleConv> Vec4<T>: AngleConv {
#[inline(always)]
pure fn to_degrees() -> Vec4<T> {
Vec4::new(degrees(&self[0]),
degrees(&self[1]),
degrees(&self[2]),
degrees(&self[3]))
}
#[inline(always)]
pure fn to_radians() -> Vec4<T> {
Vec4::new(radians(&self[0]),
radians(&self[1]),
radians(&self[2]),
radians(&self[3]))
}
}
pub trait Trig {
pure fn sin() -> self;
pure fn cos() -> self;
pure fn tan() -> self;
pure fn asin() -> self;
pure fn acos() -> self;
pure fn atan() -> self;
pure fn sinh() -> self;
pure fn cosh() -> self;
pure fn tanh() -> self;
}
#[inline(always)] pub pure fn sin<T:Trig>(theta: &T) -> T { theta.sin() }
#[inline(always)] pub pure fn cos<T:Trig>(theta: &T) -> T { theta.cos() }
#[inline(always)] pub pure fn tan<T:Trig>(theta: &T) -> T { theta.tan() }
#[inline(always)] pub pure fn asin<T:Trig>(x: &T) -> T { x.asin() }
#[inline(always)] pub pure fn acos<T:Trig>(x: &T) -> T { x.acos() }
#[inline(always)] pub pure fn atan<T:Trig>(x: &T) -> T { x.atan() }
#[inline(always)] pub pure fn sinh<T:Trig>(x: &T) -> T { x.sinh() }
#[inline(always)] pub pure fn cosh<T:Trig>(x: &T) -> T { x.cosh() }
#[inline(always)] pub pure fn tanh<T:Trig>(x: &T) -> T { x.tanh() }
pub impl f32: Trig {
#[inline(always)] pure fn sin() -> f32 { f32::sin (self) }
#[inline(always)] pure fn cos() -> f32 { f32::cos (self) }
#[inline(always)] pure fn tan() -> f32 { f32::tan (self) }
#[inline(always)] pure fn asin() -> f32 { f32::asin(self) }
#[inline(always)] pure fn acos() -> f32 { f32::acos(self) }
#[inline(always)] pure fn atan() -> f32 { f32::atan(self) }
#[inline(always)] pure fn sinh() -> f32 { f32::sinh(self) }
#[inline(always)] pure fn cosh() -> f32 { f32::cosh(self) }
#[inline(always)] pure fn tanh() -> f32 { f32::tanh(self) }
}
pub impl f64: Trig {
#[inline(always)] pure fn sin() -> f64 { f64::sin (self) }
#[inline(always)] pure fn cos() -> f64 { f64::cos (self) }
#[inline(always)] pure fn tan() -> f64 { f64::tan (self) }
#[inline(always)] pure fn asin() -> f64 { f64::asin(self) }
#[inline(always)] pure fn acos() -> f64 { f64::acos(self) }
#[inline(always)] pure fn atan() -> f64 { f64::atan(self) }
#[inline(always)] pure fn sinh() -> f64 { f64::sinh(self) }
#[inline(always)] pure fn cosh() -> f64 { f64::cosh(self) }
#[inline(always)] pure fn tanh() -> f64 { f64::tanh(self) }
}
pub impl float: Trig {
#[inline(always)] pure fn sin() -> float { cast(f64::sin (cast(self))) }
#[inline(always)] pure fn cos() -> float { cast(f64::cos (cast(self))) }
#[inline(always)] pure fn tan() -> float { cast(f64::tan (cast(self))) }
#[inline(always)] pure fn asin() -> float { cast(f64::asin(cast(self))) }
#[inline(always)] pure fn acos() -> float { cast(f64::acos(cast(self))) }
#[inline(always)] pure fn atan() -> float { cast(f64::atan(cast(self))) }
#[inline(always)] pure fn sinh() -> float { cast(f64::sinh(cast(self))) }
#[inline(always)] pure fn cosh() -> float { cast(f64::cosh(cast(self))) }
#[inline(always)] pure fn tanh() -> float { cast(f64::tanh(cast(self))) }
}
pub impl <T:Copy Trig> Vec2<T>: Trig {
#[inline(always)]
pure fn sin() -> Vec2<T> {
Vec2::new(sin(&self[0]),
sin(&self[1]))
}
#[inline(always)]
pure fn cos() -> Vec2<T> {
Vec2::new(cos(&self[0]),
cos(&self[1]))
}
#[inline(always)]
pure fn tan() -> Vec2<T> {
Vec2::new(tan(&self[0]),
tan(&self[1]))
}
#[inline(always)]
pure fn asin() -> Vec2<T> {
Vec2::new(asin(&self[0]),
asin(&self[1]))
}
#[inline(always)]
pure fn acos() -> Vec2<T> {
Vec2::new(acos(&self[0]),
acos(&self[1]))
}
#[inline(always)]
pure fn atan() -> Vec2<T> {
Vec2::new(atan(&self[0]),
atan(&self[1]))
}
#[inline(always)]
pure fn sinh() -> Vec2<T> {
Vec2::new(sinh(&self[0]),
sinh(&self[1]))
}
#[inline(always)]
pure fn cosh() -> Vec2<T> {
Vec2::new(cosh(&self[0]),
cosh(&self[1]))
}
#[inline(always)]
pure fn tanh() -> Vec2<T> {
Vec2::new(tanh(&self[0]),
tanh(&self[1]))
}
}
pub impl <T:Copy Trig> Vec3<T>: Trig {
#[inline(always)]
pure fn sin() -> Vec3<T> {
Vec3::new(sin(&self[0]),
sin(&self[1]),
sin(&self[2]))
}
#[inline(always)]
pure fn cos() -> Vec3<T> {
Vec3::new(cos(&self[0]),
cos(&self[1]),
cos(&self[2]))
}
#[inline(always)]
pure fn tan() -> Vec3<T> {
Vec3::new(tan(&self[0]),
tan(&self[1]),
tan(&self[2]))
}
#[inline(always)]
pure fn asin() -> Vec3<T> {
Vec3::new(asin(&self[0]),
asin(&self[1]),
asin(&self[2]))
}
#[inline(always)]
pure fn acos() -> Vec3<T> {
Vec3::new(acos(&self[0]),
acos(&self[1]),
acos(&self[2]))
}
#[inline(always)]
pure fn atan() -> Vec3<T> {
Vec3::new(atan(&self[0]),
atan(&self[1]),
atan(&self[2]))
}
#[inline(always)]
pure fn sinh() -> Vec3<T> {
Vec3::new(sinh(&self[0]),
sinh(&self[1]),
sinh(&self[2]))
}
#[inline(always)]
pure fn cosh() -> Vec3<T> {
Vec3::new(cosh(&self[0]),
cosh(&self[1]),
cosh(&self[2]))
}
#[inline(always)]
pure fn tanh() -> Vec3<T> {
Vec3::new(tanh(&self[0]),
tanh(&self[1]),
tanh(&self[2]))
}
}
pub impl <T:Copy Trig> Vec4<T>: Trig {
#[inline(always)]
pure fn sin() -> Vec4<T> {
Vec4::new(sin(&self[0]),
sin(&self[1]),
sin(&self[2]),
sin(&self[3]))
}
#[inline(always)]
pure fn cos() -> Vec4<T> {
Vec4::new(cos(&self[0]),
cos(&self[1]),
cos(&self[2]),
cos(&self[3]))
}
#[inline(always)]
pure fn tan() -> Vec4<T> {
Vec4::new(tan(&self[0]),
tan(&self[1]),
tan(&self[2]),
tan(&self[3]))
}
#[inline(always)]
pure fn asin() -> Vec4<T> {
Vec4::new(asin(&self[0]),
asin(&self[1]),
asin(&self[2]),
asin(&self[3]))
}
#[inline(always)]
pure fn acos() -> Vec4<T> {
Vec4::new(acos(&self[0]),
acos(&self[1]),
acos(&self[2]),
acos(&self[3]))
}
#[inline(always)]
pure fn atan() -> Vec4<T> {
Vec4::new(atan(&self[0]),
atan(&self[1]),
atan(&self[2]),
atan(&self[3]))
}
#[inline(always)]
pure fn sinh() -> Vec4<T> {
Vec4::new(sinh(&self[0]),
sinh(&self[1]),
sinh(&self[2]),
sinh(&self[3]))
}
#[inline(always)]
pure fn cosh() -> Vec4<T> {
Vec4::new(cosh(&self[0]),
cosh(&self[1]),
cosh(&self[2]),
cosh(&self[3]))
}
#[inline(always)]
pure fn tanh() -> Vec4<T> {
Vec4::new(tanh(&self[0]),
tanh(&self[1]),
tanh(&self[2]),
tanh(&self[3]))
}
}